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forked from 0ad/0ad

[Art] Make metal mine sparkles more noticeable.

This was SVN commit r28164.
This commit is contained in:
wowgetoffyourcellphone 2024-07-26 23:41:22 +00:00
parent 2c2099fea6
commit b44717b829

View File

@ -4,24 +4,24 @@
<texture>art/textures/particles/sparkle.png</texture>
<blend mode="add"/>
<constant name="emissionrate" value="5.0"/>
<uniform name="lifetime" min="1.0" max="3.5"/>
<constant name="emissionrate" value="9.0"/>
<uniform name="lifetime" min="1.0" max="1.5"/>
<uniform name="position.x" min="-7.0" max="7.0"/>
<uniform name="position.z" min="-7.0" max="7.0"/>
<uniform name="position.y" min="0.5" max="2.0"/>
<uniform name="position.y" min="1.0" max="5.0"/>
<uniform name="angle" min="-3.14" max="3.14"/>
<uniform name="velocity.x" min="-0.5" max="0.5"/>
<uniform name="velocity.y" min="0.5" max="1.5"/>
<uniform name="velocity.x" min="-0.25" max="0.5"/>
<uniform name="velocity.y" min="0.25" max="0.5"/>
<uniform name="velocity.z" min="-1.5" max="1.0"/>
<uniform name="velocity.angle" min="-2.0" max="3.0"/>
<uniform name="velocity.angle" min="-2.0" max="2.0"/>
<uniform name="size" min="0.5" max="1.5"/>
<uniform name="color.r" min="0.7" max="0.8"/>
<uniform name="color.g" min="0.7" max="0.7"/>
<uniform name="color.r" min="0.7" max="0.9"/>
<uniform name="color.g" min="0.7" max="0.9"/>
<uniform name="color.b" min="0.5" max="0.6"/>
<force y="0.25"/>