1
0
forked from 0ad/0ad

Assignation of Shields (Aspis and Peltast) and Greaves for the infantry + Several adjustments

following the next committs:

1 - Animations re-export 9ef5e274c7
2 - Aspis Remake c0b562f79b
3 - Greaves ff8fadcd22
4 - Peltast Remake 5ae660300e
5 - Special formations 95a9ecf99e
6 - Preparation of infantry textures for the use of Greaves ebf907534a

This was SVN commit r22730.
This commit is contained in:
Alexandermb 2019-08-20 16:23:17 +00:00
parent 35a1b6759a
commit baa9ac4a50
106 changed files with 717 additions and 156 deletions

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Sheath-Falcata">
<mesh>props/weapons/sheath_falcata.dae</mesh>
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="sword"/>
</props>
<textures>
<texture file="props/sheaths/falcata_norm.png" name="normTex"/>
<texture file="props/sheaths/falcata_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Red">
<textures>
<texture file="props/sheaths/falcata_red.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Black">
<textures>
<texture file="props/sheaths/falcata_black.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="White">
<textures>
<texture file="props/sheaths/falcata_white.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Blue">
<textures>
<texture file="props/sheaths/falcata_blue.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Sheath-Falcata">
<mesh>props/weapons/sheath_falcata.dae</mesh>
<textures>
<texture file="props/sheaths/falcata_norm.png" name="normTex"/>
<texture file="props/sheaths/falcata_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Red">
<textures>
<texture file="props/sheaths/falcata_red.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Black">
<textures>
<texture file="props/sheaths/falcata_black.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="White">
<textures>
<texture file="props/sheaths/falcata_white.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Blue">
<textures>
<texture file="props/sheaths/falcata_blue.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Sheath-xiphos">
<mesh>props/weapons/sheath_xiphos.dae</mesh>
<props>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="sword"/>
</props>
<textures>
<texture file="props/sheaths/xiphos_norm.png" name="normTex"/>
<texture file="props/sheaths/xiphos_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Red">
<textures>
<texture file="props/sheaths/xiphos_red.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Black">
<textures>
<texture file="props/sheaths/xiphos_black.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brown">
<textures>
<texture file="props/sheaths/xiphos_brown.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Blue">
<textures>
<texture file="props/sheaths/xiphos_blue.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Sheath-xiphos">
<mesh>props/weapons/sheath_xiphos.dae</mesh>
<textures>
<texture file="props/sheaths/xiphos_norm.png" name="normTex"/>
<texture file="props/sheaths/xiphos_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Red">
<textures>
<texture file="props/sheaths/xiphos_red.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Black">
<textures>
<texture file="props/sheaths/xiphos_black.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Brown">
<textures>
<texture file="props/sheaths/xiphos_brown.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Blue">
<textures>
<texture file="props/sheaths/xiphos_blue.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
</props>
<textures>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
</props>
<textures><texture file="skeletal/hele_xenophon.dds" name="baseTex"/></textures>

View File

@ -8,8 +8,10 @@
<prop actor="props/units/helmets/hele_corinthian_pericles.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_athen_t.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
</props>
<textures>
<texture file="skeletal/hele_isp_e_f.dds" name="baseTex"/>

View File

@ -8,7 +8,9 @@
<prop actor="props/units/helmets/hele_corinthian_themistocles.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/pelta_thra_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
@ -56,7 +56,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -65,7 +65,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/shields/pelta_thra_basic.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
@ -55,7 +55,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -64,7 +64,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -5,10 +5,10 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_thracian_cap_leather_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/pelta_thra_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist_thracian.xml" attachpoint="root"/>
</props>
@ -77,7 +77,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -86,7 +86,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_straw_01.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<textures>

View File

@ -5,8 +5,25 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_athen_a.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
@ -60,9 +77,6 @@
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@ -76,6 +90,9 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_athen_b.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
@ -36,9 +36,6 @@
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@ -52,6 +49,9 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/athen_round_epilektos.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
</props>
<textures>

View File

@ -5,9 +5,27 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/aspis_athen_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
@ -137,9 +155,6 @@
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@ -153,6 +168,9 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -7,8 +7,9 @@
<props>
<prop actor="props/units/helmets/hele_su2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/athen_round_marine.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_athen_m.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/>
</props>
</variant>
</group>

View File

@ -81,7 +81,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -27,7 +27,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -58,7 +58,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/cart_tarantine_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_athen_a.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_kart_b.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>

View File

@ -7,11 +7,22 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/spearman_relax_shield_reverse.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-01">
<props>
<prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
</props>
</variant>
<variant frequency="1" name="Shield-02">
<props>
<prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Samnite-Attic-01">
<props>

View File

@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -24,7 +24,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant file="biped/base_skirmisher_fast.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>

View File

@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/kart_round_isp_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_kart_b.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>

View File

@ -2,13 +2,15 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<variant file="biped/base_hoplite_fast.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/kart_round_spearman.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_kart_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_white_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_white_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
@ -57,9 +59,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>

View File

@ -7,6 +7,7 @@
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/samn_scutum_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/samnite_panoply_bronze.xml" attachpoint="breastplate"/>
</props>
</variant>
</group>

View File

@ -87,7 +87,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -27,7 +27,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -83,7 +83,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -2,14 +2,14 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant file="biped/base_skirmisher_fast.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_thureophoros.dds" name="baseTex"/>
@ -39,7 +39,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -31,7 +31,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -15,7 +15,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -40,7 +40,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -14,7 +14,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -67,7 +67,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -39,7 +39,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -21,7 +21,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -40,7 +40,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -7,7 +7,9 @@
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_mace_h_01.xml" attachpoint="shield_arm"/>
<prop actor="props/units/armor/greave_01_silver_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_01_silver_l.xml" attachpoint="leg_L"/>
</props>
<textures>
<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>

View File

@ -8,8 +8,10 @@
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/mace_aspis_demetrius.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
<textures>
<texture file="skeletal/hele_demetrius.dds" name="baseTex"/>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_kausia_cap_white.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/pelta_thra_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
@ -35,7 +35,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -44,7 +44,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/shields/pelta_thra_basic.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
@ -16,7 +16,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -25,7 +25,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -7,13 +7,33 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Pilos Helmet-01">
<props>
@ -75,7 +95,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -84,7 +104,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -5,15 +5,37 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/pelte_mace_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet Phrygian Bronze-01">
<props>
@ -121,6 +143,9 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_mid.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/mace_pez_basic.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_sml_bronze.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
<textures>
@ -38,6 +38,9 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_mid.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/mace_pez_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_mace_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
<textures>
@ -14,6 +14,28 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet Phrygian Bronze-01">
<props>
@ -114,9 +136,6 @@
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@ -130,6 +149,12 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -7,13 +7,39 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_arm"/>
</props>
<textures>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_01_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_01_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet Phrygian Bronze-01">
<props>
@ -112,9 +138,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -7,8 +7,34 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/mace_argyraspides.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_silver_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_07_silver_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_silver_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_silver_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_01_silver_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_01_silver_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_02_silver_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_silver_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
@ -103,9 +129,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_b_1.dds" name="baseTex"/>
@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -42,7 +42,7 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -9,7 +9,7 @@
<prop actor="props/units/shields/pers_taka_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_a_1.dds" name="baseTex"/>
@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -41,7 +41,7 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant file="biped/base_skirmisher_fast.xml">
<mesh>skeletal/new/m_pants_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_elite.xml" attachpoint="head"/>
@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -32,7 +32,7 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -10,7 +10,7 @@
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/pers_ijv_e_3.dds" name="baseTex"/>
@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -42,7 +42,7 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_pers_kardakes.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
</props>
</variant>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/ptol_champion_cav.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_ptol_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/champ_ptol_spear.xml" attachpoint="root"/>
</props>
<textures>

View File

@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -68,7 +68,7 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -10,7 +10,7 @@
<prop actor="props/units/shields/ptol_thureos_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -44,7 +44,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -68,7 +68,7 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -5,7 +5,7 @@
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/mace_pez_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_mace_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelte_simple_player.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_sml_player_color.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
</variant>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/ptol_pike_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_ptol_p.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/ptol_pike_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_ptol_p.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
<textures>

View File

@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_fast.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -15,6 +15,18 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="rome-chainmail-old">
<textures>

View File

@ -13,15 +13,18 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_08_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="ital-cuirass-1a">
@ -79,5 +82,16 @@
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -12,6 +12,20 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_08_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Attic Helmet-01">
<props>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/sele_bronzeshield_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_sele_bronze_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
</variant>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/sele_bronzeshield_b.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_sml_bronze.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/sele_chalkaspides_b.xml" attachpoint="helmet"/>
</props>

View File

@ -6,10 +6,12 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/sele_silvershield.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_sele_silver.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_02_silver_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_02_silver_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/sele_goldshield_j.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_sele_gold.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>

View File

@ -8,7 +8,7 @@
<prop actor="props/units/heads/spart_agis.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/spart_round_agis.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_lambda_agis.xml" attachpoint="shield_arm"/>
</props>
<textures>
<texture file="skeletal/spart_agis.png" name="baseTex"/>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_leonidas.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
@ -17,9 +17,32 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/spart_300.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/spart_pelta_adv.xml" attachpoint="shield"/>
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -26,7 +26,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/spart_pelta_basic.xml" attachpoint="shield"/>
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
@ -17,7 +17,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -26,7 +26,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_spart_e.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/spart_pelta_elite.xml" attachpoint="shield"/>
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
@ -18,7 +18,7 @@
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/base_skirmisher_shieldarm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -27,7 +27,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>

View File

@ -5,9 +5,11 @@
<variant file="biped/pikeman_base.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_spartiate_pike.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_spart_p.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/armor/greave_03_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_03_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>

View File

@ -6,12 +6,29 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Linothorax 1">
<textures>
@ -36,9 +53,6 @@
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@ -52,6 +66,9 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -6,7 +6,7 @@
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
@ -36,9 +36,6 @@
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@ -52,6 +49,9 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,8 +7,28 @@
<props>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/hele_aspis_spartan.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
<prop actor="props/units/shields/aspis_spart_c.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/hoplite_fast.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
@ -67,9 +87,12 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_hoplite_fast.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -6,11 +6,28 @@
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/spart_aspis_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_lambda_03.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Helmet-Corinthian-01">
<props>
@ -132,9 +149,6 @@
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@ -148,6 +162,9 @@
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -7,7 +7,7 @@
<props>
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/aspis_spart_skiritai.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More