Assignation of Shields (Aspis and Peltast) and Greaves for the infantry + Several adjustments
following the next committs: 1 - Animations re-export9ef5e274c7
2 - Aspis Remakec0b562f79b
3 - Greavesff8fadcd22
4 - Peltast Remake5ae660300e
5 - Special formations95a9ecf99e
6 - Preparation of infantry textures for the use of Greavesebf907534a
This was SVN commit r22730.
This commit is contained in:
parent
35a1b6759a
commit
baa9ac4a50
@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Base">
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||||
<textures>
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||||
<texture file="props/cape_hd.dds" name="baseTex"/>
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||||
</textures>
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||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
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</variant>
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||||
</group>
|
||||
<group>
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||||
<variant file="biped/base_skirmisher_fast.xml"/>
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||||
<variant file="biped/carry_food.xml"/>
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||||
<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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||||
<variant file="biped/carry_stone.xml"/>
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||||
<variant file="biped/carry_metal.xml"/>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Idle"/>
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||||
<variant file="biped/attack_ranged_javelinist.xml"/>
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||||
<variant file="biped/attack_capture.xml"/>
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||||
<variant file="biped/attack_slaughter.xml"/>
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||||
<variant file="biped/gather_tree.xml"/>
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||||
<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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||||
<variant file="biped/death_infantry.xml"/>
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||||
</group>
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||||
<material>player_trans.xml</material>
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</actor>
|
@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="Sheath-Falcata">
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<mesh>props/weapons/sheath_falcata.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="sword"/>
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</props>
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<textures>
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<texture file="props/sheaths/falcata_norm.png" name="normTex"/>
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<texture file="props/sheaths/falcata_spec.png" name="specTex"/>
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</textures>
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</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Red">
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<textures>
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<texture file="props/sheaths/falcata_red.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Black">
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<textures>
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<texture file="props/sheaths/falcata_black.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="White">
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<textures>
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<texture file="props/sheaths/falcata_white.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Blue">
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<textures>
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<texture file="props/sheaths/falcata_blue.png" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Sheath-Falcata">
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<mesh>props/weapons/sheath_falcata.dae</mesh>
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<textures>
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<texture file="props/sheaths/falcata_norm.png" name="normTex"/>
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<texture file="props/sheaths/falcata_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Red">
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<textures>
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<texture file="props/sheaths/falcata_red.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Black">
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<textures>
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<texture file="props/sheaths/falcata_black.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="White">
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<textures>
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<texture file="props/sheaths/falcata_white.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Blue">
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<textures>
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<texture file="props/sheaths/falcata_blue.png" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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||||
<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,39 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Sheath-xiphos">
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<mesh>props/weapons/sheath_xiphos.dae</mesh>
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<props>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="sword"/>
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</props>
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<textures>
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<texture file="props/sheaths/xiphos_norm.png" name="normTex"/>
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<texture file="props/sheaths/xiphos_spec.png" name="specTex"/>
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</textures>
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</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Red">
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<textures>
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<texture file="props/sheaths/xiphos_red.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Black">
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<textures>
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<texture file="props/sheaths/xiphos_black.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brown">
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<textures>
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<texture file="props/sheaths/xiphos_brown.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Blue">
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<textures>
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<texture file="props/sheaths/xiphos_blue.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Sheath-xiphos">
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<mesh>props/weapons/sheath_xiphos.dae</mesh>
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<textures>
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<texture file="props/sheaths/xiphos_norm.png" name="normTex"/>
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<texture file="props/sheaths/xiphos_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Red">
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<textures>
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<texture file="props/sheaths/xiphos_red.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Black">
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<textures>
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<texture file="props/sheaths/xiphos_black.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Brown">
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<textures>
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<texture file="props/sheaths/xiphos_brown.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Blue">
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<textures>
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<texture file="props/sheaths/xiphos_blue.png" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
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</props>
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<textures>
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
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</props>
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<textures><texture file="skeletal/hele_xenophon.dds" name="baseTex"/></textures>
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@ -8,8 +8,10 @@
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<prop actor="props/units/helmets/hele_corinthian_pericles.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/shields/aspis_athen_t.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
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<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
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<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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<textures>
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<texture file="skeletal/hele_isp_e_f.dds" name="baseTex"/>
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@ -8,7 +8,9 @@
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<prop actor="props/units/helmets/hele_corinthian_themistocles.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
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<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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||||
</variant>
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||||
</group>
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||||
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
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||||
<prop actor="props/units/shields/pelta_thra_adv.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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</props>
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@ -56,7 +56,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_skirmisher.xml"/>
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<variant file="biped/base_skirmisher_shieldarm.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -65,7 +65,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@ -6,7 +6,7 @@
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/pelta_thra_basic.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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</props>
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@ -55,7 +55,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_skirmisher.xml"/>
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<variant file="biped/base_skirmisher_shieldarm.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -64,7 +64,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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@ -5,10 +5,10 @@
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<variant frequency="1" name="Base">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/hele_thracian_cap_leather_01.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/pelta_thra_elite.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/capes/javelinist_thracian.xml" attachpoint="root"/>
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</props>
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@ -77,7 +77,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_skirmisher.xml"/>
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<variant file="biped/base_skirmisher_shieldarm.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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@ -86,7 +86,7 @@
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_ranged_javelinist.xml"/>
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<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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||||
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@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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<prop actor="props/units/helmets/hele_straw_01.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
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</props>
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<textures>
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@ -5,8 +5,25 @@
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||||
<variant frequency="1" name="Base">
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||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_arm"/>
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||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
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||||
<prop actor="props/units/shields/aspis_athen_a.xml" attachpoint="shield_arm"/>
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||||
</props>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Greave-01">
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||||
<props>
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||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
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||||
</variant>
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||||
<variant frequency="1" name="Greave-02">
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||||
<props>
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||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
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||||
</props>
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||||
</variant>
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||||
<variant frequency="1" name="Greave-03">
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||||
<props>
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<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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||||
</variant>
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||||
</group>
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@ -60,9 +77,6 @@
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Idle"/>
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||||
<variant file="biped/attack_capture.xml"/>
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||||
<variant file="biped/attack_slaughter.xml"/>
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||||
<variant file="biped/gather_tree.xml"/>
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||||
@ -76,6 +90,9 @@
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||||
<variant file="biped/build.xml"/>
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||||
<variant file="biped/build_farm.xml"/>
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||||
<variant file="biped/death_infantry.xml"/>
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||||
<variant file="biped/formations/phalanx_front.xml"/>
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||||
<variant file="biped/formations/phalanx_mid.xml"/>
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||||
<variant file="biped/formations/phalanx_back.xml"/>
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||||
</group>
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||||
<material>player_trans.xml</material>
|
||||
</actor>
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||||
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@ -6,7 +6,7 @@
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||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
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||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_athen_b.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
@ -36,9 +36,6 @@
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
@ -52,6 +49,9 @@
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/athen_round_epilektos.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
|
@ -5,9 +5,27 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/aspis_athen_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -137,9 +155,6 @@
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
@ -153,6 +168,9 @@
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -7,8 +7,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_su2.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/athen_round_marine.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_athen_m.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_01_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -81,7 +81,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -27,7 +27,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -58,7 +58,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/cart_tarantine_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_athen_a.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_kart_b.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -7,11 +7,22 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/rider/spearman_relax_shield_reverse.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-01">
|
||||
<props>
|
||||
<prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-02">
|
||||
<props>
|
||||
<prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Samnite-Attic-01">
|
||||
<props>
|
||||
|
@ -16,7 +16,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -24,7 +24,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml">
|
||||
<variant file="biped/base_skirmisher_fast.xml">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
|
@ -16,7 +16,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/kart_round_isp_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/kart_round_isp_basic.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_kart_b.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
|
@ -2,13 +2,15 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml">
|
||||
<variant file="biped/base_hoplite_fast.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/kart_round_spearman.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_kart_c.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/armor/greave_02_white_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_02_white_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -57,9 +59,12 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_hoplite.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_hoplite.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
</props>
|
||||
|
@ -7,6 +7,7 @@
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/samn_scutum_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/samnite_panoply_bronze.xml" attachpoint="breastplate"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -87,7 +87,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -27,7 +27,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -83,7 +83,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -2,14 +2,14 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml">
|
||||
<variant file="biped/base_skirmisher_fast.xml">
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_thureophoros.dds" name="baseTex"/>
|
||||
@ -39,7 +39,7 @@
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -31,7 +31,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -15,7 +15,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -40,7 +40,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -14,7 +14,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -67,7 +67,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -39,7 +39,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -21,7 +21,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -40,7 +40,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -7,7 +7,9 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/mace_round_craterus.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_mace_h_01.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/armor/greave_01_silver_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_01_silver_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
|
||||
|
@ -8,8 +8,10 @@
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/mace_aspis_demetrius.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_mace_h_02.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_demetrius.dds" name="baseTex"/>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_kausia_cap_white.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/pelta_thra_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
@ -35,7 +35,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -44,7 +44,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/pelta_thra_basic.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
</props>
|
||||
@ -16,7 +16,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -25,7 +25,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
@ -7,13 +7,33 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/pelta_mace_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Hele Pilos Helmet-01">
|
||||
<props>
|
||||
@ -75,7 +95,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -84,7 +104,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
@ -5,15 +5,37 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/mace_pez_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/pelte_mace_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Helmet Phrygian Bronze-01">
|
||||
<props>
|
||||
@ -121,6 +143,9 @@
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_mid.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/mace_pez_basic.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_sml_bronze.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
@ -38,6 +38,9 @@
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_mid.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/mace_pez_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_mace_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
@ -14,6 +14,28 @@
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Helmet Phrygian Bronze-01">
|
||||
<props>
|
||||
@ -114,9 +136,6 @@
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
@ -130,6 +149,12 @@
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -7,13 +7,39 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_mace_hypaspist.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_01_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_01_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Helmet Phrygian Bronze-01">
|
||||
<props>
|
||||
@ -112,9 +138,12 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_hoplite_fast.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/death_hoplite.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -7,8 +7,34 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/mace_argyraspides.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/aspis_mace_argyraspides.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/hoplite_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_silver_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_07_silver_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_12_silver_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_12_silver_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_01_silver_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_01_silver_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_silver_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_silver_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -103,9 +129,12 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_hoplite_fast.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_hoplite.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_b_1.dds" name="baseTex"/>
|
||||
@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -42,7 +42,7 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -9,7 +9,7 @@
|
||||
<prop actor="props/units/shields/pers_taka_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_a_1.dds" name="baseTex"/>
|
||||
@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -41,7 +41,7 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml">
|
||||
<variant file="biped/base_skirmisher_fast.xml">
|
||||
<mesh>skeletal/new/m_pants_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_pers_elite.xml" attachpoint="head"/>
|
||||
@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -32,7 +32,7 @@
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/pers_taka_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/pers_ijv_e_3.dds" name="baseTex"/>
|
||||
@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -42,7 +42,7 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_pers_kardakes.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_long.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/ptol_champion_cav.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_ptol_c.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/rider/champ_ptol_spear.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/ptol_thureos_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -44,7 +44,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -68,7 +68,7 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/ptol_thureos_basic.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -44,7 +44,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -10,7 +10,7 @@
|
||||
<prop actor="props/units/shields/ptol_thureos_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -44,7 +44,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -68,7 +68,7 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/capes/javelinist_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -5,7 +5,7 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/mace_pez_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_mace_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/pelte_simple_player.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_sml_player_color.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/ptol_pike_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_ptol_p.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
|
||||
</props>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/ptol_pike_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_ptol_p.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
|
@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_fast.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
@ -15,6 +15,18 @@
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="rome-chainmail-old">
|
||||
<textures>
|
||||
|
@ -13,15 +13,18 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_ready.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_08_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="ital-cuirass-1a">
|
||||
@ -79,5 +82,16 @@
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_ready.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -12,6 +12,20 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_08_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Hele Attic Helmet-01">
|
||||
<props>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/sele_bronzeshield_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_sele_bronze_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/sele_bronzeshield_b.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_sml_bronze.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/helmets/sele_chalkaspides_b.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
|
@ -6,10 +6,12 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/sele_silvershield.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_sele_silver.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/armor/greave_02_silver_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_02_silver_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/sele_goldshield_j.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/pelte_sele_gold.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
|
||||
</props>
|
||||
|
@ -8,7 +8,7 @@
|
||||
<prop actor="props/units/heads/spart_agis.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/spart_round_agis.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_agis.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/spart_agis.png" name="baseTex"/>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_leonidas.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
|
||||
</props>
|
||||
@ -17,9 +17,32 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_hoplite.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_hoplite.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/spart_300.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/helmets/hele_corinthian_leonidas.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
|
||||
</props>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/spart_pelta_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
|
||||
@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -26,7 +26,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/spart_pelta_basic.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
|
||||
@ -17,7 +17,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -26,7 +26,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/spart_pelta_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/pelt.xml" attachpoint="root"/>
|
||||
@ -18,7 +18,7 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/base_skirmisher_shieldarm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
@ -27,7 +27,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_ranged_javelinist_shieldarm.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
|
@ -5,9 +5,11 @@
|
||||
<variant file="biped/pikeman_base.xml">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/hele_round_spartiate_pike.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_spart_p.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/armor/greave_03_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_03_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -6,12 +6,29 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_02.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/helmets/hele_pilos_crested.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Linothorax 1">
|
||||
<textures>
|
||||
@ -36,9 +53,6 @@
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
@ -52,6 +66,9 @@
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_01.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
@ -36,9 +36,6 @@
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
@ -52,6 +49,9 @@
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -7,8 +7,28 @@
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/hele_aspis_spartan.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/aspis_spart_c.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/hoplite_fast.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
@ -67,9 +87,12 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/base_hoplite_fast.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_hoplite.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -6,11 +6,28 @@
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/spart_aspis_e.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_lambda_03.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="Helmet-Corinthian-01">
|
||||
<props>
|
||||
@ -132,9 +149,6 @@
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
@ -148,6 +162,9 @@
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -7,7 +7,7 @@
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/shields/aspis_spart_skiritai.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
BIN
binaries/data/mods/public/art/meshes/props/weapons/sheath_falcata.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/weapons/sheath_falcata.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/weapons/sheath_xiphos.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/weapons/sheath_xiphos.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_black.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_black.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_blue.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_blue.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_red.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_red.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_white.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/falcata_white.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/xiphos_black.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/sheaths/xiphos_black.png
(Stored with Git LFS)
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user