1
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forked from 0ad/0ad

Fixes the broken animation of the persian champion_cavalry_archer

Patch by: @Mr.lie
Differential Revision: https://code.wildfiregames.com/D2907
This was SVN commit r23906.
This commit is contained in:
Stan 2020-07-28 20:23:54 +00:00
parent 8f946aa3d9
commit bbb83d2c08
11 changed files with 354 additions and 359 deletions

View File

@ -1,59 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_bronze.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_bronze.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,59 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_iron.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_iron.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,57 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd_beige.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
<textures>
<texture file="props/cape_hd_beige.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,57 +1,57 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/capes/f_cape_long.dae</mesh>
<textures>
<texture file="props/cape_celt_boudicca.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/capes/f_cape_long.dae</mesh>
<textures>
<texture file="props/cape_celt_boudicca.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -83,8 +83,8 @@
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>

View File

@ -44,8 +44,8 @@
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>

View File

@ -1,57 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_kart_hannibal.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_kart_hannibal.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,57 +1,57 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/capes/m_cape_medium.dae</mesh>
<textures>
<texture file="props/cape_kart_maharbal.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/new/capes/m_cape_medium.dae</mesh>
<textures>
<texture file="props/cape_kart_maharbal.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_ready.xml" name="Spearman-2h-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_fast_relax.xml" name="Spearman-2h-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_ready.xml" name="Spearman-2h-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_2h_relax.xml" name="Spearman-2h-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_01.xml" name="Spearman-Fast-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_02.xml" name="Spearman-Fast-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_01.xml" name="Spearman-Fast-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_02.xml" name="Spearman-Fast-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_fast_shield_aspis.xml" name="Spearman-Fast-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready.xml" name="Spearman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield.xml" name="Spearman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_01.xml" name="Spearman-Relax-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_02.xml" name="Spearman-Relax-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_01.xml" name="Spearman-Relax-Reverse-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_02.xml" name="Spearman-Relax-Shield-02" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_reverse.xml" name="Spearman-Relax-Shield-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis.xml" name="Spearman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready.xml" name="Swordsman-Fast-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax.xml" name="Swordsman-Fast-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_fast_relax_shield.xml" name="Swordsman-Fast-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready.xml" name="Swordsman-Ready" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" name="Swordsman-Ready-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_ready_shield_aspis.xml" name="Swordsman-Ready-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax.xml" name="Swordsman-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield_aspis.xml" name="Swordsman-Relax-Shield-Aspis" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_fast.xml" name="Javelinist-Fast" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/base_carry_meat.xml"/>
<variant file="biped/rider/attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -44,8 +44,8 @@
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_relax_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Relax-Hip" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_hip.xml" name="Archer-Fast-Hip" frequency="1"/>
</group>
<group>
<variant frequency="1" name="Idle"/>

View File

@ -120,7 +120,7 @@
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Relax-Back" frequency="1"/>
<variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
<variant file="biped/rider/cavalry/attack_ranged_archer_back.xml"/>
<variant file="biped/rider/death_ranged.xml"/>
</group>

View File

@ -77,6 +77,7 @@
{ "nick": "Leyto", "name": "Valentin Levalet" },
{ "nick": "LordGood", "name": "Johnathan B. Good" },
{ "nick": "Micket" },
{ "nick": "Mr.lie", "name": "Erhard Lipinski" }
{ "nick": "Mythos_Ruler", "name": "Michael D. Hafer" },
{ "nick": "necro", "name": "Thomas Eichler" },
{ "nick": "Pacman", "name": "Johannes(John) Saarniit" },
@ -93,12 +94,6 @@
{ "nick": "Wijitmaker", "name": "Jason Bishop" },
{ "nick": "Zaggy1024", "name": "Gregory Bertilson" }
]
},
{
"Title": "Miscelaneous",
"List": [
{ "nick": "Mr.lie", "name": "Erhard Lipinski" }
]
}
]
}