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forked from 0ad/0ad

Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml

This was SVN commit r3139.
This commit is contained in:
Aeros 2005-11-16 09:05:29 +00:00
parent f21b06e36a
commit bd7078161c
14 changed files with 112 additions and 18 deletions

View File

@ -4,26 +4,23 @@
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/oak-trees.dds</texture>
<variant name="a">
<mesh>gaia/tree_oak_a.pmd</mesh>
<props>
<prop actor="flora/trees/oak_top.xml" attachpoint="tree"/>
</props>
</variant>
<variant name="b">
<mesh>gaia/tree_oak_b.pmd</mesh>
<props>
<prop actor="flora/trees/oak_top.xml" attachpoint="tree"/>
</props>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/oak1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/oak2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/oak3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/oak4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/oak5.pmd</mesh>
<variant>
<texture>gaia/trunk_deciduous_b.dds</texture>
</variant>
</group>

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@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/oak-trees.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/oak1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/oak2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/oak3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/oak4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/oak5.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>gaia/tree_oak_top_a.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/tree_oak_top_b.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/tree_oak_top_c.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/tree_oak_top_d.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/tree_oak_a.dds</texture>
</variant>
<variant name="b">
<texture>gaia/tree_oak_b.dds</texture>
</variant>
<variant name="c">
<texture>gaia/tree_oak_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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binaries/data/mods/official/art/meshes/gaia/tree_oak_a.pmd (Stored with Git LFS) Normal file

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binaries/data/mods/official/art/meshes/gaia/tree_oak_b.pmd (Stored with Git LFS) Normal file

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