Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
This was SVN commit r3139.
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@ -4,26 +4,23 @@
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<castshadow/>
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<group>
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<variant name="Base">
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<texture>gaia/oak-trees.dds</texture>
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<variant name="a">
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<mesh>gaia/tree_oak_a.pmd</mesh>
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<props>
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<prop actor="flora/trees/oak_top.xml" attachpoint="tree"/>
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</props>
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</variant>
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<variant name="b">
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<mesh>gaia/tree_oak_b.pmd</mesh>
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<props>
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<prop actor="flora/trees/oak_top.xml" attachpoint="tree"/>
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</props>
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</variant>
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</group>
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<group>
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<variant name="a">
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<mesh>gaia/oak1.pmd</mesh>
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</variant>
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<variant name="b">
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<mesh>gaia/oak2.pmd</mesh>
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</variant>
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<variant name="c">
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<mesh>gaia/oak3.pmd</mesh>
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</variant>
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<variant name="d">
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<mesh>gaia/oak4.pmd</mesh>
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</variant>
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<variant name="e">
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<mesh>gaia/oak5.pmd</mesh>
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<variant>
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<texture>gaia/trunk_deciduous_b.dds</texture>
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</variant>
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</group>
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@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<texture>gaia/oak-trees.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="a">
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<mesh>gaia/oak1.pmd</mesh>
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</variant>
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<variant name="b">
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<mesh>gaia/oak2.pmd</mesh>
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</variant>
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<variant name="c">
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<mesh>gaia/oak3.pmd</mesh>
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</variant>
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<variant name="d">
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<mesh>gaia/oak4.pmd</mesh>
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</variant>
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<variant name="e">
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<mesh>gaia/oak5.pmd</mesh>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -0,0 +1,35 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="a">
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<mesh>gaia/tree_oak_top_a.pmd</mesh>
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</variant>
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<variant name="b">
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<mesh>gaia/tree_oak_top_b.pmd</mesh>
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</variant>
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<variant name="c">
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<mesh>gaia/tree_oak_top_c.pmd</mesh>
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</variant>
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<variant name="d">
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<mesh>gaia/tree_oak_top_d.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant name="a">
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<texture>gaia/tree_oak_a.dds</texture>
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</variant>
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<variant name="b">
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<texture>gaia/tree_oak_b.dds</texture>
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</variant>
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<variant name="c">
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<texture>gaia/tree_oak_c.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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binaries/data/mods/official/art/meshes/gaia/tree_lumbardypoplar_a.pmd
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binaries/data/mods/official/art/textures/skins/gaia/tree_oak_c.dds
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