Fixes build error left out of c1a3b8f171
. Refs #1497
This was SVN commit r12205.
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c6a0d0b6f3
@ -159,13 +159,6 @@ public:
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FCDGeometrySourceList texcoordSources;
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polys->GetParent()->FindSourcesByType(FUDaeGeometryInput::TEXCOORD, texcoordSources);
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std::vector<float*> dataTexcoords;
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for (size_t i = 0; i < texcoordSources.size(); ++i)
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{
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dataTexcoords.push_back(texcoordSources[i]->GetData());
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assert(texcoordSources[i]->GetDataCount() == vertexCount*2);
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}
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float* dataPosition = sourcePosition->GetData();
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float* dataNormal = sourceNormal ->GetData();
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@ -173,6 +166,13 @@ public:
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assert(sourcePosition->GetDataCount() == vertexCount*3);
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assert(sourceNormal ->GetDataCount() == vertexCount*3);
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std::vector<float*> dataTexcoords;
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for (size_t i = 0; i < texcoordSources.size(); ++i)
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{
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dataTexcoords.push_back(texcoordSources[i]->GetData());
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assert(texcoordSources[i]->GetDataCount() == vertexCount*2);
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}
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// Transform mesh coordinate system to game coordinates
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// (doesn't modify prop points)
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@ -433,13 +433,6 @@ public:
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FCDGeometrySourceList texcoordSources;
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polys->GetParent()->FindSourcesByType(FUDaeGeometryInput::TEXCOORD, texcoordSources);
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std::vector<float*> dataTexcoords;
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for (size_t i = 0; i < texcoordSources.size(); ++i)
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{
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dataTexcoords.push_back(texcoordSources[i]->GetData());
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assert(texcoordSources[i]->GetDataCount() == vertexCount*2);
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}
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float* dataPosition = sourcePosition->GetData();
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float* dataNormal = sourceNormal ->GetData();
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@ -447,6 +440,13 @@ public:
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assert(sourcePosition->GetDataCount() == vertexCount*3);
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assert(sourceNormal ->GetDataCount() == vertexCount*3);
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std::vector<float*> dataTexcoords;
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for (size_t i = 0; i < texcoordSources.size(); ++i)
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{
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dataTexcoords.push_back(texcoordSources[i]->GetData());
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assert(texcoordSources[i]->GetDataCount() == vertexCount*2);
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}
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// Transform model coordinate system to game coordinates
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TransformSkinnedModel(dataPosition, dataNormal, vertexCount, boneTransforms, propPoints,
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