Don't allow changeing disabled dropdowns using the scrollwheel. Also corrects some things in b9a4af4cc6
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This was SVN commit r15406.
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b9a4af4cc6
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c793da5368
@ -1058,7 +1058,7 @@ function onGameAttributesChange()
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var startingResourcesText = Engine.GetGUIObjectByName("startingResourcesText");
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var gameSpeedText = Engine.GetGUIObjectByName("gameSpeedText");
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// Josh 20.6.2014: Not quite sure why we check for undefined on these properties, that shouldn't ever happen (?)
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// We have to check for undefined on these properties as not all maps define them.
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var sizeIdx = (mapSettings.Size !== undefined && g_MapSizes.tiles.indexOf(mapSettings.Size) != -1 ? g_MapSizes.tiles.indexOf(mapSettings.Size) : g_MapSizes["default"]);
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var speedIdx = (g_GameAttributes.gameSpeed !== undefined && g_GameSpeeds.speeds.indexOf(g_GameAttributes.gameSpeed) != -1) ? g_GameSpeeds.speeds.indexOf(g_GameAttributes.gameSpeed) : g_GameSpeeds["default"];
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var victoryIdx = (mapSettings.GameType !== undefined && VICTORY_DATA.indexOf(mapSettings.GameType) != -1 ? VICTORY_DATA.indexOf(mapSettings.GameType) : VICTORY_DEFAULTIDX);
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@ -419,7 +419,7 @@ function joinSelectedGame()
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}
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// Open Multiplayer connection window with join option.
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Engine.PushGuiPage("page_gamesetup_mp.xml", { multiplayerGameType: "join", name: sname, ip: "127.0.0.1", rating: g_userRating });
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Engine.PushGuiPage("page_gamesetup_mp.xml", { multiplayerGameType: "join", name: sname, ip: sip, rating: g_userRating });
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}
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}
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@ -231,8 +231,11 @@ void CDropDown::HandleMessage(SGUIMessage &Message)
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case GUIM_MOUSE_WHEEL_DOWN:
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{
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bool enabled;
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GUI<bool>::GetSetting(this, "enabled", enabled);
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// Don't switch elements by scrolling when open, causes a confusing interaction between this and the scrollbar.
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if (m_Open)
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if (m_Open || !enabled)
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break;
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GUI<int>::GetSetting(this, "selected", m_ElementHighlight);
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@ -246,8 +249,11 @@ void CDropDown::HandleMessage(SGUIMessage &Message)
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case GUIM_MOUSE_WHEEL_UP:
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{
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bool enabled;
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GUI<bool>::GetSetting(this, "enabled", enabled);
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// Don't switch elements by scrolling when open, causes a confusing interaction between this and the scrollbar.
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if (m_Open)
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if (m_Open || !enabled)
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break;
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GUI<int>::GetSetting(this, "selected", m_ElementHighlight);
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