1
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forked from 0ad/0ad

[A26] Fix Hoplite and Pikeman actors for Phalanx and Syntagma idle animations. Add syntagma variants for Han halbs, for edge cases.

Differential revision: https://code.wildfiregames.com/D4780
This was SVN commit r27079.
This commit is contained in:
wowgetoffyourcellphone 2022-09-01 16:32:18 +00:00
parent 6be7bd0677
commit c938113609
22 changed files with 119 additions and 98 deletions

View File

@ -141,6 +141,9 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -157,16 +160,12 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
@ -177,6 +176,7 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -46,6 +46,9 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -62,9 +65,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>

View File

@ -172,6 +172,9 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -188,9 +191,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>

View File

@ -125,7 +125,10 @@
</variant>
</group>
<group>
<variant file="biped/base_hoplite_fast.xml" frequency="1" name="Hoplite-Fast"/>
<variant file="biped/base_hoplite.xml" frequency="1" name="Hoplite-Relax"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/attack_capture.xml">
<props>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>

View File

@ -34,6 +34,14 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -52,8 +60,6 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>

View File

@ -31,6 +31,14 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -49,8 +57,6 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>

View File

@ -34,6 +34,14 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" frequency="1" name="Pikeman-Shield-Relax"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/carry_food_han.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -52,8 +60,6 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/formations/anti_cavalry_front.xml"/>
<variant file="biped/formations/anti_cavalry_back.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain_han.xml"/>

View File

@ -67,6 +67,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -83,12 +89,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -72,6 +72,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -88,12 +94,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -110,6 +110,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -126,12 +132,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -112,6 +112,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -128,12 +134,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -46,6 +46,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -62,12 +68,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -116,6 +116,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -132,12 +138,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -78,6 +78,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -94,12 +100,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -39,6 +39,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -55,12 +61,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -51,6 +51,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -67,12 +73,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -35,6 +35,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -51,12 +57,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -36,6 +36,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -52,12 +58,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -72,6 +72,12 @@
</group>
<group>
<variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -88,12 +94,6 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/formations/syntagma_front.xml"/>
<variant file="biped/formations/syntagma_01.xml"/>
<variant file="biped/formations/syntagma_02.xml"/>
<variant file="biped/formations/syntagma_03.xml"/>
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>

View File

@ -70,6 +70,9 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -83,9 +86,6 @@
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>

View File

@ -31,6 +31,9 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -44,9 +47,6 @@
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>

View File

@ -147,6 +147,9 @@
</group>
<group>
<variant file="biped/base_hoplite.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@ -160,9 +163,6 @@
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
<variant file="biped/formations/phalanx_front.xml"/>
<variant file="biped/formations/phalanx_mid.xml"/>
<variant file="biped/formations/phalanx_back.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>