parent
022fc4c47c
commit
cafb817446
@ -214,8 +214,8 @@ private:
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// feels like a fairly natural solution to me, since I can use
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// e.g. brush-editing controls normally, and then move the mouse to
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// see the brush outline and magically get given back full control
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// of the camera. Only do that when part of our window has focus.
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if (evt.Moving() && wxWindow::FindFocus())
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// of the camera.
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if (evt.Moving())
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SetFocus();
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if (m_ScenarioEditor.GetToolManager().GetCurrentTool()->OnMouse(evt))
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