Fix perioikoi hoplites not assuming the idle phalanx stance as the champions and heroes do.
This was SVN commit r27071.
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6eb58a1248
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@ -83,12 +83,12 @@
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<variant file="biped/approach_ore.xml"/>
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<variant file="biped/approach_ruins.xml"/>
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<variant file="biped/approach_praise.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml">
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<props>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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@ -44,12 +44,12 @@
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<variant file="biped/approach_ore.xml"/>
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<variant file="biped/approach_ruins.xml"/>
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<variant file="biped/approach_praise.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml">
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<props>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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@ -160,12 +160,12 @@
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<variant file="biped/approach_ore.xml"/>
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<variant file="biped/approach_ruins.xml"/>
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<variant file="biped/approach_praise.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/formations/phalanx_front.xml"/>
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<variant file="biped/formations/phalanx_mid.xml"/>
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<variant file="biped/formations/phalanx_back.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml">
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<props>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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