Improve js glue code in D1839/61e3f1ec0d (hotkey state fix) and deal with rebase leftovers.
The code could be improved by using more modern code. Reviewed By: elexis Differential Revision: https://code.wildfiregames.com/D2295 This was SVN commit r22963.
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@ -73,7 +73,6 @@ InReaction CGUI::HandleEvent(const SDL_Event_* ev)
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if (m_GlobalHotkeys.count(hotkey) && ev->ev.type == SDL_HOTKEYDOWN)
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{
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HotkeyInputHandler(ev);
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ret = IN_HANDLED;
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JSContext* cx = m_ScriptInterface->GetContext();
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@ -55,17 +55,20 @@ public:
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void test_hotkeysState()
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{
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// Load up a fake test hotkey when pressing 'a'.
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const char* test_hotkey_name = "hotkey.test";
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g_ConfigDB.SetValueString(CFG_USER, test_hotkey_name, "A");
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LoadHotkeys();
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// Load up a test page.
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JS::RootedValue val(g_GUI->GetScriptInterface()->GetContext());
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g_GUI->GetScriptInterface()->Eval("({})", &val);
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std::shared_ptr<ScriptInterface::StructuredClone> data = g_GUI->GetScriptInterface()->WriteStructuredClone(JS::NullHandleValue);
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g_GUI->PushPage(L"page_hotkey.xml", data, JS::UndefinedHandleValue);
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const ScriptInterface& scriptInterface = *(g_GUI->GetScriptInterface());
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JSContext* cx = scriptInterface.GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue val(cx);
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scriptInterface.CreateObject(cx, &val);
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std::shared_ptr<ScriptInterface::StructuredClone> data = scriptInterface.WriteStructuredClone(JS::NullHandleValue);
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g_GUI->PushPage(L"hotkey/page_hotkey.xml", data, JS::UndefinedHandleValue);
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// Press 'a'.
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SDL_Event_ hotkeyNotification;
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@ -79,16 +82,22 @@ public:
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while (in_poll_event(&ev))
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in_dispatch_event(&ev);
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const ScriptInterface& pageScriptInterface = *(g_GUI->GetActiveGUI()->GetScriptInterface());
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JSContext* pcx = pageScriptInterface.GetContext();
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JSAutoRequest pagerq(pcx);
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JS::RootedValue global(pcx, pageScriptInterface.GetGlobalObject());
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// Ensure that our hotkey state was synchronised with the event itself.
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bool hotkey_pressed_value = false;
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JS::RootedValue js_hotkey_pressed_value(g_GUI->GetActiveGUI()->GetScriptInterface()->GetContext());
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g_GUI->GetActiveGUI()->GetScriptInterface()->Eval("state_before", &js_hotkey_pressed_value);
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g_GUI->GetActiveGUI()->GetScriptInterface()->FromJSVal(g_GUI->GetActiveGUI()->GetScriptInterface()->GetContext(), js_hotkey_pressed_value, hotkey_pressed_value);
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JS::RootedValue js_hotkey_pressed_value(pageScriptInterface.GetContext());
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pageScriptInterface.GetProperty(global, "state_before", &js_hotkey_pressed_value);
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ScriptInterface::FromJSVal(pcx, js_hotkey_pressed_value, hotkey_pressed_value);
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TS_ASSERT_EQUALS(hotkey_pressed_value, true);
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hotkey_pressed_value = false;
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g_GUI->GetActiveGUI()->GetScriptInterface()->Eval("state_after", &js_hotkey_pressed_value);
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g_GUI->GetActiveGUI()->GetScriptInterface()->FromJSVal(g_GUI->GetActiveGUI()->GetScriptInterface()->GetContext(), js_hotkey_pressed_value, hotkey_pressed_value);
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pageScriptInterface.GetProperty(global, "state_after", &js_hotkey_pressed_value);
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ScriptInterface::FromJSVal(pcx, js_hotkey_pressed_value, hotkey_pressed_value);
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TS_ASSERT_EQUALS(hotkey_pressed_value, true);
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hotkeyNotification.ev.type = SDL_KEYUP;
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@ -97,13 +106,13 @@ public:
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in_dispatch_event(&ev);
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hotkey_pressed_value = true;
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g_GUI->GetActiveGUI()->GetScriptInterface()->Eval("state_before", &js_hotkey_pressed_value);
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g_GUI->GetActiveGUI()->GetScriptInterface()->FromJSVal(g_GUI->GetActiveGUI()->GetScriptInterface()->GetContext(), js_hotkey_pressed_value, hotkey_pressed_value);
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pageScriptInterface.GetProperty(global, "state_before", &js_hotkey_pressed_value);
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ScriptInterface::FromJSVal(pcx, js_hotkey_pressed_value, hotkey_pressed_value);
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TS_ASSERT_EQUALS(hotkey_pressed_value, false);
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hotkey_pressed_value = true;
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g_GUI->GetActiveGUI()->GetScriptInterface()->Eval("state_after", &js_hotkey_pressed_value);
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g_GUI->GetActiveGUI()->GetScriptInterface()->FromJSVal(g_GUI->GetActiveGUI()->GetScriptInterface()->GetContext(), js_hotkey_pressed_value, hotkey_pressed_value);
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pageScriptInterface.GetProperty(global, "state_after", &js_hotkey_pressed_value);
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ScriptInterface::FromJSVal(pcx, js_hotkey_pressed_value, hotkey_pressed_value);
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TS_ASSERT_EQUALS(hotkey_pressed_value, false);
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}
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