#Moved some art assets from internal mod to public mod.
This was SVN commit r6509.
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binaries/data/mods/public/art/actors/props/temp/l_sheath.xml
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13
binaries/data/mods/public/art/actors/props/temp/l_sheath.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>temp/l_sheath.pmd</mesh>
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<texture>props/wrld_wood_3.dds</texture>
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</variant>
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</group>
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</actor>
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17
binaries/data/mods/public/art/actors/props/temp/r_sheath.xml
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binaries/data/mods/public/art/actors/props/temp/r_sheath.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<autoflatten/>
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>temp/r_sheath.pmd</mesh>
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<props/>
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<texture>props/wrld_block_sandstone.dds</texture>
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</variant>
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</group>
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</actor>
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@ -51,10 +51,6 @@
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<mesh>skeletal/f_tunic.dae</mesh>
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<texture>skeletal/hele_fem_chiton_linen.dds</texture>
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</variant>
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<variant frequency="2" name="Dress-Player Tint2">
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<mesh>skeletal/f_dress.dae</mesh>
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<texture>skeletal/rome_fem_a.dds</texture>
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</variant>
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</group>
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<group>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/pers_floppy_a.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/props/helmet/pers_floppy_a.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/temp/l_sheath.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/temp/l_sheath.pmd
(Stored with Git LFS)
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binaries/data/mods/public/art/meshes/temp/r_sheath.pmd
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/meshes/temp/r_sheath.pmd
(Stored with Git LFS)
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