[gameplay] Make siege engines uncapturable
Siege engines are faster to destroy than to capture. As such, capture as a default is annoying, since it's not the best tactical choice. Unfortunately, fixing this for now means removing "Capturable" from siege engines. Rams/Siege towers retain 50 Pierce Armour, others get 25. Patch by: Nescio Differential Revision: https://code.wildfiregames.com/D2493 This was SVN commit r24685.
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@ -1,10 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit">
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<Capturable>
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<CapturePoints>500</CapturePoints>
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<RegenRate>10</RegenRate>
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<GarrisonRegenRate>10</GarrisonRegenRate>
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</Capturable>
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<Cost>
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<Population>3</Population>
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</Cost>
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@ -33,7 +28,7 @@
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<Entity>
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<Damage>
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<Hack>1</Hack>
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<Pierce>50</Pierce>
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<Pierce>25</Pierce>
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<Crush>5</Crush>
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</Damage>
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</Entity>
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@ -31,9 +31,6 @@
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</Splash>
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</Ranged>
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</Attack>
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<Capturable>
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<RegenRate>20</RegenRate>
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</Capturable>
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<Cost>
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<BuildTime>20</BuildTime>
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<Resources>
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@ -15,7 +15,6 @@
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<RestrictedClasses datatype="tokens">Field Organic</RestrictedClasses>
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</Melee>
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</Attack>
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<Capturable disable=""/>
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<Cost>
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<BuildTime>30</BuildTime>
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<Resources>
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@ -44,6 +43,13 @@
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<wood>60</wood>
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<metal>30</metal>
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</Loot>
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<Resistance>
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<Entity>
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<Damage>
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<Pierce>50</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<Sound>
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<SoundGroups>
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<select>attack/siege/siege_select.xml</select>
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@ -25,9 +25,6 @@
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<PreferredClasses datatype="tokens">Structure</PreferredClasses>
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</Ranged>
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</Attack>
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<Capturable>
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<RegenRate>20</RegenRate>
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</Capturable>
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<Cost>
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<BuildTime>25</BuildTime>
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<Resources>
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@ -88,6 +88,13 @@
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<StatusBars>
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<HeightOffset>12.0</HeightOffset>
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</StatusBars>
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<Resistance>
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<Entity>
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<Damage>
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<Pierce>50</Pierce>
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</Damage>
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</Entity>
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</Resistance>
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<UnitMotion>
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<WalkSpeed op="mul">0.7</WalkSpeed>
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</UnitMotion>
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