Disable cavalry sounds.
This was SVN commit r21362.
This commit is contained in:
parent
679dc0ebba
commit
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_2hand_spear_ready.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_2_hand_spear_ready.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_2_hand_spear_ready.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_2_hand_spear.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_2hand_spear_relax.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_2_hand_spear_relax.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_2_hand_spear_relax.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_2_hand_spear.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_archer_idle_ready.dae" name="idle" speed="100"/>
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<animation file="biped/rider_archer_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_archer_walk_ready.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_archer_walk_ready.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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<animation file="biped/rider_archer_run.dae" name="Run" speed="11"/>
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@ -3,7 +3,7 @@
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<animation file="biped/rider_archer_idle_relax.dae" name="idle" id="idle1" speed="50"/>
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<animation file="biped/rider_archer_idle_relax.dae" name="idle" id="idle2" speed="50"/>
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<animation file="biped/rider_archer_idle_relax.dae" name="idle" id="idle3" speed="50"/>
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<animation file="biped/rider_archer_walk_relax.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_archer_walk_relax.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_archer_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_javelin_shield.dae" name="idle" speed="98"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shield_ready_javelin.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shield_ready_javelin.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_shield.dae" name="idle" speed="98"/>
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<animation file="biped/rider_idle_carry_meat_shield.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shield.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shield.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_ready_spear.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_ready.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_ready.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_2hand_spear_relax.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_2_hand_spear_relax.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_2_hand_spear_relax.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_shield_ready_spear.dae" name="idle" speed="98"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shield_ready_spear.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shield_ready_spear.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_shieldsmall_ready.dae" name="idle" speed="98"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shieldsmall_ready.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shieldsmall_ready.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_2hand_spear_relax.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_2_hand_spear_relax.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_2_hand_spear_relax.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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@ -1,7 +1,7 @@
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/rider_idle_shield_relax_spear.dae" name="idle" speed="98"/>
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<animation file="biped/rider_walk_shield_relax_spear.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shield_relax_spear.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_attack_shield_stab_long.dae" event="0.5" name="attack_melee" id="attack1" speed="350"/>
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<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_melee" id="attack2" speed="350"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_shield_relax_spear_b.dae" name="idle" speed="98"/>
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<animation file="biped/rider_idle_carry_meat_shield.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shield_relax_spear_b.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shield_relax_spear_b.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_shield_relax_spear.dae" name="idle" speed="98"/>
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<animation file="biped/rider_idle_carry_meat_shield.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shield_relax_spear.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shield_relax_spear.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_shieldsmall_relax.dae" name="idle" speed="98"/>
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<animation file="biped/rider_idle_carry_meat_shield.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shieldsmall_relax.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shieldsmall_relax.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_ready.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_ready.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_ready.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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@ -1,7 +1,7 @@
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/rider_idle_relax.dae" name="idle" speed="58"/>
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<animation file="biped/rider_walk_relax.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_relax.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run.dae" name="Run" speed="11"/>
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<animation file="biped/rider_attack_stab_long.dae" event="0.5" name="attack_melee" id="attack1" speed="140"/>
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<animation file="biped/rider_attack_cut.dae" event="0.5" name="attack_melee" id="attack2" speed="140"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_shield_ready.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shield_ready.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shield_ready.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat_shield.dae" name="carry_meat" speed="12"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -2,7 +2,7 @@
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<animations>
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<animation file="biped/rider_idle_shield_relax.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat_shield.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shield_relax.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_walk_shield_relax.dae" name="Walk" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat_shield.dae" name="carry_meat" speed="12"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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@ -1,6 +1,6 @@
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<variant name="carry_meat">
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<animations>
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<animation file="biped/rider_idle_carry_meat.dae" name="Idle" speed="12"/>
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<animation file="biped/rider_carry_meat.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_carry_meat.dae" name="Walk" speed="7"/>
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</animations>
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</variant>
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@ -3,9 +3,9 @@
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<animation file="quadraped/horse_idle.dae" name="Idle" id="idle1" speed="60"/>
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<animation file="quadraped/horse_idle_b.dae" name="Idle" id="idle2" speed="60"/>
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<animation file="quadraped/horse_idle_c.dae" name="Idle" id="idle3" speed="60"/>
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<animation file="quadraped/horse_walk_relax.dae" name="Walk" id="walk1" event="0.94" speed="25"/>
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<animation file="quadraped/horse_walk_relax.dae" name="Walk" id="walk2" event="0.94" speed="26"/>
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<animation file="quadraped/horse_walk_relax.dae" name="Walk" id="walk3" event="0.94" speed="27"/>
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<animation file="quadraped/horse_walk_relax.dae" name="Walk" id="walk1" speed="25"/>
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<animation file="quadraped/horse_walk_relax.dae" name="Walk" id="walk2" speed="26"/>
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<animation file="quadraped/horse_walk_relax.dae" name="Walk" id="walk3" speed="27"/>
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<animation file="quadraped/horse_walk.dae" name="Run" id="run1" speed="10"/>
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<animation file="quadraped/horse_walk.dae" name="Run" id="run2" speed="9"/>
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<animation file="quadraped/horse_walk.dae" name="Run" id="run3" speed="11"/>
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@ -8,9 +8,9 @@
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<animation file="quadraped/horse_idle.dae" name="attack_ranged" speed="60"/>
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<animation file="quadraped/horse_attack_short.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
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<animation file="quadraped/horse_attack_short_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
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<animation file="quadraped/horse_walk.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="quadraped/horse_walk.dae" name="carry_meat" speed="7"/>
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<animation file="quadraped/horse_idle.dae" name="gather_meat" speed="60"/>
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<animation file="quadraped/horse_walk.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="quadraped/horse_walk.dae" name="Walk" speed="7"/>
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<animation file="quadraped/horse_gallop.dae" name="Run" speed="11"/>
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<animation file="quadraped/horse_death_a.dae" name="death" id="death1" speed="120"/>
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<animation file="quadraped/horse_death_b.dae" name="death" id="death2" speed="120"/>
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@ -8,7 +8,7 @@
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<animation file="quadraped/horse_idle.dae" name="attack_ranged" speed="60"/>
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<animation file="quadraped/horse_attack_short.dae" name="attack_slaughter" id="attack1" speed="60"/>
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<animation file="quadraped/horse_attack_short_b.dae" name="attack_slaughter" id="attack2" speed="60"/>
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<animation file="quadraped/horse_walk.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="quadraped/horse_walk.dae" name="Walk" speed="7"/>
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<animation file="quadraped/horse_gallop.dae" name="Run" speed="11"/>
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<animation file="quadraped/horse_death_b.dae" name="death" id="death2" speed="120"/>
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<animation file="quadraped/horse_death_b.dae" name="death" id="death1" speed="120"/>
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@ -8,9 +8,9 @@
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<animation file="quadraped/horse_idle.dae" name="attack_ranged" speed="60"/>
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<animation file="quadraped/horse_attack_short.dae" event="0.5" name="attack_slaughter" id="attack1" speed="60"/>
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<animation file="quadraped/horse_attack_short_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="60"/>
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<animation file="quadraped/horse_walk.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="quadraped/horse_walk.dae" name="carry_meat" speed="7"/>
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<animation file="quadraped/horse_idle.dae" name="gather_meat" speed="60"/>
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<animation file="quadraped/horse_walk.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="quadraped/horse_walk.dae" name="Walk" speed="7"/>
|
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<animation file="quadraped/horse_gallop.dae" name="Run" speed="11"/>
|
||||
<animation file="quadraped/horse_death_a.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="quadraped/horse_death_b.dae" name="death" id="death2" speed="120"/>
|
||||
|
@ -10,9 +10,9 @@
|
||||
<animation file="quadraped/horse_attack_short_b.dae" event="0.5" name="attack_melee" id="attack3" speed="350"/>
|
||||
<animation file="quadraped/horse_attack_short.dae" event="0.5" name="attack_slaughter" id="attack1" speed="300"/>
|
||||
<animation file="quadraped/horse_attack_short_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="300"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="carry_meat" event="0.94" speed="7"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="carry_meat" speed="7"/>
|
||||
<animation file="quadraped/horse_idle.dae" name="gather_meat" speed="60"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="Walk" event="0.94" speed="7"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="Walk" speed="7"/>
|
||||
<animation file="quadraped/horse_gallop.dae" name="Run" speed="11"/>
|
||||
<animation file="quadraped/horse_death_a.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="quadraped/horse_death_b.dae" name="death" id="death2" speed="120"/>
|
||||
|
@ -10,9 +10,9 @@
|
||||
<animation file="quadraped/horse_attack_short_b.dae" event="0.5" name="attack_melee" id="attack3" speed="140"/>
|
||||
<animation file="quadraped/horse_attack_short.dae" event="0.5" name="attack_slaughter" id="attack1" speed="140"/>
|
||||
<animation file="quadraped/horse_attack_short_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="140"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="carry_meat" event="0.94" speed="7"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="carry_meat" speed="7"/>
|
||||
<animation file="quadraped/horse_idle.dae" name="gather_meat" speed="60"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="Walk" event="0.94" speed="7"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="Walk" speed="7"/>
|
||||
<animation file="quadraped/horse_gallop.dae" name="Run" speed="11"/>
|
||||
<animation file="quadraped/horse_death_a.dae" name="death" id="death1" speed="120"/>
|
||||
<animation file="quadraped/horse_death_b.dae" name="death" id="death2" speed="120"/>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<animation file="quadraped/horse_idle.dae" name="Idle" id="idle1" speed="60"/>
|
||||
<animation file="quadraped/horse_idle_b.dae" name="Idle" id="idle2" speed="60"/>
|
||||
<animation file="quadraped/horse_idle_c.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="quadraped/horse_walk_relax.dae" name="Walk" event="0.94" speed="20"/>
|
||||
<animation file="quadraped/horse_walk_relax.dae" name="Walk" speed="20"/>
|
||||
<animation file="quadraped/horse_walk.dae" name="Run" speed="10"/>
|
||||
<animation file="quadraped/horse_death_b.dae" name="death" speed="140"/>
|
||||
</animations>
|
||||
|
@ -5,9 +5,9 @@
|
||||
<animation file="quadraped/pony_idle_c.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="quadraped/pony_idle.dae" name="attack_melee" speed="60"/>
|
||||
<animation file="quadraped/pony_idle.dae" name="attack_ranged" speed="60"/>
|
||||
<animation file="quadraped/pony_walk_relax.dae" name="Walk" id="walk1" event="0.94" speed="25"/>
|
||||
<animation file="quadraped/pony_walk_relax.dae" name="Walk" id="walk2" event="0.94" speed="26"/>
|
||||
<animation file="quadraped/pony_walk_relax.dae" name="Walk" id="walk3" event="0.94" speed="27"/>
|
||||
<animation file="quadraped/pony_walk_relax.dae" name="Walk" id="walk1" speed="25"/>
|
||||
<animation file="quadraped/pony_walk_relax.dae" name="Walk" id="walk2" speed="26"/>
|
||||
<animation file="quadraped/pony_walk_relax.dae" name="Walk" id="walk3" speed="27"/>
|
||||
<animation file="quadraped/pony_walk.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="quadraped/pony_walk.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="quadraped/pony_walk.dae" name="Run" id="run3" speed="11"/>
|
||||
|
@ -5,9 +5,9 @@
|
||||
<animation file="quadraped/pony_idle_c.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="quadraped/pony_idle.dae" name="attack_melee" speed="60"/>
|
||||
<animation file="quadraped/pony_idle.dae" name="attack_ranged" speed="60"/>
|
||||
<animation file="quadraped/pony_canter.dae" name="Walk" id="walk1" event="0.94" speed="5"/>
|
||||
<animation file="quadraped/pony_canter.dae" name="Walk" id="walk2" event="0.94" speed="6"/>
|
||||
<animation file="quadraped/pony_canter.dae" name="Walk" id="walk3" event="0.94" speed="7"/>
|
||||
<animation file="quadraped/pony_canter.dae" name="Walk" id="walk1" speed="5"/>
|
||||
<animation file="quadraped/pony_canter.dae" name="Walk" id="walk2" speed="6"/>
|
||||
<animation file="quadraped/pony_canter.dae" name="Walk" id="walk3" speed="7"/>
|
||||
<animation file="quadraped/pony_gallop.dae" name="Run" id="run1" speed="10"/>
|
||||
<animation file="quadraped/pony_gallop.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="quadraped/pony_gallop.dae" name="Run" id="run3" speed="11"/>
|
||||
|
@ -6,7 +6,7 @@
|
||||
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle2" speed="60"/>
|
||||
<animation file="other/horse_peytral_idle.dae" name="Idle" id="idle3" speed="60"/>
|
||||
<animation file="other/horse_peytral_promotion.dae" name="promotion" speed="160"/>
|
||||
<animation file="other/horse_peytral_walk.dae" name="Walk" event="0.94" speed="7"/>
|
||||
<animation file="other/horse_peytral_walk.dae" name="Walk" speed="7"/>
|
||||
<animation file="other/horse_peytral_galop.dae" name="Run" speed="11"/>
|
||||
<animation file="other/horse_peytral_death_b.dae" name="death" id="death1" speed="140"/>
|
||||
<animation file="other/horse_peytral_death_b.dae" name="death" id="death2" speed="140"/>
|
||||
|
Loading…
Reference in New Issue
Block a user