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Texture Update: Seleucid Thorakites (by wowgetoffyourcellphone)

Thread:
https://wildfiregames.com/forum/index.php?/topic/28150-committed-seleucid-thorakites-unit-texture/

Reviewed by: Stan, Lion.kanzen and wackyserious
This was SVN commit r23669.
This commit is contained in:
wackyserious 2020-05-15 09:25:42 +00:00
parent f864aa5a15
commit d6dcb558ca
4 changed files with 36 additions and 7 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -30,21 +30,41 @@
</variant>
</group>
<group>
<variant frequency="1" name="Thorax-Chainmail">
<variant frequency="1" name="sele-chainmail-3a">
<textures>
<texture file="skeletal/mace_thoakrites.dds" name="baseTex"/>
<texture file="skeletal/sele_chainmail_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Thorax-Tube and Yoke Corselet">
<variant frequency="1" name="sele-chainmail-3b">
<textures>
<texture file="skeletal/mace_thorakites_2.png" name="baseTex"/>
<texture file="skeletal/sele_chainmail_3_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="sele-chainmail-3c">
<textures>
<texture file="skeletal/sele_chainmail_3_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1e">
<textures>
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1g">
<textures>
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" frequency="1" name="Swordsman-Shield-Ready"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_cape_long.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

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