Texture Update: Seleucid Thorakites (by wowgetoffyourcellphone)
Thread: https://wildfiregames.com/forum/index.php?/topic/28150-committed-seleucid-thorakites-unit-texture/ Reviewed by: Stan, Lion.kanzen and wackyserious This was SVN commit r23669.
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@ -30,21 +30,41 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Thorax-Chainmail">
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<variant frequency="1" name="sele-chainmail-3a">
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<textures>
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<texture file="skeletal/mace_thoakrites.dds" name="baseTex"/>
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<texture file="skeletal/sele_chainmail_3_a.png" name="baseTex"/>
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<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Thorax-Tube and Yoke Corselet">
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<variant frequency="1" name="sele-chainmail-3b">
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<textures>
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<texture file="skeletal/mace_thorakites_2.png" name="baseTex"/>
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<texture file="skeletal/sele_chainmail_3_b.png" name="baseTex"/>
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<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sele-chainmail-3c">
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<textures>
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<texture file="skeletal/sele_chainmail_3_c.png" name="baseTex"/>
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<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="mace-linothorax-1e">
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<textures>
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<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="mace-linothorax-1g">
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<textures>
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<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_shield_ready.xml" frequency="1" name="Swordsman-Shield-Ready"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_cape_long.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/sele_chainmail_3_a.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/sele_chainmail_3_a.png
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binaries/data/mods/public/art/textures/skins/skeletal/sele_chainmail_3_b.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/sele_chainmail_3_b.png
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binaries/data/mods/public/art/textures/skins/skeletal/sele_chainmail_3_c.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/sele_chainmail_3_c.png
(Stored with Git LFS)
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