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forked from 0ad/0ad

Healing aura effect placeholder, applied only in athenian temple

This was SVN commit r14277.
This commit is contained in:
Enrique 2013-12-04 00:25:03 +00:00
parent bddcd57dea
commit e268c059e5
6 changed files with 61 additions and 0 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="field_foliagebush">
<mesh>props/special/aura_60.dae</mesh>
<props>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_001" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_002" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_003" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_004" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_005" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_006" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_007" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_008" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_009" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_010" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_011" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_012" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_013" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_014" maxheight="90" minheight="-90"/>
<prop actor="props/special/common/green_rays.xml" attachpoint="patch_015" maxheight="90" minheight="-90"/>
</props>
<textures>
<texture file="gaia/decal_farmland.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>aura.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<mesh>props/special/aura_rays.dae</mesh>
<textures>
<texture file="temp/aura_heal_test.png" name="baseTex"/>
<texture file="props/green.png" name="specTex"/>
</textures>
</variant>
</group>
<material>aura.xml</material>
</actor>

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@ -8,6 +8,7 @@
<prop actor="props/structures/athenians/temple_decor.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/temple_props_a.xml" attachpoint="root"/>
<prop actor="props/structures/athenians/temple_tile_c.xml" attachpoint="root"/>
<prop actor="props/special/common/aura_60_green_rays.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>

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<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="model_waterfall_custom"/>
<alpha_blending/>
<renderquery name="sim_time"/>
<uniform name="translation" value="0.0 -0.1"/>
<define name="USE_SPECULAR_MAP" value="1"/>
<define name="USE_SELF_LIGHT" value="1"/>
<uniform name="specularPower" value="100.0"/>
<uniform name="specularColor" value="1.0 1.0 1.0"/>
</material>

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