Healing aura effect placeholder, applied only in athenian temple
This was SVN commit r14277.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="field_foliagebush">
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<mesh>props/special/aura_60.dae</mesh>
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<props>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_001" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_002" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_003" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_004" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_005" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_006" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_007" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_008" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_009" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_010" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_011" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_012" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_013" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_014" maxheight="90" minheight="-90"/>
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<prop actor="props/special/common/green_rays.xml" attachpoint="patch_015" maxheight="90" minheight="-90"/>
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</props>
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<textures>
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<texture file="gaia/decal_farmland.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>aura.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant>
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<mesh>props/special/aura_rays.dae</mesh>
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<textures>
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<texture file="temp/aura_heal_test.png" name="baseTex"/>
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<texture file="props/green.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>aura.xml</material>
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</actor>
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@ -8,6 +8,7 @@
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<prop actor="props/structures/athenians/temple_decor.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/temple_props_a.xml" attachpoint="root"/>
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<prop actor="props/structures/athenians/temple_tile_c.xml" attachpoint="root"/>
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<prop actor="props/special/common/aura_60_green_rays.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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11
binaries/data/mods/public/art/materials/aura.xml
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11
binaries/data/mods/public/art/materials/aura.xml
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<?xml version="1.0" encoding="utf-8"?>
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<material>
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<shader effect="model_waterfall_custom"/>
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<alpha_blending/>
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<renderquery name="sim_time"/>
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<uniform name="translation" value="0.0 -0.1"/>
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<define name="USE_SPECULAR_MAP" value="1"/>
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<define name="USE_SELF_LIGHT" value="1"/>
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<uniform name="specularPower" value="100.0"/>
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<uniform name="specularColor" value="1.0 1.0 1.0"/>
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</material>
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BIN
binaries/data/mods/public/art/meshes/props/special/aura_rays.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/special/aura_rays.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/temp/aura_heal_test.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/temp/aura_heal_test.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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