Add Upkeep component.
Adds a new component effectively handling negative resource trickles. Prevents resources from going negative and provides an effect for not being able to pay. The effect chosen for 0 A.D. is having the entity not being controllable. Not used in the public mod itself, but it is in quite some mods. Based on an idea of @Nescio Differential revision: D1323 Comments by: @Angen, (@smiley,) @Stan This was SVN commit r25191.
This commit is contained in:
parent
7562354c49
commit
e2f4ce0649
@ -496,6 +496,16 @@ function GetTemplateDataHelper(template, player, auraTemplates, modifiers = {})
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"turretPoints": template.TurretHolder.TurretPoints
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};
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if (template.Upkeep)
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{
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ret.upkeep = {
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"interval": +template.Upkeep.Interval,
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"rates": {}
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};
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for (let type in template.Upkeep.Rates)
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ret.upkeep.rates[type] = getEntityValue("Upkeep/Rates/" + type);
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}
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if (template.WallSet)
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{
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ret.wallSet = {
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@ -846,6 +846,30 @@ function getResourceTrickleTooltip(template)
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});
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}
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function getUpkeepTooltip(template)
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{
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if (!template.upkeep)
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return "";
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let resCodes = g_ResourceData.GetCodes().filter(res => !!template.upkeep.rates[res]);
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if (!resCodes.length)
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return "";
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return sprintf(translate("%(label)s %(details)s"), {
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"label": headerFont(translate("Upkeep:")),
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"details": sprintf(translate("%(resources)s / %(time)s"), {
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"resources":
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resCodes.map(
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res => sprintf(translate("%(resourceIcon)s %(rate)s"), {
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"resourceIcon": resourceIcon(res),
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"rate": template.upkeep.rates[res]
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})
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).join(" "),
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"time": getSecondsString(template.upkeep.interval / 1000)
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})
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});
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}
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/**
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* Returns an array of strings for a set of wall pieces. If the pieces share
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* resource type requirements, output will be of the form '10 to 30 Stone',
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@ -65,5 +65,6 @@ ReferencePage.prototype.StatsFunctions = [
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getTreasureTooltip,
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getPopulationBonusTooltip,
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getResourceTrickleTooltip,
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getUpkeepTooltip,
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getLootTooltip
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];
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@ -329,6 +329,7 @@ function displaySingle(entState)
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getPopulationBonusTooltip,
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getProjectilesTooltip,
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getResourceTrickleTooltip,
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getUpkeepTooltip,
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getLootTooltip
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].map(func => func(entState)).filter(tip => tip).join("\n");
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if (detailedTooltip)
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@ -576,6 +576,13 @@ GuiInterface.prototype.GetEntityState = function(player, ent)
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"run": cmpUnitMotion.GetWalkSpeed() * cmpUnitMotion.GetRunMultiplier()
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};
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let cmpUpkeep = Engine.QueryInterface(ent, IID_Upkeep);
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if (cmpUpkeep)
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ret.upkeep = {
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"interval": cmpUpkeep.GetInterval(),
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"rates": cmpUpkeep.GetRates()
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};
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return ret;
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};
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150
binaries/data/mods/public/simulation/components/Upkeep.js
Normal file
150
binaries/data/mods/public/simulation/components/Upkeep.js
Normal file
@ -0,0 +1,150 @@
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function Upkeep() {}
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Upkeep.prototype.Schema =
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"<a:help>Controls the resource upkeep of an entity.</a:help>" +
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"<element name='Rates' a:help='Upkeep Rates'>" +
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Resources.BuildSchema("nonNegativeDecimal") +
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"</element>" +
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"<element name='Interval' a:help='Number of milliseconds must pass for the player to pay the next upkeep.'>" +
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"<ref name='nonNegativeDecimal'/>" +
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"</element>";
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Upkeep.prototype.Init = function()
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{
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this.upkeepInterval = +this.template.Interval;
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this.CheckTimer();
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};
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/**
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* @return {number} - The interval between resource subtractions, in ms.
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*/
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Upkeep.prototype.GetInterval = function()
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{
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return this.upkeepInterval;
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};
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/**
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* @return {Object} - The upkeep rates in the form of { "resourceName": {number} }.
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*/
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Upkeep.prototype.GetRates = function()
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{
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return this.rates;
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};
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/**
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* @return {boolean} - Whether this entity has at least one non-zero amount of resources to pay.
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*/
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Upkeep.prototype.ComputeRates = function()
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{
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this.rates = {};
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let hasUpkeep = false;
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for (let resource in this.template.Rates)
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{
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let rate = ApplyValueModificationsToEntity("Upkeep/Rates/" + resource, +this.template.Rates[resource], this.entity);
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if (rate)
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{
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this.rates[resource] = rate;
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hasUpkeep = true;
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}
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}
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return hasUpkeep;
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};
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/**
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* Try to subtract the needed resources.
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* Data and lateness are unused.
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*/
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Upkeep.prototype.Pay = function(data, lateness)
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{
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let cmpPlayer = QueryOwnerInterface(this.entity);
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if (!cmpPlayer)
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return;
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if (!cmpPlayer.TrySubtractResources(this.rates))
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this.HandleInsufficientUpkeep();
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else
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this.HandleSufficientUpkeep();
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};
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/**
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* E.g. take a hitpoint, reduce CP.
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*/
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Upkeep.prototype.HandleInsufficientUpkeep = function()
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{
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if (this.unpayed)
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return;
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let cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity);
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if (cmpIdentity)
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cmpIdentity.SetControllable(false);
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this.unpayed = true;
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};
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/**
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* Reset to the previous stage.
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*/
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Upkeep.prototype.HandleSufficientUpkeep = function()
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{
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if (!this.unpayed)
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return;
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let cmpIdentity = Engine.QueryInterface(this.entity, IID_Identity);
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if (cmpIdentity)
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cmpIdentity.SetControllable(true);
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delete this.unpayed;
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};
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Upkeep.prototype.OnValueModification = function(msg)
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{
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if (msg.component != "Upkeep")
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return;
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this.CheckTimer();
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};
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/**
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* Recalculate the interval and update the timer accordingly.
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*/
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Upkeep.prototype.CheckTimer = function()
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{
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if (!this.ComputeRates())
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{
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if (!this.timer)
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return;
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.CancelTimer(this.timer);
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delete this.timer;
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return;
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}
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let oldUpkeepInterval = this.upkeepInterval;
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this.upkeepInterval = ApplyValueModificationsToEntity("Upkeep/Interval", +this.template.Interval, this.entity);
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if (this.upkeepInterval < 0)
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{
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.CancelTimer(this.timer);
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delete this.timer;
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return;
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}
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if (this.timer)
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{
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if (this.upkeepInterval == oldUpkeepInterval)
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return;
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// If the timer wasn't invalidated before (interval <= 0), just update it.
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if (oldUpkeepInterval > 0)
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{
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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cmpTimer.UpdateRepeatTime(this.timer, this.upkeepInterval);
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return;
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}
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}
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let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer);
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this.timer = cmpTimer.SetInterval(this.entity, IID_Upkeep, "Pay", this.upkeepInterval, this.upkeepInterval, undefined);
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};
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Engine.RegisterComponentType(IID_Upkeep, "Upkeep", Upkeep);
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@ -0,0 +1 @@
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Engine.RegisterInterface("Upkeep");
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@ -39,6 +39,7 @@ Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
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Engine.LoadComponentScript("interfaces/StatusEffectsReceiver.js");
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Engine.LoadComponentScript("interfaces/UnitAI.js");
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Engine.LoadComponentScript("interfaces/Upgrade.js");
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Engine.LoadComponentScript("interfaces/Upkeep.js");
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Engine.LoadComponentScript("interfaces/BuildingAI.js");
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Engine.LoadComponentScript("GuiInterface.js");
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@ -0,0 +1,221 @@
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Resources = {
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"GetCodes": () => ["food", "metal"],
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"GetTradableCodes": () => ["food", "metal"],
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"GetBarterableCodes": () => ["food", "metal"],
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"GetResource": () => ({}),
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"BuildSchema": (type) => {
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let schema = "";
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for (let res of Resources.GetCodes())
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schema +=
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"<optional>" +
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"<element name='" + res + "'>" +
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"<ref name='" + type + "'/>" +
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"</element>" +
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"</optional>";
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return "<interleave>" + schema + "</interleave>";
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}
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};
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Engine.LoadComponentScript("interfaces/Player.js");
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Engine.LoadComponentScript("interfaces/StatisticsTracker.js");
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Engine.LoadComponentScript("interfaces/Timer.js");
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Engine.LoadComponentScript("interfaces/Upkeep.js");
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Engine.LoadComponentScript("Player.js");
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Engine.LoadComponentScript("Timer.js");
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Engine.LoadComponentScript("Upkeep.js");
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// Upkeep requires this function to be defined before the component is built.
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let ApplyValueModificationsToEntity = (valueName, currentValue, entity) => currentValue;
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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let testedEnt = 10;
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let turnLength = 0.2;
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let playerEnt = 1;
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let cmpTimer = ConstructComponent(SYSTEM_ENTITY, "Timer", {});
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let cmpUpkeep = ConstructComponent(testedEnt, "Upkeep", {
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"Interval": "200",
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"Rates": {
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"food": "0",
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"metal": "0"
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}
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});
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let cmpPlayer = ConstructComponent(playerEnt, "Player", {
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"SpyCostMultiplier": "1",
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"BarterMultiplier": {
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"Buy": {
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"food": "1",
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"metal": "1"
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},
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"Sell": {
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"food": "1",
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"metal": "1"
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}
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},
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});
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let QueryOwnerInterface = () => cmpPlayer;
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Engine.RegisterGlobal("QueryOwnerInterface", QueryOwnerInterface);
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Engine.RegisterGlobal("QueryPlayerIDInterface", () => null);
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 300, "metal": 300 });
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TS_ASSERT_EQUALS(cmpUpkeep.GetInterval(), 200);
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// Since there is no rate > 0, nothing should change.
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TS_ASSERT_UNEVAL_EQUALS(cmpUpkeep.GetRates(), {});
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TS_ASSERT_EQUALS(cmpUpkeep.ComputeRates(), false);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 300, "metal": 300 });
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// Test that only requiring food works.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
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if (valueName == "Upkeep/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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// Calling OnValueModification will reset the timer, which can then be called, thus decreasing the resources of the player.
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cmpUpkeep.OnValueModification({ "component": "Upkeep" });
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TS_ASSERT_UNEVAL_EQUALS(cmpUpkeep.GetRates(), { "food": 1 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 299, "metal": 300 });
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TS_ASSERT_EQUALS(cmpUpkeep.ComputeRates(), true);
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// Reset the pay modification.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => currentValue;
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpUpkeep.OnValueModification({ "component": "Upkeep" });
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TS_ASSERT_UNEVAL_EQUALS(cmpUpkeep.GetRates(), {});
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TS_ASSERT_EQUALS(cmpUpkeep.ComputeRates(), false);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 299, "metal": 300 });
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
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if (valueName == "Upkeep/Interval")
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return currentValue + 200;
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if (valueName == "Upkeep/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpUpkeep.OnValueModification({ "component": "Upkeep" });
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TS_ASSERT_EQUALS(cmpUpkeep.GetInterval(), 400);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 299, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 298, "metal": 300 });
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// Interval becomes a normal timer, thus cancelled after the first execution.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
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if (valueName == "Upkeep/Interval")
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return currentValue - 200;
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if (valueName == "Upkeep/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpUpkeep.OnValueModification({ "component": "Upkeep" });
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TS_ASSERT_EQUALS(cmpUpkeep.GetInterval(), 0);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 298, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 297, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 297, "metal": 300 });
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// Timer became invalidated, check whether it's recreated properly after that.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
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if (valueName == "Upkeep/Interval")
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return currentValue - 100;
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if (valueName == "Upkeep/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpUpkeep.OnValueModification({ "component": "Upkeep" });
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TS_ASSERT_EQUALS(cmpUpkeep.GetInterval(), 100);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 295, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 293, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 291, "metal": 300 });
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// Value is now invalid, timer should be cancelled.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
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if (valueName == "Upkeep/Interval")
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return currentValue - 201;
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if (valueName == "Upkeep/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpUpkeep.OnValueModification({ "component": "Upkeep" });
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TS_ASSERT_EQUALS(cmpUpkeep.GetInterval(), -1);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 291, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 291, "metal": 300 });
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// Timer became invalidated, check whether it's recreated properly after that.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
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if (valueName == "Upkeep/Rates/food")
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return currentValue + 1;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpUpkeep.OnValueModification({ "component": "Upkeep" });
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TS_ASSERT_EQUALS(cmpUpkeep.GetInterval(), 200);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 290, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 289, "metal": 300 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 288, "metal": 300 });
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// Test multiple upkeep resources.
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ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
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if (valueName == "Upkeep/Rates/food")
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return currentValue + 1;
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if (valueName == "Upkeep/Rates/metal")
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return currentValue + 2;
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return currentValue;
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};
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Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
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cmpUpkeep.OnValueModification({ "component": "Upkeep" });
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TS_ASSERT_EQUALS(cmpUpkeep.GetInterval(), 200);
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 287, "metal": 298 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 286, "metal": 296 });
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cmpTimer.OnUpdate({ "turnLength": turnLength });
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TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 285, "metal": 294 });
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// Test we don't go into negative resources.
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let cmpGUI = AddMock(SYSTEM_ENTITY, IID_GuiInterface, {
|
||||
"PushNotification": () => {}
|
||||
});
|
||||
let notificationSpy = new Spy(cmpGUI, "PushNotification");
|
||||
ApplyValueModificationsToEntity = (valueName, currentValue, entity) => {
|
||||
if (valueName == "Upkeep/Rates/food")
|
||||
return currentValue + 1;
|
||||
|
||||
return currentValue;
|
||||
};
|
||||
Engine.RegisterGlobal("ApplyValueModificationsToEntity", ApplyValueModificationsToEntity);
|
||||
cmpUpkeep.OnValueModification({ "component": "Upkeep" });
|
||||
TS_ASSERT_EQUALS(cmpUpkeep.GetInterval(), 200);
|
||||
cmpTimer.OnUpdate({ "turnLength": turnLength * 285 });
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 0, "metal": 294 });
|
||||
cmpTimer.OnUpdate({ "turnLength": turnLength });
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 0, "metal": 294 });
|
||||
TS_ASSERT_EQUALS(notificationSpy._called, 1);
|
||||
cmpTimer.OnUpdate({ "turnLength": turnLength });
|
||||
TS_ASSERT_UNEVAL_EQUALS(cmpPlayer.GetResourceCounts(), { "food": 0, "metal": 294 });
|
||||
TS_ASSERT_EQUALS(notificationSpy._called, 2);
|
Loading…
Reference in New Issue
Block a user