Moved UI specific code to it's own directory.
This was SVN commit r331.
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@ -1,23 +1,9 @@
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#include "stdafx.h"
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#include "NaviCam.h"
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#include "EditorData.h"
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#include <stdarg.h>
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CNaviCam g_NaviCam;
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static void DbgText(char* str, ...)
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{
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char buf[1024];
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va_list args;
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va_start(args, str);
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vsprintf(buf, str, args);
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va_end(args);
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OutputDebugString(buf);
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}
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///////////////////////////////////////////////////////////////////////////////
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// CNaviCam constructor
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CNaviCam::CNaviCam() : m_CameraZoom(10)
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@ -54,7 +54,7 @@ BSC32=bscmake.exe
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
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# ADD LINK32 nafxcw.lib pslib.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2.lib /nologo /entry:"entry" /subsystem:windows /map /machine:I386 /out:"D:\0ad\binaries\system\ScEd.exe" /libpath:"..\libs" /fixed:no
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# ADD LINK32 nafxcw.lib opengl32.lib glu32.lib ws2_32.lib version.lib xerces-c_2.lib /nologo /entry:"entry" /subsystem:windows /map /machine:I386 /out:"D:\0ad\binaries\system\ScEd.exe" /libpath:"..\libs" /fixed:no
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# SUBTRACT LINK32 /pdb:none /debug
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!ELSEIF "$(CFG)" == "ScEd - Win32 Debug"
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@ -1,8 +0,0 @@
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// stdafx.cpp : source file that includes just the standard includes
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// ScEd.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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@ -206,12 +206,12 @@ bool CScEdView::SetupPixelFormat(HDC dc)
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PFD_TYPE_RGBA, // RGBA type
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bpp==16 ? 16 : 24, // 16/24 bit color depth
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0, 0, 0, 0, 0, 0, // color bits ignored
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bpp==16 ? 0 : 8, // 16/24 bit color depth
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bpp==16 ? 0 : 8, // alpha bits
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0, // shift bit ignored
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0, // no accumulation buffer
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0, 0, 0, 0, // accum bits ignored
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24, // 24-bit z-buffer
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8, // 8-bit stencil buffer
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0, // 8-bit stencil buffer
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0, // no auxiliary buffer
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PFD_MAIN_PLANE, // main layer
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0, // reserved
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