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forked from 0ad/0ad

[Gameplay] Han - remove Laozi gate

It is not historically correct and more importantly, I also doesn't add
that much gamplay value. Also clean up the template a bit and remove the
aura while at it.

accepted by : @Stan & people on the forum:
https://wildfiregames.com/forum/topic/83323-balancing-the-han-release-candidate-1/

Differential revision: https://code.wildfiregames.com/D4708
This was SVN commit r26975.
This commit is contained in:
marder 2022-06-20 19:16:51 +00:00
parent 2685783886
commit f22fdcd004
4 changed files with 0 additions and 24 deletions

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@ -1,12 +0,0 @@
{
"type": "range",
"radius": 75,
"affects": ["Human"],
"modifications": [
{ "value": "Health/RegenRate", "add": 1 },
{ "value": "Health/Max", "multiply": 1.25 }
],
"auraName": "Taoism",
"auraDescription": "Humans +1 health regeneration rate, +25% health",
"overlayIcon": "art/textures/ui/session/auras/health_bonus.png"
}

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@ -21,7 +21,6 @@
structures/{civ}/forge
structures/{civ}/temple
structures/{civ}/market
structures/{civ}/laozigate
structures/{civ}/outpost
structures/{civ}/sentry_tower
structures/{civ}/defense_tower

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@ -8,7 +8,6 @@
<GreatTower>1</GreatTower>
<ImperialMinistry>1</ImperialMinistry>
<ImperialCourt>1</ImperialCourt>
<LaoziGate>4</LaoziGate>
<Minister>9</Minister>
</Limits>
</EntityLimits>

View File

@ -1,15 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Auras datatype="tokens">
structures/han_laozi_gate
</Auras>
<BuildRestrictions>
<Category>LaoziGate</Category>
<Distance>
<FromClass>LaoziGate</FromClass>
<MinDistance>50</MinDistance>
</Distance>
</BuildRestrictions>
<Capturable disable=""/>
<Cost>
<BuildTime>120</BuildTime>