[Gameplay] Han - remove Laozi gate
It is not historically correct and more importantly, I also doesn't add that much gamplay value. Also clean up the template a bit and remove the aura while at it. accepted by : @Stan & people on the forum: https://wildfiregames.com/forum/topic/83323-balancing-the-han-release-candidate-1/ Differential revision: https://code.wildfiregames.com/D4708 This was SVN commit r26975.
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@ -1,12 +0,0 @@
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{
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"type": "range",
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"radius": 75,
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"affects": ["Human"],
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"modifications": [
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{ "value": "Health/RegenRate", "add": 1 },
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{ "value": "Health/Max", "multiply": 1.25 }
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],
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"auraName": "Taoism",
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"auraDescription": "Humans +1 health regeneration rate, +25% health",
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"overlayIcon": "art/textures/ui/session/auras/health_bonus.png"
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}
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@ -21,7 +21,6 @@
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structures/{civ}/forge
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structures/{civ}/temple
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structures/{civ}/market
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structures/{civ}/laozigate
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structures/{civ}/outpost
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structures/{civ}/sentry_tower
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structures/{civ}/defense_tower
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@ -8,7 +8,6 @@
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<GreatTower>1</GreatTower>
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<ImperialMinistry>1</ImperialMinistry>
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<ImperialCourt>1</ImperialCourt>
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<LaoziGate>4</LaoziGate>
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<Minister>9</Minister>
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</Limits>
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</EntityLimits>
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@ -1,15 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure">
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<Auras datatype="tokens">
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structures/han_laozi_gate
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</Auras>
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<BuildRestrictions>
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<Category>LaoziGate</Category>
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<Distance>
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<FromClass>LaoziGate</FromClass>
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<MinDistance>50</MinDistance>
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</Distance>
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</BuildRestrictions>
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<Capturable disable=""/>
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<Cost>
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<BuildTime>120</BuildTime>
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