Remove unused m_rng member from ScriptInterface.
The one in ScriptInterface_Impl is actually used.
Introduced in e9e05f4efc
and from what I can tell never actually used.
Differential Revision: https://code.wildfiregames.com/D3960
This was SVN commit r25433.
This commit is contained in:
parent
0f60bf3a97
commit
f368e1a69e
@ -111,7 +111,7 @@ public:
|
||||
bool LoadGlobalScripts();
|
||||
|
||||
/**
|
||||
* Replace the default JS random number geenrator with a seeded, network-sync'd one.
|
||||
* Replace the default JS random number generator with a seeded, network-synced one.
|
||||
*/
|
||||
bool ReplaceNondeterministicRNG(boost::random::rand48& rng);
|
||||
|
||||
@ -258,7 +258,6 @@ private:
|
||||
// members have to be called before the custom destructor of ScriptInterface_impl.
|
||||
std::unique_ptr<ScriptInterface_impl> m;
|
||||
|
||||
boost::random::rand48* m_rng;
|
||||
std::map<std::string, CustomType> m_CustomObjectTypes;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user