Use the correct JS DLL for Debug/Release.
Define NDEBUG in Release builds. This was SVN commit r639.
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@ -70,6 +70,7 @@ if (OS == "windows") then
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-- Libraries
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package.links = { "opengl32" }
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-- package.defines = { "XERCES_STATIC_LIB" }
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package.config["Release"].defines = { "NDEBUG" }
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tinsert(package.files, sourcesfromdirs("../../lib/sysdep/win"))
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package.linkoptions = { "/ENTRY:entry",
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"/DELAYLOAD:opengl32.dll",
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@ -82,9 +83,14 @@ if (OS == "windows") then
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"/DELAYLOAD:ddraw.dll",
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"/DELAYLOAD:libpng10.dll",
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"/DELAYLOAD:zlib1.dll",
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"/DELAYLOAD:js32.dll",
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"/DELAYLOAD:glu32.dll",
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"/DELAY:UNLOAD" -- allow manual unload of delay-loaded DLLs
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}
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package.config["Debug"].linkoptions = {
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"/DELAYLOAD:js32d.dll",
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}
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package.config["Release"].linkoptions = {
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"/DELAYLOAD:js32.dll",
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}
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package.buildflags = { "no-main" }
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package.pchHeader = "precompiled.h"
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