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forked from 0ad/0ad

Art | Misc actor and texture improvements

This was SVN commit r27690.
This commit is contained in:
wowgetoffyourcellphone 2023-06-14 01:23:30 +00:00
parent 14dd3c0aad
commit f64b3f773e
14 changed files with 85 additions and 89 deletions

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@ -1,5 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="gaia/farming_barley_harvest_a.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/cross_large_short.dae</mesh>
@ -8,14 +17,5 @@
<mesh>gaia/cross_angledfromtop.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="gaia/farming_barley_harvest_a.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind_grain_norm_spec.xml</material>
</actor>

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@ -3,10 +3,10 @@
<castshadow/>
<group>
<variant frequency="1" name="celt flag 1">
<mesh>props/garrison_flag.dae</mesh>
<animations>
<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
</animations>
<mesh>props/garrison_flag.dae</mesh>
<textures>
<texture file="props/garrison_celt_1.png" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>

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@ -8,25 +8,19 @@
<animation file="mechanical/waypoint_flag_idle.dae" name="Idle" speed="30"/>
</animations>
<mesh>props/waypoint_flag.dae</mesh>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="kush">
<variant name="athen">
<textures>
<texture file="props/banner_kushites.png" name="baseTex"/>
<texture file="props/banner_athenians.png" name="baseTex"/>
</textures>
</variant>
<variant name="hele">
<textures>
<texture file="props/banner_greek.png" name="baseTex"/>
</textures>
</variant>
<variant name="pers">
<textures>
<texture file="props/banner_persian.png" name="baseTex"/>
</textures>
</variant>
<variant name="celt">
<variant name="brit">
<textures>
<texture file="props/banner_celt.png" name="baseTex"/>
</textures>
@ -36,32 +30,7 @@
<texture file="props/banner_carthage.png" name="baseTex"/>
</textures>
</variant>
<variant name="iber">
<textures>
<texture file="props/banner_iberians.png" name="baseTex"/>
</textures>
</variant>
<variant name="rome">
<textures>
<texture file="props/banner_romans.png" name="baseTex"/>
</textures>
</variant>
<variant name="spart">
<textures>
<texture file="props/banner_spartans.png" name="baseTex"/>
</textures>
</variant>
<variant name="mace">
<textures>
<texture file="props/banner_macedonians.png" name="baseTex"/>
</textures>
</variant>
<variant name="athen">
<textures>
<texture file="props/banner_greek.png" name="baseTex"/>
</textures>
</variant>
<variant name="brit">
<variant name="celt">
<textures>
<texture file="props/banner_celt.png" name="baseTex"/>
</textures>
@ -71,32 +40,59 @@
<texture file="props/banner_celt.png" name="baseTex"/>
</textures>
</variant>
<variant name="han">
<textures>
<texture file="props/banner_han.png" name="baseTex"/>
</textures>
</variant>
<variant name="hele">
<textures>
<texture file="props/banner_greek.png" name="baseTex"/>
</textures>
</variant>
<variant name="iber">
<textures>
<texture file="props/banner_iberians.png" name="baseTex"/>
</textures>
</variant>
<variant name="kush">
<textures>
<texture file="props/banner_kushites.png" name="baseTex"/>
</textures>
</variant>
<variant name="mace">
<textures>
<texture file="props/banner_macedonians.png" name="baseTex"/>
</textures>
</variant>
<variant name="maur">
<textures>
<texture file="props/banner_mauryas.png" name="baseTex"/>
</textures>
</variant>
<variant name="pers">
<textures>
<texture file="props/banner_persian.png" name="baseTex"/>
</textures>
</variant>
<variant name="ptol">
<textures>
<texture file="props/banner_ptolemies.png" name="baseTex"/>
</textures>
</variant>
<variant name="rome">
<textures>
<texture file="props/banner_romans.png" name="baseTex"/>
</textures>
</variant>
<variant name="sele">
<textures>
<texture file="props/banner_seleucids.png" name="baseTex"/>
</textures>
</variant>
<variant name="han">
<variant name="spart">
<textures>
<texture file="props/banner_han.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
<texture file="props/banner_spartans.png" name="baseTex"/>
</textures>
</variant>
</group>

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@ -5,12 +5,12 @@
<variant>
<mesh>props/hele_fortress_up_gate.dae</mesh>
<textures>
<texture file="props/hele_gate.png" name="baseTex"/>
<texture file="props/hele_gate_norm.png" name="normTex"/>
<texture file="props/hele_gate_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
</textures>
<texture file="props/hele_gate.png" name="baseTex"/>
<texture file="props/hele_gate_norm.png" name="normTex"/>
<texture file="props/hele_gate_spec.png" name="specTex"/>
<texture file="structural/ao/hele_fortress.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -5,12 +5,12 @@
<variant name="spartan temple tile b">
<mesh>props/spart_temple_tile_c.dae</mesh>
<textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/spart_temple.png" name="aoTex"/>
</textures>
<texture file="props/hele_tile_c.dds" name="baseTex"/>
<texture file="props/hele_tile_c_norm.png" name="normTex"/>
<texture file="props/hele_tile_c_spec.png" name="specTex"/>
<texture file="structural/ao/spart_temple.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -6,7 +6,7 @@
<mesh>skeletal/goat_male.dae</mesh>
<textures>
<texture file="skeletal/special_fleece.png" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
<texture file="skeletal/special_fleece.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>

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@ -49,6 +49,7 @@
<props>
<prop actor="props/structures/decals/dirt_5x7.xml" attachpoint="root"/>
<prop actor="props/structures/construction/scaf_5x7_temple.xml" attachpoint="root"/>
<prop actor="props/structures/construction/scaffold.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>
</variant>

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@ -9,6 +9,10 @@
<prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sheath/han_jian_sheath_left_a.xml" attachpoint="sheath_L"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -22,13 +26,5 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<group>
<variant>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Gain>0.75</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>