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forked from 0ad/0ad

Fix Seleucid thracian helmets crest to new one and delete unused crest's.

This was SVN commit r23663.
This commit is contained in:
Alexandermb 2020-05-12 20:40:09 +00:00
parent baf5af5a23
commit f6a77a9d7d
22 changed files with 17 additions and 197 deletions

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Crest Bronze">
<mesh>props/helmet/props/hele_thracian_crest_a.dae</mesh>
<textures>
<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Crest Bronze">
<mesh>props/helmet/props/hele_thracian_crest_a_small.dae</mesh>
<textures>
<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mask Bronze">
<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_thracian_mask_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Crest Bronze">
<mesh>props/helmet/props/hele_thracian_crest_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_02_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Crest Bronze">
<mesh>props/helmet/props/hele_thracian_crest_a_small.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_01_small.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Crest Bronze">
<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_mask_03_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Crest Bronze">
<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_mask_03_player_color.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mask blue">
<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_thracian_mask_03_player_color.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mask Silver">
<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
<textures>
<texture file="props/helmet/hele_thracian_mask_03_silver.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Thracian crest">
<mesh>props/helmet/props/hele_thracian_hair_01.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_a3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Thracian crest">
<mesh>props/helmet/props/hele_thracian_hair_02.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_a3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Thracian crest">
<mesh>props/helmet/props/hele_thracian_hair_03.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_a3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -4,7 +4,7 @@
<group>
<variant>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="hair"/>
<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_romanized_01_bronze.png" name="baseTex"/>

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@ -5,7 +5,7 @@
<variant>
<mesh>props/helmet/props/hele_thracian_romanized_crest_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_02.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_romanized_02_norm.png" name="normTex"/>

View File

@ -4,7 +4,7 @@
<group>
<variant>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="hair"/>
<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_romanized_01_player_color_01.png" name="baseTex"/>

View File

@ -4,7 +4,7 @@
<group>
<variant>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="hair"/>
<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_romanized_01_silver.png" name="baseTex"/>

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@ -5,7 +5,7 @@
<variant>
<mesh>props/helmet/props/hele_thracian_romanized_crest_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_thracian_hair_02.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
</props>
<textures>
<texture file="props/helmet/hele_thracian_romanized_02_norm.png" name="normTex"/>

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