Fix Seleucid thracian helmets crest to new one and delete unused crest's.
This was SVN commit r23663.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Crest Bronze">
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<mesh>props/helmet/props/hele_thracian_crest_a.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Crest Bronze">
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<mesh>props/helmet/props/hele_thracian_crest_a_small.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mask Bronze">
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<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_thracian_mask_03_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Crest Bronze">
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<mesh>props/helmet/props/hele_thracian_crest_a.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_02_bronze_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Crest Bronze">
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<mesh>props/helmet/props/hele_thracian_crest_a_small.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_01_small.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_02_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_02_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -1,18 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Crest Bronze">
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<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_mask_03_bronze.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Crest Bronze">
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<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_mask_03_player_color.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mask blue">
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<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_thracian_mask_03_player_color.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mask Silver">
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<mesh>props/helmet/props/hele_thracian_crest_b.dae</mesh>
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<textures>
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<texture file="props/helmet/hele_thracian_mask_03_silver.png" name="baseTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_norm.png" name="normTex"/>
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<texture file="props/helmet/hele_thracian_mask_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@ -1,13 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Thracian crest">
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<mesh>props/helmet/props/hele_thracian_hair_01.dae</mesh>
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<textures>
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<texture file="props/helmet/old/hele_a3.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Thracian crest">
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<mesh>props/helmet/props/hele_thracian_hair_02.dae</mesh>
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<textures>
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<texture file="props/helmet/old/hele_a3.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Thracian crest">
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<mesh>props/helmet/props/hele_thracian_hair_03.dae</mesh>
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<textures>
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<texture file="props/helmet/old/hele_a3.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,7 +4,7 @@
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<group>
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<variant>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="hair"/>
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<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_romanized_01_bronze.png" name="baseTex"/>
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@ -5,7 +5,7 @@
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<variant>
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<mesh>props/helmet/props/hele_thracian_romanized_crest_b.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_02.xml" attachpoint="root"/>
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<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_romanized_02_norm.png" name="normTex"/>
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@ -4,7 +4,7 @@
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<group>
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<variant>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="hair"/>
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<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_romanized_01_player_color_01.png" name="baseTex"/>
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@ -4,7 +4,7 @@
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<group>
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<variant>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_01.xml" attachpoint="hair"/>
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<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_romanized_01_silver.png" name="baseTex"/>
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@ -5,7 +5,7 @@
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<variant>
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<mesh>props/helmet/props/hele_thracian_romanized_crest_b.dae</mesh>
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<props>
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<prop actor="props/units/helmets/props/hele_thracian_hair_02.xml" attachpoint="root"/>
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<prop actor="props/units/helmets/props/hele_crest_hair_06.xml" attachpoint="hair"/>
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</props>
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<textures>
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<texture file="props/helmet/hele_thracian_romanized_02_norm.png" name="normTex"/>
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BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_crest_hair_k.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_crest_hair_k.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_crest_hair_l.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_crest_hair_l.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_thracian_romanized_crest_a1.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_thracian_romanized_crest_a2.dae
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_thracian_romanized_crest_b.dae
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/meshes/props/helmet/props/hele_thracian_romanized_crest_b.dae
(Stored with Git LFS)
Binary file not shown.
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