Switches ShadowMap debug rendering to canvas2d material.
This was SVN commit r25712.
This commit is contained in:
parent
30e135693e
commit
fa03eb3485
@ -804,12 +804,15 @@ void ShadowMap::RenderDebugTexture()
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
|
||||
#endif
|
||||
|
||||
CShaderTechniquePtr texTech = g_Renderer.GetShaderManager().LoadEffect(str_gui_basic);
|
||||
CShaderTechniquePtr texTech = g_Renderer.GetShaderManager().LoadEffect(str_canvas2d);
|
||||
texTech->BeginPass();
|
||||
CShaderProgramPtr texShader = texTech->GetShader();
|
||||
|
||||
texShader->Uniform(str_transform, GetDefaultGuiMatrix());
|
||||
texShader->BindTexture(str_tex, m->Texture);
|
||||
texShader->Uniform(str_colorAdd, CColor(0.0f, 0.0f, 0.0f, 1.0f));
|
||||
texShader->Uniform(str_colorMul, CColor(1.0f, 1.0f, 1.0f, 0.0f));
|
||||
texShader->Uniform(str_grayscaleFactor, 0.0f);
|
||||
|
||||
float s = 256.f;
|
||||
float boxVerts[] = {
|
||||
|
Loading…
Reference in New Issue
Block a user