Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
This was SVN commit r1692.
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@ -720,10 +720,15 @@
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</object>
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<!-- LT: LOGO -->
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<object type="text" name="atlas_mainborder_lt_corner" sprite="atlas_mainborder_lt_corner" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]0 A.D. Logo[font=tahoma10]\nMmm, nothing like the smell of blatant self-promotion in the morning ..." hidden="false">
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<object type="button" name="atlas_mainborder_lt_corner" sprite="atlas_mainborder_lt_corner" tooltip_style="atlas_tooltip" tooltip="[font=tahoma10b]0 A.D. Logo[font=tahoma10]\nMmm, nothing like the smell of blatant self-promotion in the morning ... Oh, you can click this to return to the Main Menu too." hidden="false">
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<action on="Load"><![CDATA[
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setSizeArray("atlas_mainborder_lt_corner", atlasCoord[ATLAS_MAINBORDER_LT_CORNER], left_screen, top_screen, left_screen, top_screen);
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]]></action>
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<action on="Press"><![CDATA[
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// Jason asked for an exit button to be put here, until we're able to exit via the drop-down File menu.
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GUIObjectUnhide("pregame_gui");
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GUIObjectHide("atlas_gui");
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]]></action>
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</object>
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<!-- RT: INFO WINDOW: Displays editor information such as FPS and map name. -->
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