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forked from 0ad/0ad

This was SVN commit r4278.

This commit is contained in:
Michael D. Hafer 2006-09-01 05:41:51 +00:00
parent 5ae400a8fd
commit fe6d7c058a

View File

@ -6,21 +6,21 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/inf_sword_shield_atk_b.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_f.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_e.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_f.psa" name="Idle" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_e.psa" name="Idle" speed="100"/>
<animation event="0.5" file="biped/inf_sword_shield_atk_d.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/shields/hele_round_lamtha.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_spartitiate.dds</texture>