|
23a023507a
|
Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
This was SVN commit r26488.
|
2022-02-26 00:37:27 +00:00 |
|
|
d5d1754991
|
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
This was SVN commit r26486.
|
2022-02-25 22:05:06 +00:00 |
|
|
a1f98b016b
|
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
Differential Revision: https://code.wildfiregames.com/D4471
This was SVN commit r26286.
|
2022-02-01 16:38:55 +00:00 |
|
|
b74d5bf0d8
|
Removes glColor* calls from scene rendering, colors are set explicitly by uniforms.
This was SVN commit r25330.
|
2021-04-27 19:35:36 +00:00 |
|
|
5b33d3a76c
|
Removes ShaderProgramPtr argument from DebugRenderer methods.
This was SVN commit r25329.
|
2021-04-27 19:23:37 +00:00 |
|
|
5e12424123
|
Removes glBegin from scene rendering, removes GL matrix stack dependency from scene rendering.
This was SVN commit r25323.
|
2021-04-26 21:11:35 +00:00 |
|
|
2086a66340
|
Adds circle drawing to DebugRenderer.
This was SVN commit r25315.
|
2021-04-25 21:55:19 +00:00 |
|
|
e90aaf6348
|
Adds line drawing to DebugRenderer.
This was SVN commit r25314.
|
2021-04-25 20:48:44 +00:00 |
|
|
4a51012442
|
Adds line drawing to DebugRenderer.
This was SVN commit r25271.
|
2021-04-15 22:51:25 +00:00 |
|
|
389a5a4379
|
Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.
Tested By: Freagarach
Differential Revision: https://code.wildfiregames.com/D3857
This was SVN commit r25269.
|
2021-04-15 18:07:01 +00:00 |
|