f7ad2daf62
Removes gui_solid material shader usages from scene rendering.
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This was SVN commit r25582.
2021-05-27 20:13:47 +00:00
0c23e595fa
Include CStrInternStatic where necessary only.
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This makes incremental recompilation faster when changing static
interned strings.
Differential Revision: https://code.wildfiregames.com/D3975
This was SVN commit r25457.
2021-05-18 11:09:54 +00:00
9107d6d8c7
Fixes unused CCamera argument in debug rendering in SilhouetteRenderer.
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This was SVN commit r25352.
2021-05-01 12:13:48 +00:00
5b33d3a76c
Removes ShaderProgramPtr argument from DebugRenderer methods.
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This was SVN commit r25329.
2021-04-27 19:23:37 +00:00
924c6ce34e
Rework 7ee94f23df
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Following comments by @vladislavbelov .
Differential Revision: https://code.wildfiregames.com/D3860
This was SVN commit r25278.
2021-04-16 16:01:30 +00:00
389a5a4379
Removes low-level GL calls from graphics and geometrics primitives and adds DebugRenderer.
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Tested By: Freagarach
Differential Revision: https://code.wildfiregames.com/D3857
This was SVN commit r25269.
2021-04-15 18:07:01 +00:00
7ee94f23df
Use type_identity to simplify Clamp usage.
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Differential Revision: https://code.wildfiregames.com/D3859
This was SVN commit r25266.
2021-04-15 13:01:24 +00:00
f1de8eb4ba
Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763.
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This was SVN commit r22926.
2019-09-18 14:44:31 +00:00
d7220c3ebb
Remove debug lines
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This was SVN commit r21499.
2018-03-10 22:45:31 +00:00
c9fe940401
Fix an oversight in cc67d54aeb
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Reviewed by: Itms,
Tested by: Angen,
Differential: https://code.wildfiregames.com/D1372
This was SVN commit r21498.
2018-03-10 22:42:01 +00:00
cc67d54aeb
Fix compiler warnings on VS 2015, refs #3439 , refs #5069 .
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Patch By: Stan
Reviewed By: Itms, vladislavbelov
Differential Revision: https://code.wildfiregames.com/D1262
This was SVN commit r21480.
2018-03-10 09:58:53 +00:00
b1c4e29ac8
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
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NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios
This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
7f1fd01174
Moves some includes out of Renderer.h to slightly optimize compilation
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This was SVN commit r15912.
2014-10-28 03:57:22 +00:00
8b45f453e5
Fix non-PCH build.
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This was SVN commit r15498.
2014-07-06 16:35:41 +00:00
eb7955599a
Optimise silhouette rendering.
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Do some intersection tests on the CPU so that the silhouette render
passes only have to draw models/patches that might actually contribute
to silhouettes, saving the CPU and GPU cost of rendering more objects
than necessary.
This was SVN commit r15483.
2014-07-03 01:00:25 +00:00