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396 Commits

Author SHA1 Message Date
4e87fef3da The old debug API has been removed in SpiderMonkey 38, so remove profiler1 script profiling.
Patch by leper, refs #3708

See also https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r18580.
2016-08-02 16:58:30 +00:00
f7ff71e8d5 Hotkeys to repair, ungarrison and focus on the rallypoint. Patch by Imarok, refs #4008.
This was SVN commit r18578.
2016-08-02 15:42:35 +00:00
9c4344a940 Acoustic notification when someone mentions the name of the player in the lobby or game chat. Patch and soundfile by andy5995.
This was SVN commit r18545.
2016-07-21 15:31:39 +00:00
2735494a92 Configurable batch size when training units. Patch by Sandarac, fixes #4059.
This was SVN commit r18421.
2016-06-22 11:13:40 +00:00
260f925ad9 Some fixes and improvements suggested by leper
This was SVN commit r18336.
2016-06-05 20:48:22 +00:00
30e7b3bf25 Implement hotkey to delete units and buildings without confirmation dialog. Patch by Sandarac, fixes #3962.
This was SVN commit r18238.
2016-05-26 22:33:38 +00:00
bfa94b87ae Bumps up version number.
This was SVN commit r17978.
2016-04-04 21:20:45 +00:00
042c9a9334 Allow hosting matches with 8 players and up to 16 observers, fixes #3254.
The host can change the number of allowed observers in running games.

Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671.

Send clients a new disconnect reason "Server full" instead of letting
them timeout.

This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
e0a9dfd5a2 Allow changing the late-observer flag in a running game, fixes #3669.
Remove it from the game-attributes, since it is not used in the
simulation, nor are they supposed to change in running games.

This was SVN commit r17861.
2016-03-10 11:35:43 +00:00
2305218d9f Optionnames are in lower case, refs #3604.
This was SVN commit r17860.
2016-03-10 11:16:15 +00:00
4b636fc407 Add a precision to the instructions included in default.cfg.
This was SVN commit r17857.
2016-03-09 21:48:41 +00:00
f2ed0098ee Make the playername-deduplication ("User" -> "User (2)") optional.
Have it disabled by default to fix #3604.
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.

This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
22f5b00fce Implement network-warnings, fixes #3264.
Shows a notification if the local client or other players connections
timeout or have bad latency.

This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
cfb2216b8c Remove JSDebugger. Closes #2419, #2973. Refs #410, #2348, #3708.
https://bugzilla.mozilla.org/show_bug.cgi?id=1069694

This was SVN commit r17655.
2016-01-17 00:34:33 +00:00
e1e4a00ad7 Enable sky by default. This is usually not needed during gameplay (no sky visible), but it is with cinematic, committed in 89aef0b6eb, where camera can point to the sky.
Can still be disabled in game options menu.
Refs: #3301.

This was SVN commit r17607.
2016-01-07 12:38:43 +00:00
814cdd9524 Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
This was SVN commit r17325.
2015-11-29 15:44:22 +00:00
9a40d1284e Update version numbers. Switch lobby room.
This was SVN commit r17299.
2015-11-28 08:27:33 +00:00
eed9739031 Make terrain conform to the materialmgr.quality setting. Make quality 0.0 remove triplanar texturing and tree swaying effect.
In consequence, pick a sensible default at 2.0 so that new players have
a somewhat good looking game.

This was SVN commit r17195.
2015-11-06 20:55:07 +00:00
2b1c128b66 Change the attack hotkey to Ctrl.
This is both easier to press, and also does not introduce any hotkey
conflict.

This was SVN commit r16947.
2015-08-29 22:49:38 +00:00
a63e9c521d Optionally limit the framerate in menus to 50 FPS, to save power. Patch by elexis, fixes #2882
This was SVN commit r16927.
2015-08-20 13:22:44 +00:00
a964e83c79 Fixes button order consistency in a few places: resign confirmation, manual, splashscreen, fixes #2837. NOTE: the convention is Cancel/Back button on the left, other action buttons are to the right. Please report any you find that don't match that!
Adds hotkey.cancel mapped to the Escape key, which is now used for
closing/canceling in-game dialogs, fixes #2636, #3200. Please report any
dialogs where Esc doesn't work!

This was SVN commit r16736.
2015-06-08 03:07:45 +00:00
b1c4e29ac8 Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029.
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios

This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
3c093ef741 Update lobby room.
This was SVN commit r16412.
2015-03-15 04:15:45 +00:00
7ce48dda69 Adds macmouse config option, this enables SDL2's Ctrl+Click emulation of right-clicking on OS X. NOTE: enabling this option will affect game hotkeys (e.g. garrisoning), so they should be reassigned to something like Super in that case
This was SVN commit r16380.
2015-02-22 21:24:27 +00:00
ad4e995bd4 clean 499d41ad80
This was SVN commit r16251.
2015-01-30 18:15:03 +00:00
499d41ad80 Shift key when deleting a saved game do not need confirmation, addresses #3018
This was SVN commit r16245.
2015-01-29 21:18:48 +00:00
b38a6e9383 add hotkey for deleting saved games, addresses #3018
This was SVN commit r16236.
2015-01-26 21:05:31 +00:00
59503b9ae9 Add basic support for GUI scaling factor, to help with high-res displays (e.g. 4K monitors and 1080p tablets).
Use the config setting "gui.scale = 0.5" to make the GUI bigger.

This was SVN commit r16223.
2015-01-24 20:06:37 +00:00
2c20936ce3 Save map settings. Patch by @aBothe. Fixes #2963.
This was SVN commit r16089.
2014-12-31 00:21:24 +00:00
347ffabaeb Change the way we filter out selected entities when we draw a selection box. Add a hotkey to allow selecting only idle units.
Patch by Rolf Sievers, fixes #2407.

This was SVN commit r16007.
2014-11-24 16:46:05 +00:00
afecbf02f3 Extend the config parser to support ini-style config files. Refs #1810.
Config settings in a section are stored as "sectionname.setting"
internally.
Do not write section headers when writing config files as we would need
to write
settings without a dot first or ignore them. This can be changed once
all settings
belong to a section.

This was SVN commit r15986.
2014-11-18 03:57:07 +00:00
e3e86e2a29 Fixes init of post processing effects, so they can be cleanly enabled/disabled at runtime. Fixes #2890, refs #2672, #2893.
Updates descriptions on options screen and fixes comment in default.cfg
(smoothlos does not require preferglsl)

This was SVN commit r15905.
2014-10-27 00:53:31 +00:00
3c8ef99007 Switch lobby room. Update mod version.
This was SVN commit r15850.
2014-10-12 19:27:42 +00:00
533fb6f7bc Load the public mod by default. Fixes #2754.
This was SVN commit r15796.
2014-09-24 17:49:22 +00:00
d62e3729d5 Improves SDL2 support, includes patch by yashi and fabio, refs #2041:
* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs

SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces

This was SVN commit r15767.
2014-09-20 12:12:35 +00:00
7ada7dd2a8 Some tweaks to profiler2:
* separate the HTTP profiling server from the on-screen profiler
* allow shutting down the HTTP profiler
* print messages when enabling/disabling HTTP and GPU profilers

Patch by kingbasil, fixes #1862

This was SVN commit r15723.
2014-09-09 18:17:08 +00:00
b2d07d5e5a complete 2f1d143dc2 for moveAttack in rallyPoint + some cleaning
This was SVN commit r15682.
2014-08-26 19:35:43 +00:00
64bfa089af Add mod selection mod.
Includes some contributions by rada and sanderd17.

This was SVN commit r15677.
2014-08-25 16:02:54 +00:00
2f1d143dc2 give possibility to choose type of targets in moveAttack, fixes #2740
This was SVN commit r15671.
2014-08-24 11:51:03 +00:00
aa6de51793 Fix FPS, real time, and game time overlay hotkeys. Fixes 704d0f9511.
This was SVN commit r15643.
2014-08-15 22:03:12 +00:00
b67a6f230b Fix typo from 704d0f9511.
This was SVN commit r15635.
2014-08-13 19:02:59 +00:00
704d0f9511 Add config settings for FPS, realtime, and gametime overlays.
This was SVN commit r15634.
2014-08-13 18:56:07 +00:00
ada7691bce Add current time counter which can be triggered using Alt+T. Fixes #2718. Patch by thamlett.
This was SVN commit r15630.
2014-08-13 02:35:29 +00:00
30fa275f9d Fixed some keys not being recognized after a719696658. Refs #195.
This was SVN commit r15610.
2014-08-04 16:48:54 +00:00
a719696658 Support more mouse buttons. Fixes #195. Patch by 01d55 with some minor cleanup.
This was SVN commit r15609.
2014-08-04 01:06:36 +00:00
ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
6764b15ae2 ease switch to 100% trade of one resource using Shift-click
This was SVN commit r15211.
2014-05-24 15:37:19 +00:00
9ee17342b1 Change developer overlay to only be openable through Alt+D shortcut. Fixes #2569
This was SVN commit r15205.
2014-05-23 00:18:16 +00:00
e6d762882a Add the tooltip option to default.cfg. Refs #2549.
This was SVN commit r15162.
2014-05-19 01:00:30 +00:00
1432e082bf Update room and bot name.
This was SVN commit r15155.
2014-05-18 13:25:00 +00:00
057fa79bdb Revert db6c3f86f2. Changing something like that right before release is dangerous.
This was SVN commit r15077.
2014-04-30 17:53:51 +00:00
db6c3f86f2 Missing file
This was SVN commit r15075.
2014-04-30 06:29:42 +00:00
4695f3425b Add the possibility to show the welcome screen on every update, next to the possibility to disable it completely. Patch by Itms, fixes #2116
This was SVN commit r15057.
2014-04-28 17:18:46 +00:00
abf12fb503 Enhance the main menu options page and use it to replace the in-game settings page..
This was SVN commit r15007.
2014-04-26 19:31:23 +00:00
8fea36cdd0 Made tinygettext’s debug output optional
You can now enable tinygettext’s output from the user.cfg file
(tinygettext.debug).
This enhancement also solved a warning due to the previous workaround,
which was
to uncomment the output line to avoid the debug messages.

This issue was reported by Yves at Github:
https://github.com/leper/0ad/issues/10

This was SVN commit r15002.
2014-04-26 15:32:18 +00:00
39fef5c299 Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
7d516e7e7a Disables the JS debugger.
It's completely broken since 4b1297b328 and will have to be updated for
the new SpiderMonkey API.
I only uncomment it at the moment because I plan to fix/reimplement it
soon after the upgrade.

Closes #2348
Refs #2241
Refs #1886

This was SVN commit r14506.
2014-01-04 20:47:56 +00:00
1e522f9b2c Fix bug with rating in lobby bot, remove superfluous GUI typedef, and change the lobby chat autocompletion to use tab.
This was SVN commit r14467.
2014-01-01 00:23:18 +00:00
1c9965999b Use another muc room for svn/a16.
This was SVN commit r14453.
2013-12-30 19:44:42 +00:00
ddee36e0a8 Hide map size for skirmish and scenarios. Refs #2301.
Also fix my previous commit because obviously I had committed the wrong
default value.

This was SVN commit r14448.
2013-12-30 15:59:00 +00:00
08b44fe647 Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)

This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
678d338670 Change bot name.
This was SVN commit r14366.
2013-12-15 21:02:58 +00:00
619c59fd3f Read the default MUC room from the config file and set it to arena15. Fixes #2306.
Change the jid of xpartamupp to WFGbot to make it work on the new
server. Refs #2307.

This was SVN commit r14339.
2013-12-13 12:14:17 +00:00
e88d05e0e4 allow units to guard/escort buildings or units, fixes #2034
This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
2102648f7c Allows autogarrison of newly trained units, fixes #1044
This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
bffe917914 Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
3743e58f9a allow enabling the game clock as a persistent setting
This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
7d92b3459b Turns on Attack notification text.
This was SVN commit r13961.
2013-10-06 21:17:56 +00:00
754e794f9b Implements attack notifications based on patch by madmax and zoot, fixes #1719
This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
ff6b80305c Rearrange hotkeys a bit. Queue the 8th unit is now Comma, and select idle warrior is forward slash (replacing camera-follows-mouse, which is available by holding middle mouse anyway). Fix #2181.
This was SVN commit r13944.
2013-10-04 23:31:24 +00:00
e10c4ebaae Amend 553875ea83: Forgot to include new hotkey in the config.
This was SVN commit r13868.
2013-09-17 00:31:18 +00:00
bf7cd1fcbd Undo-d the commit due to general panic about GLSL.
This was SVN commit r13700.
2013-08-18 11:15:29 +00:00
960615aa53 PreferGLSL = true as long as GenTangents = true.
This is for GLSL migration in the long run.

This was SVN commit r13678.
2013-08-17 11:13:36 +00:00
4a805fb05c Updates keys.txt with new keynames, refs #2043
This was SVN commit r13628.
2013-08-03 20:39:15 +00:00
2567fee329 Write mod data correctly. Fixes #1940.
This was SVN commit r13472.
2013-06-11 20:50:09 +00:00
ada7702bec add UI sound channel, clean up external interface and javascript calls
This was SVN commit r13467.
2013-06-10 13:58:43 +00:00
6f3a0e1378 Implement location hotkeys. Fix #1882.
This was SVN commit r13463.
2013-06-09 20:21:19 +00:00
fc5e2d27c7 Cancel building placement or reset selection on Esc. Patch by Josh. Fixes #1928.
This was SVN commit r13391.
2013-05-04 21:02:11 +00:00
75f332ce20 Stop hotkey. Patch by alpha123. Fixes #1870.
This was SVN commit r13364.
2013-04-18 19:20:29 +00:00
a96869851c Replaces force attack hotkey with Ctrl+Alt (AltGr isn't available on US keyboards)
This was SVN commit r13292.
2013-03-15 21:59:36 +00:00
73951b75fc Adds the server-side part of the javascript debugger. Refs #410
This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
cb890ad876 Add shift-clicking to tribute multiples of 500. Patch by alpha123. Refs #1839.
This was SVN commit r13201.
2013-02-25 22:59:04 +00:00
18ee932a01 Adds attack move bound to the Ctrl hotkey. Patch from mimo. Refs #1001.
This was SVN commit r13200.
2013-02-25 21:56:24 +00:00
10373892be Adds support for Apple command/meta hotkeys by grouping them with unified "Super" hotkey (not bothering to handle the distinction which is only relevant to Apple keyboards and SDL 1.2).
Adds Super+Q hotkey to close the game on OS X.

This was SVN commit r13195.
2013-02-24 21:42:21 +00:00
a074eb814a Adds blinking cursors with configurable rate, based on patch by kingadami. Fixes #876
This was SVN commit r13068.
2013-01-12 01:20:01 +00:00
a2aa4b77fa Change watermark hotkey to Alt-K to prevent accidental presses.
This was SVN commit r13045.
2013-01-04 20:12:32 +00:00
276f0a41a0 New Year's clean-up.
Throw a warning if a invalid (not present) AI is specified in a map.
Replace the last occurences of jubot with qbot.
Exclude the common siege templates from the Units Demo map.
Fix an error with flying units.
Replace CFG_GET_SYS_VAL with CFG_GET_USER_VAL and rename it to
CFG_GET_VAL to reflect its behaviour better.
Fix linker error with clang 3.2. Refs 1588.
Remove some useless includes.

This was SVN commit r13031.
2013-01-01 18:33:53 +00:00
9a2dfa3fc0 Read default multiplayer server name/IP address from config. Patch by Aurium. Refs #1778.
This was SVN commit r13003.
2012-12-20 21:44:56 +00:00
89217603a1 Unit training hotkeys from mammadori. Fixes #1226.
This was SVN commit r12861.
2012-11-17 18:27:31 +00:00
76676b1e38 Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
This was SVN commit r12822.
2012-11-05 12:14:04 +00:00
ed7c66eb82 Updates the water settings: features can now be enabled individually for more modularity. Fixes a few bugs. Allows it to be run at an acceptable speed in Atlas.
This was SVN commit r12817.
2012-11-04 15:54:36 +00:00
fb035d08e3 fixes #1572 and fixes #932
Changes the water rendering in game to support higher quality effects
and to look nicer.

This was SVN commit r12802.
2012-10-31 18:42:17 +00:00
367c67d6ad GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
This was SVN commit r12795.
2012-10-29 13:20:21 +00:00
1fb7889539 Postproc manager
This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
5ce5ef9286 Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
4c37e8de95 Adds hotkey for forcing unit attack (useful for destroying enemy farms), based on patch by quonter. Fixes #1489
This was SVN commit r12703.
2012-09-24 01:14:21 +00:00
f91111aec8 Load default MP player name from the config.
This was SVN commit r12673.
2012-09-14 05:38:29 +00:00
89c8bccbde Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.

This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
e50bf9e539 Sky toggling through config and with Alt+Z
This was SVN commit r12513.
2012-08-22 07:32:26 +00:00
37964d048e Added camera movement speed modifier keys.
This was SVN commit r12455.
2012-08-17 18:33:41 +00:00
011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
9cb5d48ccf Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file.
This was SVN commit r12410.
2012-08-13 19:09:11 +00:00
danschub
90521c49ff Extended Rock_Scandiv.
This was SVN commit r12383.
2012-08-12 02:56:17 +00:00
2a7f037e69 Reverting some mistaken changes.
This was SVN commit r12379.
2012-08-12 02:24:20 +00:00
danschub
c4c215d5e1 Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
2012-08-12 01:56:53 +00:00
2eed26df09 Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
2012-08-11 23:59:28 +00:00
abca51c1ae Fixed typo in config file
This was SVN commit r12363.
2012-08-11 16:20:32 +00:00
9c56092999 Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
2012-08-11 15:25:00 +00:00
88ab3f0f5b Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
648e68e49c smooth LOS
This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
da8c673a0a ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
3d973b3554 Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
This was SVN commit r12187.
2012-07-24 04:14:09 +00:00
637c09b204 Add support for OpenBSD. Fixes #1463.
Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.

This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
79c6a2cecc Adds config and hotkey options for toggling unit silhouettes, based on patches by Ello and mk12. Fixes #1186.
This was SVN commit r11779.
2012-05-07 01:09:53 +00:00
vts
f72bfb1cf1 Add option to disable particles, based on patch by rogue-spectre. Fixes #1222.
This was SVN commit r11658.
2012-04-23 22:57:51 +00:00
769350a3e7 Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
600b79498e Tweaked default zoom a bit.
This was SVN commit r11506.
2012-04-15 03:53:32 +00:00
227f9e403f Experimental GPU skinning.
Share inverse bind pose matrices between models.

This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
f2260892bd Add config option to force alpha-tested materials.
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
a957455647 Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
0f0eef7ed4 Consistent whitespace
This was SVN commit r11221.
2012-03-02 18:03:19 +00:00
531b40578a More GLES compatibility.
Add config option to disable hardware cursors on Windows.

This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
fbf1f9cb26 Altered some default hotkeys.
This was SVN commit r11031.
2012-02-06 05:56:31 +00:00
04c63a4093 Clean up some text rendering to avoid relying on deprecated GL matrix state.
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.

This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
adbd7633dd # Initial GLSL rendering support
This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
1730dd6d8d Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
a4e1f3c292 This was SVN commit r10853. 2012-01-02 21:46:09 +00:00
d82b85b8f3 Fix #1025 (add config option to toggle pause on window focus loss), based on patch by markcho.
This was SVN commit r10609.
2011-11-26 15:23:41 +00:00
8cbab40137 Barter. Closes #23.
This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
901a87af2e Tweaked camera settings.
This was SVN commit r10562.
2011-11-19 20:37:16 +00:00
8b6714a62d Some minor tweaks to camera defaults.
This was SVN commit r10557.
2011-11-19 02:15:01 +00:00
39d100c732 Moves camera projection settings to default.cfg.
Changes field of view (FOV) to 45 degrees per discussion. Fixes #941.
Tweaks default camera zoom and rotation accordingly.

This was SVN commit r10548.
2011-11-17 23:34:01 +00:00
cfb79c3062 # Add GPU performance profiling support.
Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.

This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
09a02c96d5 Add initial code annotations for the new profiling tool
This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
a3c03815c0 Experimental quicksave/quickload feature
This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
d9820fb0cb Add optional time elapsed counter to session screen.
This was SVN commit r10402.
2011-10-13 23:20:34 +00:00
b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
bfef903c94 Adds hotkey for finding idle warriors (comma). See #792.
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.

This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
33e8ac6fa5 Applies Kenny's patch for CInput pasting behavior (fixes #640)
Simplifies some clipboard hotkeys

This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
05898c75d1 # Increase maximum camera distance
This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
492e49da38 add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
also refactored wclipboard
closes #511

This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
26de01cdd1 Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
Adds modifier hotkey to select units offscreen.
Fixes #826.

This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
8e20c00dd3 # Add numbered unit selection groups, based on patch from Badmadblacksad.
Fixes #773.

This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
9526706b5c Fix reference to old vertexshader mode
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
6d3d93c355 # Add idle worker button, based on patch from veprbl.
Fixes #744.

This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
40933c06e1 Primitive support for gamepad camera movement
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
95044194be fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
8ddef2fee0 Add fast-forward/rewind commands, to help with testing.
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
252d9b831b Revert bogus config changes
This was SVN commit r8774.
2010-12-03 01:21:49 +00:00
e5792285ab This was SVN commit r8770. 2010-12-02 23:58:00 +00:00
25cd781641 Support horizontal scroll wheels for camera rotation
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
e43eb0c18b # Various hotkey fixes and cleanups.
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.

This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
818ea52c3b Delete obsolete non-working i18n code
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
a1a7264aec Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575).
This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
82691683cb Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
Remove obsolete IsNewSimulation function.

This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
96a8c7bd91 Remove default LOD bias.
Disable GL automatic mipmap generation.

This was SVN commit r8101.
2010-09-10 21:04:02 +00:00
ae4e03f1e5 Fix config typo
This was SVN commit r8047.
2010-08-29 20:04:39 +00:00
2529ae2a7b Fix #543 (Replace skybox with black background), based on patch from Jayschwa
This was SVN commit r8018.
2010-08-21 22:43:35 +00:00
5135bcb899 Default to fullscreen, since it's more useful for most players.
Make Alt+F4 always quit the program.

This was SVN commit r7933.
2010-08-13 14:20:05 +00:00
6c7b82130c # Redesigned the camera control system.
Add shift+wheel (and Q/E, and ctrl+arrows, and ctrl+WASD) to rotate the
camera.
Restrict the rotation and zoom to narrow ranges. (Constraints can be
disabled in the dev overlay).
Smooth the movement and rotation.
Fix some stupid whitespace.
Fix some const correctness.

This was SVN commit r7930.
2010-08-13 13:26:29 +00:00
4cfca1625d Added Multi-player chat in menu and hotkey (return key)
Made player names match custom names in multi-player

The chat window will still need some more aesthetic work

This was SVN commit r7909.
2010-08-11 22:16:16 +00:00
e19146cf25 # Added AI for chickens.
Add scripted HFSM system.
Add very basic animal AI.
Support script-only message types.
Add shift+D hotkey to toggle dev command panel.

This was SVN commit r7763.
2010-07-18 15:19:49 +00:00
0f611042b1 # Support alt+enter to toggle fullscreen mode. Make game window resizable.
Refactor the video mode setting logic to cope better with dynamic
changes.

This was SVN commit r7606.
2010-06-03 19:07:59 +00:00
23ab6dad38 Make session GUI visible and usable when playtesting from Atlas.
Fix Atlas icon on non-Windows.
Remove some nonexistent-hotkey config.

This was SVN commit r7602.
2010-06-02 00:36:21 +00:00
828400d82e # Support floating units in new simulation system.
Fix rendering of underwater lines.
Fix rendering of unit selection outlines in Atlas.
Remove some obsolete hotkeys.

This was SVN commit r7589.
2010-05-27 23:23:53 +00:00
b821f7a289 Add hotkey "M" to toggle in-game music
This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
93c30810c8 Fix tests. Tidy up some old files.
This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
76011715e7 Point at the new local.cfg locations
This was SVN commit r7399.
2010-03-26 11:40:17 +00:00
b2f5a6cafc Clean up some SVN properties.
Remove empty unused cache directory.

This was SVN commit r7398.
2010-03-26 11:30:49 +00:00
98b4ccf823 Fix typo in comment
This was SVN commit r6983.
2009-07-14 09:57:41 +00:00
9e3b4276f9 Fixed build on Windows
This was SVN commit r6938.
2009-07-02 14:04:59 +00:00
ea29b5fac2 # Simplified local configuration changes.
default.cfg shouldn't be edited by normal users; local.cfg can be used
for any local tweaks.
Removed old profile files, since they add clutter and aren't useful yet.

This was SVN commit r6919.
2009-06-23 17:48:34 +00:00
a2819b473a #Tweaked some animation speeds.
This was SVN commit r6900.
2009-06-04 01:20:51 +00:00
Zyi
6822796a95 Simplified the logger:
- Removed the configurable interestingness from system.cfg.
- InterestingLog contains all warning and errors now.
- Modified and implemented methods in CLogger to write messages,
warnings and errors to the log.
- Modified a warning in CLocale so that the log wouldn't get spammed.

To do:
- Modify all of the logging statements in the source code.
- Remove the current preprocessor directives LOG_INFO, LOG_WARNING and
LOG_ERROR so that they can be used to log messages.

This was SVN commit r6817.
2009-04-11 22:53:33 +00:00
a1e00ef213 Deleted Michael's accidentally committed system.cfg and added (i.e. replaced) a copy of the previous version I made before updating. (Sometimes it's good not to have the most recent revision :) )
This was SVN commit r6655.
2009-02-06 18:07:15 +00:00
bc34d2291d This was SVN commit r6654. 2009-02-06 07:16:27 +00:00
2e61a5c663 Added the killing feature. Now by selecting a unit and pressing [Delete], it will be killed.
This was SVN commit r6294.
2008-07-29 21:38:41 +00:00
837ef022bd Adding a list of currently playing players. Available at Ctrl+P
The system.cfg change only adds Ctrl+P hotkey.

This was SVN commit r6282.
2008-07-25 18:17:18 +00:00
50166bb456 This was SVN commit r6233. 2008-07-15 17:01:02 +00:00
3892f03e2e Use windowed mode by default.
This was SVN commit r5898.
2008-04-27 18:09:09 +00:00
761f0e5fdf This was SVN commit r5718. 2008-03-07 07:14:59 +00:00
4118e27783 Restored larger window resolution.
This was SVN commit r5402.
2007-10-11 04:36:15 +00:00
kai
7ba586b16e adding flag -triPathfind to enable triangulation pathfinding. it will use the orignial A* without the flag
This was SVN commit r5397.
2007-10-10 19:35:23 +00:00
kai
945490414f change back to fullscreen mode in system.cfg
This was SVN commit r5394.
2007-10-09 07:31:41 +00:00
118a7934e1 Disable fancy water by default.
This was SVN commit r5322.
2007-09-03 23:31:34 +00:00
fc966bcd13 add config variables for new s3tc/auto mipmap gen disable hooks
This was SVN commit r5317.
2007-09-02 21:50:53 +00:00
08d3ff2952 Updates for OS X and gcc 4.0 compatibility.
- Fixed some invalid member function references in wxJS code that gcc
4.0 didn't like.
- Some conversion changes.
- Don't try to construct wxSound from memory in OS X (it's not
available).
- Added dependency on zlib in AtlasUI (something there uses _compress).
- Added Mac code for finding current executable's path.
- Added dummy code for getting display size that does not use X.
- Fixed dir_get_changed_file stub to return ERR::AGAIN (end of files)
instead of INFO::OK.

This was SVN commit r5312.
2007-09-02 16:50:20 +00:00
e8071fa058 Added fancywater line in config file (but it's false).
This was SVN commit r4990.
2007-04-24 16:29:38 +00:00
8b7d1fcfb3 * Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead.
* Changed log files to trigger standards mode in Firefox (to be
consistent with other browsers), by making it valid HTML5. Changed the
font and some spacing.
 * Made CLogger default to ignoring messages if it hasn't been
initialised yet, instead of crashing.
 * Added leak reporting to the unit tests.
 * Renamed mods/_tests to mods/_test.xero, since it's only used by
Xeromyces and the other tests use mods/_test.otherstuff instead.
 * Fixed Atlas compilation on Windows.
 * Moved Atlas's DLL-loading code into a separate class, so it can be
shared.

This was SVN commit r4707.
2006-12-20 03:09:21 +00:00
6ed4ad6519 Added a hotkey to toggle rendering of territory outlines. (Currently "T").
This was SVN commit r4675.
2006-12-05 02:08:52 +00:00
086418993d Undid config change
This was SVN commit r3847.
2006-05-04 14:45:44 +00:00
pyrolink
39e89c406e #Fixes to flank penalty, notifications, sectors, terrain conformance. Added speed bonus based on terrain slope.
-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed.  Changes take place in
entityEventMovemen.

This was SVN commit r3840.
2006-05-04 04:14:48 +00:00
8fd256c458 #Use EXT_framebuffer_object when available
* noframebufferobject configuration in system.cfg can be used to
  disable EXT_fbo (in case drivers are flaky etc.)
* shadow texture size now honours the OpenGL maximum texture size as
reported
  by the implementation

This was SVN commit r3693.
2006-03-26 17:36:33 +00:00
0be99c65bf Removed hourglass from archive builder screen since it was ambiguous (user does have input, and can just click to skip that screen -- which isn't used at present anyway).
Also restored the Esc key to its previous role of quick-quit, as I'm
just too used to using it. :)

This was SVN commit r3560.
2006-02-24 18:12:54 +00:00
da2178db66 Basic progress bar UI at the start of the game requested by Jan, so player is aware of and can cancel archive building.
(Note that the Esc key is now used here, so you'll have to use another
key ... Ctrl+F4/Alt+F4/Ctrl+Break to quick-kill the game.)

Also set Matei's StartProduction to use entity's creation time.

This was SVN commit r3556.
2006-02-23 18:22:30 +00:00
7397615b5b Reenabled shadows (it was misspelled as shadow=true instead of shadows=true).
This was SVN commit r3481.
2006-02-05 06:50:24 +00:00
pyrolink
54101c169f Queue binding
This was SVN commit r3477.
2006-02-05 03:42:05 +00:00