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Commit Graph

8 Commits

Author SHA1 Message Date
5f8b6be833 Some additions to the particle system:
This was SVN commit r14286.
2013-12-04 17:21:59 +00:00
vts
85186c98b2 Better selection boxes. Closes #914, #295, #810.
This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
94e9a8b459 Fix hang with Boost 1.47
This was SVN commit r9954.
2011-08-02 21:07:58 +00:00
c41b7904d2 Fix burst of particles when starting to construct a building.
Fix crash when particle XML loading failed.

This was SVN commit r9509.
2011-05-13 19:36:56 +00:00
4663ac0fe7 split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)

This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
8af82baf67 # Minor particle system fixes.
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.

This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
d03559f2c9 Add dust particles on under-construction buildings, varying based on number of active builders.
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
823e63a93b # Initial version of new particle system.
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00