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Commit Graph

6 Commits

Author SHA1 Message Date
f8d53d9a1d Clean up of the last commit.
This was SVN commit r15474.
2014-07-01 16:15:03 +00:00
ab30e0d4fb Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.

May work oddly with Atlas since I haven't been able to compile yet.

Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48.

This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
b6ebe0645e # Minor tweaks for building on Linux
This was SVN commit r6928.
2009-06-26 21:09:56 +00:00
a483f94023 Added a default svn_revision.txt to fix the build
This was SVN commit r6753.
2009-03-19 23:20:27 +00:00
96eb854667 fix: output is only expanded once, so set it directly
fix path
now get version of source dir, not .

This was SVN commit r6530.
2008-12-08 07:43:07 +00:00
3da952a036 add missing DLL
move svn_revision stuff to build/svn_revision

This was SVN commit r6529.
2008-12-08 07:34:20 +00:00