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Author SHA1 Message Date
a905fbbc98 Use NONCOPYABLE for most GUI classes and structs to have the compiler indicate unintended copies, refs 3028551b91 / D2163.
That is CChartData, CGUIList, CGUISeries, COListColumn, GUITooltip,
SGUIMessage, SSpriteCall, STextCall, SFeedback, IGUISetting,
CGUISetting, GUI, IGUIObject, IGUIScrollBar.
Drop copying GetSetting and SetSetting template functions for CGUIList,
CGUISeries, CClientArea, CGUIString.
Stop copying COListColumn.
Drop copying GUI<CClientArea>::GetSetting call in
IGUIObject::UpdateCachedSize() and four copying
GUI<CGUIString>::GetSetting calls in SetupText() functions.
Delete unused GUIRenderer IGLState class from 849f50a500 obsolete since
1f5b8f1c9a.

Differential Revision: https://code.wildfiregames.com/D2164
This was SVN commit r22638.
2019-08-10 00:04:17 +00:00
3028551b91 MOVABLE idiom, const CGUI struct maps, in place move construction instead of copying temporaries during CGUI XML loading and GenerateText.
Introduce MOVABLE idiom indicating that a class can use move semantics.
Make values of CGUI struct maps holding XML data const to ensure at the
root that the data is not modified.
Use NONCOPYABLE and MOVABLE for SGUIIcon and SGUIStyle to enforce the
non-copy policy on the compiler level (until someone changes the GUI
design to make modifications needed).

As indicated by that:
  Replace copy operations by in place move operations for these CGUI
struct maps in the CGUI Xeromyces XML loading functions.
  Replace copy operations by const references for CSize and SGUIIcon in
CGUIString::GenerateTextCall and CGUI::GenerateText.
  This avoids copying of non primitive members, such as the strings and
containers of strings.

Further related cleanup to be kept separated for auditability.

Differential Revision: https://code.wildfiregames.com/D2163
Few comments on IRC by: wraitii, Itms
Tested on: gcc 9, Jenkins, partially VS2015

Refs #1984,
  NONCOPYABLE CGUISpriteInstances: 0a7d0ecdde, 8f4f8e240f, c19f3608a5
  NONCOPYABLE Image, Sprite: fb8032043b
  NONCOPYABLE GUI page: 94c57085e9
  NONCOPYABLE GUIManager: 7c2e9027c2
  NONCOPYABLE macro: 16ccae10cd

This was SVN commit r22637.
2019-08-09 17:25:55 +00:00
f804226b89 Fix failure of the CGUIColor constructor author to call the base constructor following f236c07a56, refs 415939b59b.
Tested on: gcc 9, VS2015

This was SVN commit r22636.
2019-08-09 14:54:14 +00:00
9325992232 Revert use of the isRunOnce flag after removal in 64b477625d of compile'n go, refs #4893.
This breaked a SM assertion, which was only caught in debug mode. It
could have led to subtle bugs during the compilation of JS scripts.
Still set the flag to its default value, because SM devs wanted to
change the default in the future.

This was SVN commit r22629.
2019-08-08 09:05:42 +00:00
64b477625d Upgrade SpiderMonkey to version 45.0.2, refs #4893.
- Various build changes, in particular NSPR is not needed on Unix
anymore
- Add js/Initialization.h to source/scriptinterface/ScriptEngine.h
- Use nullptr instead of JS::NullPtr(), see
https://bugzilla.mozilla.org/show_bug.cgi?id=1164602
- Remove `JS::RuntimeOptionsRef.varObjFix`, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1171177
- Remove uses of `AutoIdArray`, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1191529
- `JS_InternUCStringN` has been renamed, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1178581
- `JS::Evaluate` now takes scope chains explicitly, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1097987
- Array functions (such as `JS_IsArrayObject`) are fallible and output
to params, see https://bugzilla.mozilla.org/show_bug.cgi?id=f3d35d8
- Remove `JSCLASS_CACHED_PROTO_WIDTH` workaround in our code, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1236373
- Remove compile'n go (`setCompileAndGo`) and replace it by
`setIsRunOnce` which will become the default in the future, see
https://bugzilla.mozilla.org/show_bug.cgi?id=679939
- Mark shared memory in direct access operations
(`JS_GetUint16ArrayData` and `JS_GetUint8ArrayData`), see
https://bugzilla.mozilla.org/show_bug.cgi?id=1176214
- Use new `JS::ObjectOpResult`, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1113369

Thanks to wraitii, elexis, Krinkle and historic_bruno for contributions
and comments, and to gentz, madpilot, s0600204 and Stan for testing and
indirect contributions.

Differential Revision: https://code.wildfiregames.com/D1510
This was SVN commit r22627.
2019-08-07 22:37:43 +00:00
7876ca7acb Fix gcc 8 compiler warning in FileIo.cpp about truncating use of strncpy [-Wstringop-truncation].
Refs #5294
Differential Revision: https://code.wildfiregames.com/D2159
Tested on: gcc 9, Jenkins

This was SVN commit r22626.
2019-08-07 15:38:40 +00:00
82f765b4cc Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e and 9965f43067.
Differential Revision: https://code.wildfiregames.com/D2158
This was SVN commit r22625.
2019-08-07 14:45:13 +00:00
f89f90d56e Fix Profiler2 gcc 8 compiler warning about possible out-of-bounds array access and replace auto with their type, refs #5294, 3cbe96d24c.
Tested with gcc 9, clang 8

This was SVN commit r22624.
2019-08-07 09:12:28 +00:00
eb20fe3626 Replace ScriptInterface ErrorReporter layered hack from 5e15a0279e with proper code, refs f6c1d98c9a.
Avoids preparation for the SpiderMonkey 45 update, refs #4893 / D1510 .
Add JSAutoRequest missing from 5e15a0279e too.

Differential Revision: https://code.wildfiregames.com/D2152
Reviewed By: Itms
This was SVN commit r22622.
2019-08-06 22:13:06 +00:00
d35f16e4f5 Remove unused texture test helper function obsolete since dee3cb84b5 and ef888367aa that throws a compiler warning with gcc 7 and beyond.
Refs #2456, #5294.
Differential Revision: https://code.wildfiregames.com/D2153
This was SVN commit r22621.
2019-08-06 21:00:36 +00:00
df40b88c71 Fix ModIo.cpp gcc 7 compiler warning about extended alignment by using a pointer for hash_state as expected by sodium anyhow, following 833c9f108c, refs #5294.
Differential Revision: https://code.wildfiregames.com/D2102
Reviewed By: Itms
Comments By: historic_bruno
This was SVN commit r22619.
2019-08-06 13:06:15 +00:00
f236c07a56 Call CGUIColor base constructor without C++17 using declaration following 415939b59b.
This removes the trigger for an unidentified VS2015 bug revealed by the
IGUIObject::AddSetting / CGUISetting constructor in 85a622b13a
(unset GUIObject color settings didn't hold the color assigned in the
inherited default constructor, so hovered button text appeared black
instead of white on Windows).
The code in the two commits seems correct, but VS2015 doesn't seem to
implement it correctly (and claims to support C++17) while clang and gcc
behave as intended.
Fix whitespace.

Reported By: gameboy, Angen
Refs
https://wildfiregames.com/forum/index.php?/topic/26694-strange-font-color/

This was SVN commit r22617.
2019-08-05 20:45:15 +00:00
bb
7e1f959db0 redo 2d57478781, Create a ConfigDB_CreateAndWriteValueToFile function to absorb some duplication in the gui
Move two duplicated lines from 7e14a33411 in a function

fixes 2d57478781
Reviewed By: elexis
Comments By: Stan, vladislav
Differential Revision: https://code.wildfiregames.com/D1939
This was SVN commit r22615.
2019-08-05 14:12:55 +00:00
69abe717e3 Fix no-pch build following renderer options refactoring 5c4d124d2a
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D2148
This was SVN commit r22612.
2019-08-04 20:08:06 +00:00
5c4d124d2a Refactor renderer options.
This moves the renderer options into their own class to:@
  - allow one to only include the rendering options, not the whole
renderer header, when one wants access to rendering options.
  - centralise rendering changes and their side-effects.
  - clean up code.

Tested by: historic_bruno, Freagarach
Commented by: historic_bruno
Differential Revision: https://code.wildfiregames.com/D1929
This was SVN commit r22610.
2019-08-04 08:28:30 +00:00
2ff8614ce2 Unit Motion - Improve behaviour around obstructions and unreachable goals
Use the "pretend correct path" behaviour for short goals too. This is a
fix for #5545, since the position check now works correctly without
needing to add a tricky check for path-vs-path distance.

Simplify HandleObstructedMove to use ComputePathToGoal more. This means
we occasionally compute a long path when stuck, which fixes two cases of
stuck units reported in #5547.

Move some common calls into functions for convenience.

Make sure the short-path-waypoint-range-relaxing introduced in
32e8ed51aa doesn't happen for the last waypoint, which caused units to
occasionally never get in range of the last waypoint.

Clear short path waypoints when computing a long path.

This won't fix all instances of unit dancing, but it should improve most
of them.

Fixes #5545, Fixes #5547

Differential Revision: https://code.wildfiregames.com/D2135
This was SVN commit r22609.
2019-08-04 08:16:09 +00:00
9ece3e7088 Pthread -> std::thread (2/7) - Remove pthread in Profilers
Use std::thread and thread_local instead of pthread specific calls.

Differential Revision: https://code.wildfiregames.com/D1916
This was SVN commit r22608.
2019-08-04 08:11:58 +00:00
c4789fdcc7 Fix missing ShadowMap headers in previous, da4e601d8f.
Tested on: gcc, clang

This was SVN commit r22606.
2019-08-04 05:58:55 +00:00
da4e601d8f Move GetDefaultGuiMatrix to a separate file.
The function was located in the wrong file, because it is not logically
related to IGUIObject settings.
The separate file allows the various users to include it without
including the GUIRenderer.

This was SVN commit r22605.
2019-08-04 03:52:00 +00:00
85a622b13a Implement IGUIObject settings as a template class and IGUIObject::AddSetting as a template function.
This means the type information is available for all methods operating
with the setting type, which is easier for the authors, allows for
compile-time checks and optimizations.
Remove the enum that was used to indirectly obtain the setting type at
runtime.
Revises SGUISetting and enum from e326ebae46 (5122b0f906),
std::function from 82f1d2718b.

Differential Revision: https://code.wildfiregames.com/D2145
Tested on: gcc, clang, VS2015, Jenkins

This was SVN commit r22604.
2019-08-04 02:20:08 +00:00
5a1da77ce4 Use IGUIObject::GetSettingPointer and SetSetting instead of accessing the member m_pSetting directly following fd91563f42.
Revise 53b335f5ae in CInput::UpdateBufferPositionSetting to use the
SkipMessage argument from 4113aa0a36 to prevent the infinite loop
instead of hijacking the pointer.

This was SVN commit r22603.
2019-08-04 00:02:56 +00:00
cd82b62e25 Fix JSInterface_IGUITextOwner build on VS2015 following 3d07327837 (which works on gcc, clang and Jenkins), reported by minohaka.
Retract IGUIObject override keyword from that commit, because clang
recommends to use it for either every or no overriding class member
(which then should be done consistently for all classes inheriting
IGUIObject, refs D2144).

This was SVN commit r22602.
2019-08-03 17:52:56 +00:00
3d07327837 Introduce a JSInterface_IGUITextOwner to encapsulate JSI_IGUIObject::getTextSize from 9c5062147a / D844.
JSI_IGUIObject should not contain functions that work only for some GUI
Object types, refs #5442.

Deduplicate the shuffled copy of CText::SetupText.

Avoid the 80 times slower dynamic_cast mandated by the virtual class
inheritance by adding an ugly overridable pointer to the base class
pointing at this derived classes, as bargained with Vladislav and
proposed by wraitii in D1781 id=8426.
This may be improved by refactoring the IGUIObject and JSInterface
classes to use templates and / or eliminating its virtual inheritance.

Implement and use FromJSVal / ToJSVal CSize specialization.
Remove the JS::CallArgsFromVp call.

Differential Revision: https://code.wildfiregames.com/D2136
Comments By: wraitii, Vladislav
This was SVN commit r22596.
2019-08-02 16:55:15 +00:00
df489f2500 Add virtual CreateJSObject to IGUIObject, split from GetJSObject, so that inheriting classes can extend the JS object upon construction, refs #5442, D2136.
Remove the comment from 53bcba3368 that allures the reader to believe
there is a memory leak which is not and has not been the case, refs
D1700.
Remove the useless JSAutoRequest from GetJSObject if the object was
constructed already (performance improvement), following cx assignment
in 4b1297b328, following JSAutoRequest addition in e9e05f4efc (that also
had removed other useles JSAutoRequest calls but not this one).
Don't change JS::PersistentRooted to JS::Heap until SpiderMonkey is
updated, refs D1700.
Provide access to GUI, ScriptHandlers and JSObject for inheriting
classes.

This was SVN commit r22593.
2019-08-02 12:18:30 +00:00
52f2bfae2b Add virtual base initialization missing in 2c47fbd66a.
Reported by Jenkins, but not gcc, clang, VS2015.
Take the opportunity following 2c47fbd66a to make the CGUI pointer held
by IGUIObject constant (the address, not the value).

Differential Revision: https://code.wildfiregames.com/D2139
This was SVN commit r22589.
2019-08-01 23:55:10 +00:00
69ac0b9656 Move CGUIManager::LoadPage to CGUIManager::SGUIPage::LoadPage, because it only operates only on that struct.
Refs D1684 (patch also made an appearance in D2108)

This was SVN commit r22588.
2019-08-01 20:48:05 +00:00
2c47fbd66a Pass the GUI page pointer CGUI* to the IGUIObject and derived classes upon construction, instead of on stray cases.
Call JS_AddExtraGCRootsTracer and JS_RemoveExtraGCRootsTracer depending
on JS::Heap use instead of on CGUI page link setup.
GUIObjects should be able to access the GUI page independent of the
scripting (for example to obtain PredefinedColors, refs D2108).

Refs: D2108, c02a7e1a7b
Comments By: wraitii
This was SVN commit r22587.
2019-08-01 20:20:24 +00:00
eab4f9fdde Replace {gender} by {phenotype} and support this tag in VisualActor.
A random phenotype can be chosen by giving multiple tokens to the
template.
This allows giving different looks to the same template.

Comments By: stan, vladislav, elexis
Patch By: Freagarach
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D1955
This was SVN commit r22586.
2019-08-01 19:14:40 +00:00
82f1d2718b Remove both copies of the 15-fold copies of the JSI_IGUIObject::getProperty and setProperty setting case handlers following the FromJSVal / ToJSVal template specializations implemented in
* JSI_GUIColor in 9be8a560a9
* bool in eec179a9a8
* CGUISeries and CGUIList in 26ae9d430a
* primitives in 636c719110
* EAlign and EVAlign in 0834d07462
* ClientArea in b9f3c8557b
* CColor in 415939b59b
* CGUISpriteInstance 0a7d0ecdde
* CPos in d6b93b3be6

The removed JS_ReportError calls were redundant.

This was SVN commit r22574.
2019-07-29 14:46:29 +00:00
d6b93b3be6 Add missing CPos FromJSVal, ToJSVal following 659a9ea57a.
This was SVN commit r22573.
2019-07-29 11:56:11 +00:00
0a7d0ecdde CGUISpriteInstance non-copyable and FromJSVal / ToJSVal.
Make CGUISpriteInstance non-copyable to further harden Philips
protection from 8f4f8e240f against unintentional copies of its DrawCall
cache such as in c19f3608a5.
Remove its copy constructor from 849f50a500, make it movable, and until
it becomes otherwise necessary, force move assignment when sprites are
assigned.
Improves the fixes of the compiler warnings about deprecated implicit
copy constructors in 8a32b0b3d4 by avoiding the copies instead of
copying explicitly.
Add ToJSVal, FromJSVal for CGUISprinteInstance to make
JSI_IGUIObject::getProperty and setProperty more consistent.
Rename Sprite operator= to SetName to reduce ambiguity.
Pass CRect by reference in CGUISpriteInstance::Draw.

Differential Revision: https://code.wildfiregames.com/D2133
Comments By: wraitii
This was SVN commit r22570.
2019-07-28 22:40:58 +00:00
c03abd1e92 UnitMotion cleanup - remove dead code, add a common path for MoveTo functions, rename BeginPathing, move functions around for better readability.
BeginPathing renamed to ComputePathToGoal, as that is what this function
does.
IsMoving renamed to IsMoveRequested, as the function returns true when
the unit has a move request going on, not when it is actually moving
across the map, which was misleading.

UpdateMovementState's implementation moved closer to where it is used.

PathIsShort and WAYPOINT_ADVANCE_MAX are currently unused, thus deleted.

Differential Revision: https://code.wildfiregames.com/D2067
This was SVN commit r22568.
2019-07-28 10:51:12 +00:00
1e2f511a09 UnitMotion - reject paths that would not take the unit closer to the goal than it is now.
This helps with #3144 and units not going idle when ordered to clump
together.

By rejecting paths that would not take the unit closer to the goal than
it is, we can avoid the case where a unit at A finds a short path to B,
goes there, gets stuck, finds a new short path to A, etc. ad infinitum.

It doesn't completely fix the problem since two units moving might still
occasionally become stuck against one another, but it makes it rarer
(unit pushing would probably finish solving this).

This assumes that being as close as possible to the goal is the best
behaviour when trying to move somewhere, even when it is unreachable.

Refs #3144

Differential Revision: https://code.wildfiregames.com/D2075
This was SVN commit r22566.
2019-07-28 10:29:28 +00:00
ad4de3d3be Delete CInternalCGUIAccessorBase class from c2a71e41bf.
Delete GetSetting/SetSetting variants that operate on a GUI page other
than the one that the setting is defined in; introduced in c2a71e41bf,
obsolete since f0d9806b3f.

Delete CInternalCGUIAccessorBase::GetObjectPointer as these variants
were the only caller for that.
Delete CInternalCGUIAccessorBase::HandleMessage from a08cbd2f74 as it's
an unnecessary proxy.
Delete CInternalCGUIAccessorBase::QueryResetting from 953f72a91c by
making ResetStates public, equal to UpdateCachedSize from 90bbd48a14
(public required for VS2015 but not gcc 9).
Move ResetStates to implementation file.

Tested on: gcc 9, VS2015

This was SVN commit r22563.
2019-07-28 02:39:52 +00:00
6b052bab08 Fix 415939b59b - clang-specific error at compilation time
JS_ReportError was passed a CStr, which it doesn't support.

Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D2131
This was SVN commit r22561.
2019-07-27 15:12:59 +00:00
b7d1ea671f Update Errors definition file following:
I18n Script SetupFailed removal in 818ea52c3b,
Renderer VBOFailed removal in 2f28b07356,
CVFSFile InvalidBufferAccess removal in b253cbbee6.

Differential Revision: https://code.wildfiregames.com/D2124
This was SVN commit r22559.
2019-07-26 19:27:10 +00:00
415939b59b Introduce CGUIColor type inheriting Color type and switch the GUI to exclusively use that.
The type differs from the Color type, because contrary to Color, it can
be created from a color predefined in the GUI page (such as "yellow").
Move this predefined color check to the new class instead of hardcoding
it in FromJSVal / ToJSVal, GUIUtil, JSInterface_IGUIObject and to
straighten the latter.

Delete fov_wedge_color from Minimap, unused since introduction in
5275dc862b.

This was SVN commit r22558.
2019-07-26 18:57:28 +00:00
b9f3c8557b Move CClientArea ToJSVal / FromJSVal conversion from JSI_IGUIObject (since that should be agnostic of the conversion) to CClientArea (since that defines the properties).
This was SVN commit r22557.
2019-07-26 14:47:27 +00:00
0834d07462 Make JS changed horizontal / vertical actually take effect, finishing 156ff7cf56, refs f4b410ff82.
Move EAlign and EVAlign JS<->C++ conversions to FromJSVal and ToJSVal
for consistency.

Remove alternative / british spelling "centre".
Use i32 instead of int since at least and at most 32 bits are intended
there, refs 1e07787e76.

This was SVN commit r22556.
2019-07-26 13:45:14 +00:00
52d58d9845 Wipe MaybeGC/ForceGC declaration leftover from 9f0484e5ce / D1073.
This was SVN commit r22555.
2019-07-26 12:41:22 +00:00
8d293db6eb Removes clipboard debug logging on X11, fixes #5535
This was SVN commit r22551.
2019-07-25 05:34:04 +00:00
1e9cc3d43e Fixes missing Engine.DisplayErrorDialog in hwdetect.js (lost in 4b1297b328).
Fixes #5533.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D2123
This was SVN commit r22549.
2019-07-25 05:21:25 +00:00
4ced2182b2 Fixes compiler warning about unused variable introduced in 09e129bce2.
This was SVN commit r22548.
2019-07-24 23:25:45 +00:00
50f70b7be3 Refactors Camera aspect ratio and calculation of plane points.
Reviewed By: elexis
Commented By: wraitii
Differential Revision: https://code.wildfiregames.com/D2020
This was SVN commit r22547.
2019-07-24 23:08:02 +00:00
2cc071f306 Fix memory leak introduced by 3a839517ce in SparseGrid
Following 3a839517ce, SparseGrid::Reset() replaces the value of m_Data
(a C-style dynamically sized array) with a new value-initialised array,
by using the new operator. Previous code simply did a memset.
This means that when m_Data was not null, it leaked memory as the
previous array was not deleted.

SparseGrid::Reset is called when destroying the sparse grid, and a
SparseGrid is used by the long pathfinder when computing JPS paths. As
that is called rather often, it resulted in a relatively serious memory
leak that could make very long games use several GB of memory.

This fixes the leak by using placement new, which re-uses the memory,
effectively doing the same as the previously existing memset.

Profiling by historic_bruno and elexis showed that performance from
value-initialising with placement new was at worst similar to memset,
and testing shows this was compiled in a memset call in several cases
anyways.

Reviewed By: elexis
Fixes #5522

Differential Revision: https://code.wildfiregames.com/D2121
This was SVN commit r22545.
2019-07-24 17:11:22 +00:00
ae7e43ff19 Alt+tab fix for ca9109be75 - call sound IdleTask in Atlas and swap buffers only once in Atlas.
- ca9109be75 moved SwapBuffers inside Render - this makes Atlas call it
twice in a row which might behave oddly (did not seem to though) and
anyways was wasteful.
- ca9109be75 moved IdleTask from the sound manager outside of Render.
This means atlas never called IdleTask, and this broke sounds after a
few seconds.

Reviewed By: Angen
Differential Revision: https://code.wildfiregames.com/D2029
This was SVN commit r22544.
2019-07-24 16:40:34 +00:00
636c719110 Use FromJSVal ToJSVal for primitive types to remove the duplicate logic and make JSInterface_IGUIObject case handling more equal.
Remove broken uint overflow check from 3698c134b5 and just use the
native JS uint32 conversion.

This was SVN commit r22540.
2019-07-24 02:58:50 +00:00
26ae9d430a CGUISeries and CGUIList specializations for ToJSVal / FromJSVal to make the JSI_IGUIObject case handling agnostic of implementation specifics, refs 4d367109c3, 977a5c7ca2, 2bae30c454.
This was SVN commit r22539.
2019-07-24 01:40:30 +00:00
eec179a9a8 Use FromJSVal and ToJSVal for GUI boolean conversions.
Consistently warn instead of using implicit conversion when not passing
a boolean, for consistency and callers being more cautious with passed
values.

This was SVN commit r22538.
2019-07-23 21:46:32 +00:00
62f83eb673 Use ToJSVal for JS_NewStringCopyZ to improve encapsulation and consistency and remove a snprintf call.
This was SVN commit r22536.
2019-07-23 15:17:35 +00:00