ca242239f1
Adds StaticVector implementation.
...
Patch By: phosit
Comments By: jprahman, Stan
Differential Revision: https://code.wildfiregames.com/D4838
This was SVN commit r27329.
2022-12-31 19:10:17 +00:00
4ed41d4a9a
Switches from pipeline state descriptions to pipeline states.
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Tested By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4850
This was SVN commit r27328.
2022-12-31 18:29:44 +00:00
ded41eab31
Allow other root XML than entity
.
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Implements a `GetOnlyChild()`, following discussion at
https://irclogs.wildfiregames.com/%230ad-dev/2022-05-06-QuakeNet-%230ad-dev.log .
Differential revision: https://code.wildfiregames.com/D4738
Comments by: @phosit , @Stan , @vladislavbelov , @wraitii
This was SVN commit r27323.
2022-12-30 07:34:23 +00:00
c0e888e2af
Removes SetViewport from CRenderer.
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Differential Revision: https://code.wildfiregames.com/D4849
This was SVN commit r27313.
2022-12-29 06:53:06 +00:00
a333c8f355
Use Future::CancelOrWait in pathfinder Deinit
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If the pathfinding tasks are running, they might reference now-deleted
variables. CancelOrWait prevents this.
Remove `Future::Cancel()` altogether as that was its only use and the
functions seems dangerous.
Introduced with 0ebc08b13c
Patch by: phosit
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4831
This was SVN commit r27310.
2022-12-28 11:34:04 +00:00
92153b0afb
Replace SharedStateResult with std::optional
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std::optional was not usable when our Future class was introduced, but
it is now, so we can replace SharedStateResult with it, reducing custom
code.
Note that Apple Clang has some incompatibilites with part of the
optional interface, but it isn't used here.
Patch by: phosit
Comments by: vladislavbelov
Accepted by: wraitii
Differential Revision: https://code.wildfiregames.com/D4803
This was SVN commit r27309.
2022-12-28 10:54:41 +00:00
7c20a8c958
Reduces shader inputs duplication and wraps them in a macro. Refs #6636
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4837
This was SVN commit r27282.
2022-12-10 10:14:35 +00:00
d8bf4f6e62
Makes GLES using high precision for both vertex and fragment shaders.
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This was SVN commit r27275.
2022-12-06 18:30:34 +00:00
2ef801f5d0
Remove some unnecessary string copy related to substr.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4772
This was SVN commit r27271.
2022-12-04 19:56:12 +00:00
3723cbf692
Fixes big screenshots after 29368cf776
and 3a4c8342a0
.
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Differential Revision: https://code.wildfiregames.com/D4835
This was SVN commit r27269.
2022-12-04 19:28:34 +00:00
55443563e6
Fixes calling SDL functions in CVideoMode after SDL_Quit.
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CVideoMode::Shutdown was introduced in 97019c3a5a
without any SDL calls
in it. But the one was added in d62e3729d5
.
Differential Revision: https://code.wildfiregames.com/D4836
This was SVN commit r27268.
2022-12-04 14:54:24 +00:00
29368cf776
Adds framebuffer attachment load and store operations.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4830
This was SVN commit r27256.
2022-11-26 21:55:17 +00:00
8e51dfa91a
Moves post processing out of scene rendering to avoid framebuffer pass duplicate.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4827
This was SVN commit r27232.
2022-11-18 19:59:18 +00:00
87843b5c4e
Remove unused members of TaskManager::Impl missed in 1b35d36daa
.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4826
This was SVN commit r27231.
2022-11-18 19:32:20 +00:00
dac3ce3584
Add JS bindings for in game camera attributes.
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Patch By: edoput
Differential Revision: https://code.wildfiregames.com/D4667
This was SVN commit r27230.
2022-11-18 19:24:45 +00:00
92f2152900
Removes unused UV1 stream in OverlayRenderer and moves vertex data setup out of a loop.
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This was SVN commit r27222.
2022-11-13 19:19:08 +00:00
192585008a
Removes skycolor from GL framebuffer.
...
Differential Revision: https://code.wildfiregames.com/D4822
This was SVN commit r27220.
2022-11-11 23:03:01 +00:00
f4c730a887
Reduces the uniform size of an instancing transform of overlay solid shader.
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This was SVN commit r27209.
2022-11-06 20:04:26 +00:00
3978149386
Reduces the uniform size of a texture transform of debug overlay shader.
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This was SVN commit r27208.
2022-11-06 19:40:47 +00:00
097725e1e0
Moves particles data uploading out of framebuffer pass.
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Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D4820
This was SVN commit r27207.
2022-11-06 11:31:05 +00:00
Angen
017fe7e263
Restrict access for Read/WriteFile functions
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For security reasons planing to restrict access for ReadFile,
ReadFileLines, WriteJSONFile, ReadJSONFile, ListDirectoryFiles,
FileExists to the following folders/files:
"gui, simulation, maps, campaigns, saves/campaigns,
config/matchsettings.json, config/matchsettings.mp.json"
adding "moddata" if some mods need to access and ship custom files that
don't fit into other locations mentioned above
Differential revision: D4617
Reviewed by: @phosit
Comments by: @Stan @vladislavbelov
Fixes : #5850
This was SVN commit r27202.
2022-11-05 08:33:27 +00:00
eea6c21d40
Remove L10n::DictionaryDeleter added in d6ddc4f3ac
.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4817
This was SVN commit r27197.
2022-11-04 20:52:28 +00:00
Angen
281bb0b2ec
Remove user.cfg from javascript
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remove path from javascript
path is defined by the configuration scope
combine some calls
remove not needed calls
Differential revision: D4616
Accepted by: @Freagarach , @nani
Comments by: @phosit
This was SVN commit r27192.
2022-11-02 07:21:25 +00:00
480bc48194
Removes unused debug print of backend inside CVideoMode forgotten in 912202ff0c
.
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This was SVN commit r27185.
2022-10-30 00:43:45 +00:00
3a4c8342a0
Makes AcquireNextBackbuffer returns true in case of successful backbuffer acquirement.
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This was SVN commit r27184.
2022-10-30 00:38:45 +00:00
b54ace20ea
Stores available locales in L10n by value instead of std::unique_ptr.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4764
This was SVN commit r27183.
2022-10-29 23:41:01 +00:00
2d0cde4e64
Disallows backend buffer uploading inside framebuffer pass.
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Differential Revision: https://code.wildfiregames.com/D4815
This was SVN commit r27182.
2022-10-29 23:20:04 +00:00
3dad53a7ee
Fixes without PCH build in StunClient missing include for std::byte added in 895e4e6aa6
.
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Differential Revision: https://code.wildfiregames.com/D4814
This was SVN commit r27174.
2022-10-26 00:15:27 +00:00
968fd50fb0
Moves Backend enum from CVideoMode to backends.
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Comments By: phosit, Stan
Differential Revision: https://code.wildfiregames.com/D4809
This was SVN commit r27173.
2022-10-25 22:45:54 +00:00
8691674cc6
Moves skybox vertex array creation and uploading before its rendering.
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This was SVN commit r27167.
2022-10-23 14:47:23 +00:00
228fff14e4
Splits minimap entities rendering and moves buffer uploading before drawing.
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This was SVN commit r27165.
2022-10-22 21:00:13 +00:00
dfa8176007
Allow 0.0.0.0 IP in StunClient tests added in 2034136560
.
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Patch By: kalev
Differential Revision: https://code.wildfiregames.com/D4792
This was SVN commit r27164.
2022-10-22 19:22:38 +00:00
88b426dc59
Fix the issues with entvalidate.py
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It doesn't properly handle mixins / special templates
On python 3.8+, XML elements are no longer sorted and this fails
validation against entity.rng
mixins are not properly applied because the | split is incorrect (3
max items instead of 2)
merge="" is not supported
Parents aren't always passed when they should be.
on windows it is incorrectly assumed that the encoding is 1252
Patch by: @baco
Tweaks by: @Stan
Based on a patch by: @wraitii
Differential Revision: https://code.wildfiregames.com/D4698
This was SVN commit r27161.
2022-10-22 16:24:45 +00:00
426edbc399
Reset m_EndsWithSpace to fix the uninitialized read of it introduced in f4128208de
.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4806
This was SVN commit r27160.
2022-10-22 15:21:34 +00:00
47aae99fbe
Skips renderer resources preloading for screenshots.
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This was SVN commit r27156.
2022-10-13 21:46:08 +00:00
64bd81ae6b
Adds usage flags to backend textures.
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This was SVN commit r27152.
2022-10-12 23:19:27 +00:00
d3f0395d2a
Adds BeginFramebufferPass/EndFramebufferPass instead of SetFramebuffer.
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This was SVN commit r27151.
2022-10-12 21:51:27 +00:00
b59e798ef4
Moves network/fsm.* to network/FSM.*.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4797
This was SVN commit r27150.
2022-10-12 18:16:27 +00:00
8ae3a2bfd6
Adds AcquireNextBackbuffer to CDevice to have something to present.
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This was SVN commit r27148.
2022-10-11 22:48:07 +00:00
344ec2c166
Reduces uniforms sizes for the minimap shader.
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This was SVN commit r27147.
2022-10-11 22:20:36 +00:00
b728c9e97e
Fixes vertex attribute format in minimap and passes dependent textures as parameters.
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This was SVN commit r27145.
2022-10-11 20:37:27 +00:00
c57b416e20
Fixes calls to SetVertexAttributeFormat with zero stride.
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This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
a311539ec9
Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
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This was SVN commit r27138.
2022-10-09 12:21:26 +00:00
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
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This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
dffde00e5f
Reduces uniforms sizes for the Canvas2D shader.
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Differential Revision: https://code.wildfiregames.com/D4796
This was SVN commit r27136.
2022-10-09 10:44:51 +00:00
178850cb23
Replaces border color of sampler by enum.
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This was SVN commit r27134.
2022-10-08 09:40:06 +00:00
ecab4595c3
Merges a duplication of CColor tests files introduced in 2c14d94559
.
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This was SVN commit r27133.
2022-10-07 23:19:12 +00:00
ca427529c0
Fixes include guards of CDeviceCommandContext headers.
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This was SVN commit r27132.
2022-10-07 23:02:15 +00:00
4079818187
Fixes CGradientTexture backend name.
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This was SVN commit r27131.
2022-10-07 22:55:30 +00:00
61019c0e91
Removes unused minimap shader variants.
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This was SVN commit r27130.
2022-10-07 22:52:23 +00:00