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Commit Graph

15 Commits

Author SHA1 Message Date
7abf24b6c6 Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script).
This was SVN commit r2842.
2005-10-03 20:57:10 +00:00
bc3949db1a Added a fairly primitive water plane. This includes several things:
- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.

This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
2aca87419f This was SVN commit r2724. 2005-09-14 19:42:58 +00:00
5f2857b6b8 Modified health bar height on buildings and added default of -1.0 (which means don't display health bar) on all entities.
This was SVN commit r2676.
2005-09-06 19:29:31 +00:00
MarkT
db168702df Jason's animation events. Also reworked entity-types system.
This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
6e97651c04 Unit training now costs ya (currently a consistent amount of Food/Wood/Stone for every entity, since I'm feeling lazy).
Also check out Mark's funky cursor support for gathering tasks (guess
we'll need cursors for the food gathering methods
(fruit/meat/milk/fish/grain), at some point, though).

This was SVN commit r2161.
2005-04-29 13:30:08 +00:00
MarkT
2120576bc7 Gathering and unit training (engine-side); also other minor improvements
This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
4815f76c5f Various GUI fixes to get the scripts in line with Mark's revised data types (much appreciated!).
This was SVN commit r1516.
2004-12-16 19:21:05 +00:00
e459e93ab4 Combat fixes ... Increased standard entity movement rate, and made pain sounds only occur on death.
This was SVN commit r1423.
2004-11-28 21:31:39 +00:00
b99699cacc Support for grunts and cries of pain when units attack.
This was SVN commit r1370.
2004-11-21 01:19:32 +00:00
1290f3c758 Implemented basic combat economy (kill opponents to plunder a pitiful quantity of resources, which you can't actually use anywhere).
This was SVN commit r1343.
2004-11-17 23:15:08 +00:00
f5723ecefe Update for entity promotions.
This was SVN commit r1342.
2004-11-17 06:25:30 +00:00
884dbf281c Rank attribute.
This was SVN commit r1334.
2004-11-16 00:43:19 +00:00
MarkT
f1a8ea118e Added some combatant entities.
This was SVN commit r1302.
2004-11-11 07:11:00 +00:00