ecbd0ae31b
Fix Windows build.
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Improve compatibility with GL1.3.
This was SVN commit r9077.
2011-03-18 18:07:18 +00:00
d805e764c5
# Render unit silhouettes when behind buildings.
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Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
5b91e2d7ab
move cache detection into separate file.
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add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.
HWDetect: version change, since dtlbs and itlbs are no longer
distinguished
fixes #752
This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
9659ec298b
Fix off-by-one error in date logging, and rearrange to standard format.
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This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
e70fae8d80
Stop using glMultiDrawElements since it's too buggy
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This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
099dbdb24a
Fix use of uninitialised variable
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This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
5fa577ea25
Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
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This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
612539f109
Don't bother creating shadow textures if shadows are disabled
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This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
8bb5f2e480
Add missed file
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This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
d24c93237c
# Initial version of terrain decal textures.
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Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.
This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
ba8163e248
# Explicitly triangulate terrain tiles.
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Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169 .
This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
fc2c54c39f
# Optimise terrain renderer.
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Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722 .
This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
2f28b07356
Support storing index data in VBOs.
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Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.
This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
b70a0a5b5a
Latest version of user-report server code
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This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
a0a245d0ec
sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
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robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)
This was SVN commit r9050.
2011-03-11 16:29:27 +00:00
51b58328f7
Fix negative 'unlogged' time in profiler at start of game.
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Remove redundant Reset call.
This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
18f44bebbc
Add workaround for missing tree shadows on certain graphics drivers
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This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
b4d9ab336b
Simplify hiding of system cursor on non-Windows.
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Fixes #683 .
This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
7d6cfe58de
Fix non-PCH build
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This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
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Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
18cdbd9eab
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
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This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
d3929b6af1
Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
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This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
712a92caa1
Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
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This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
18798c3f8d
OS X build fix
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This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
e608d9269a
Load entity templates for the AI via the progressive loader.
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Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
2229c10e05
Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
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This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
3a5ca7fdbc
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
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Fixes #573 .
This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
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Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
2ef1b9a867
Make projectiles that miss their target continue until hitting the terrain.
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Fixes #706 .
This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
6bcce22a88
Tell the profiler about a few more bits of code
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This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
58ae08522f
Let local.cfg override the hardware-dependent defaults set by hwdetect
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This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
1c1564daaf
Make profiler JSON output much more concise.
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Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
16a4eb36dd
Various minor optimisations.
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Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
8d2d4a8505
Fix profile parser
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This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
dbc6d27411
Optimise obstruction grid updates in the common case when terrain hasn't changed
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This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
794584ea11
Optimise tile-based pathfinder, particularly for large maps.
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This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
cb0e322a61
# Minor AI fixes.
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Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
d045258c29
Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
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This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
eb163c8d24
Improve reporting of extensions promoted into GL 1.2
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This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
407b1ef80f
Bump hwdetect version, to identify reports that include recent bugfixes
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This was SVN commit r8992.
2011-02-26 19:41:01 +00:00
bb562ce179
fixes:
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avoid reporting a (not-present) third-level cache for Athlon X2 that
don't have one
add better documentation of cache information
ensure we're running on the same CPU while retrieving cache/TLB
descriptors
wgfx: always check all known graphics driver names (more robust in the
face of changing gfx_card strings), correct the intel driver name
This was SVN commit r8991.
2011-02-26 19:22:02 +00:00
567a698628
check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants
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fixes #737
This was SVN commit r8990.
2011-02-26 17:10:09 +00:00
6d7c27edfe
Fix occasionally rendering just terrain and no models when starting a game
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This was SVN commit r8988.
2011-02-26 00:07:16 +00:00
92e84a9112
Fix keys like F11 triggering two events when sent from Atlas to the game engine
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This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
f0ea32cb8d
Import user-report server side code
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This was SVN commit r8986.
2011-02-25 19:46:01 +00:00
4e8c305c6e
sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h;
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remove asm rintf implementation (sse is faster); avoid the need for an
external 64-bit asm file with vc2008/vc2010; allow arbitrarily long
command line args
This was SVN commit r8985.
2011-02-25 16:31:42 +00:00
d805ef356e
FileExists -> VfsFileExists (see next commit)
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scriptInterface: fix bool cast warning
This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
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See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
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Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
0378500bdc
Fix #712 (remove S3TC warning).
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Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00