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0ad/source/graphics/MapWriter.h

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C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_MAPWRITER
#define INCLUDED_MAPWRITER
#include "MapIO.h"
#include "ps/CStr.h"
#include "ps/FileIo.h"
#include <vector>
class CLightEnv;
class CTerrain;
class CCamera;
class CCinemaManager;
class CPostprocManager;
class WaterManager;
class SkyManager;
class CSimulation2;
struct MapTrigger;
class CMapWriter : public CMapIO
{
public:
// constructor
CMapWriter();
// SaveMap: try to save the current map to the given file
void SaveMap(const VfsPath& pathname, CTerrain* pTerr,
WaterManager* pWaterMan, SkyManager* pSkyMan,
CLightEnv* pLightEnv, CCamera* pCamera,
CCinemaManager* pCinema, CPostprocManager* pPostproc,
CSimulation2* pSimulation2);
private:
// PackMap: pack the current world into a raw data stream
void PackMap(CFilePacker& packer, CTerrain* pTerrain);
// PackTerrain: pack the terrain onto the end of the data stream
void PackTerrain(CFilePacker& packer, CTerrain* pTerrain);
// EnumTerrainTextures: build lists of textures used by map, and indices into this list
// for each tile on the terrain
void EnumTerrainTextures(CTerrain* pTerrain, std::vector<CStr>& textures,
std::vector<STileDesc>& tileIndices);
// WriteXML: output some other data (entities, etc) in XML format
void WriteXML(const VfsPath& pathname, WaterManager* pWaterMan,
SkyManager* pSkyMan, CLightEnv* pLightEnv, CCamera* pCamera,
CPostprocManager* pPostproc,
CSimulation2* pSimulation2);
};
#endif