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0ad/source/ps/ConfigDB.h

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/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
CConfigDB - Load, access and store configuration variables
TDD : http://www.wildfiregames.com/forum/index.php?showtopic=1125
OVERVIEW:
JavaScript: Check this documentation: http://trac.wildfiregames.com/wiki/Exposed_ConfigDB_Functions
*/
#ifndef INCLUDED_CONFIGDB
#define INCLUDED_CONFIGDB
#include "lib/file/vfs/vfs_path.h"
#include "ps/CStr.h"
#include <array>
#include <map>
#include <memory>
#include <mutex>
#include <vector>
/**
* Namespace priorities:
* - Command line args override everything
* - User supersedes HWDetect (let the user try crashing his system).
* - HWDetect supersedes mods & default -> mods can mod hwdetect itself.
* - SYSTEM is used for local.cfg and is basically for setting custom defaults.
*/
enum EConfigNamespace
{
CFG_DEFAULT,
CFG_MOD,
CFG_SYSTEM,
CFG_HWDETECT,
CFG_USER,
CFG_COMMAND,
CFG_LAST
};
using CConfigValueSet = std::vector<CStr>;
// Opaque data type so that callers that hook into ConfigDB can delete their hooks.
// Would be defined in CConfigDB but then it couldn't be forward-declared, which is rather annoying.
// Actually defined below - requires access to CConfigDB.
class CConfigDBHook;
#define g_ConfigDB (*CConfigDB::Instance())
class CConfigDB
{
friend CConfigDBHook;
public:
CConfigDB();
~CConfigDB();
CConfigDB(const CConfigDB&) = delete;
CConfigDB(CConfigDB&&) = delete;
static void Initialise();
static void Shutdown();
static bool IsInitialised();
static CConfigDB* Instance();
/**
* Attempt to retrieve the value of a config variable with the given name;
* will search CFG_COMMAND first, and then all namespaces from the specified
* namespace down.
*/
void GetValue(EConfigNamespace ns, const CStr& name, bool& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, int& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, u32& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, float& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, double& value);
///@copydoc CConfigDB::GetValue
void GetValue(EConfigNamespace ns, const CStr& name, std::string& value);
/**
* Returns true if changed with respect to last write on file
*/
bool HasChanges(EConfigNamespace ns) const;
void SetChanges(EConfigNamespace ns, bool value);
/**
* Attempt to retrieve a vector of values corresponding to the given setting;
* will search CFG_COMMAND first, and then all namespaces from the specified
* namespace down.
*/
void GetValues(EConfigNamespace ns, const CStr& name, CConfigValueSet& values) const;
/**
* Returns the namespace that the value returned by GetValues was defined in,
* or CFG_LAST if it wasn't defined at all.
*/
EConfigNamespace GetValueNamespace(EConfigNamespace ns, const CStr& name) const;
/**
* Retrieve a map of values corresponding to settings whose names begin
* with the given prefix;
* will search all namespaces from default up to the specified namespace.
*/
std::map<CStr, CConfigValueSet> GetValuesWithPrefix(EConfigNamespace ns, const CStr& prefix) const;
/**
* Save a config value in the specified namespace. If the config variable
* existed the value is replaced.
*/
void SetValueString(EConfigNamespace ns, const CStr& name, const CStr& value);
void SetValueBool(EConfigNamespace ns, const CStr& name, const bool value);
void SetValueList(EConfigNamespace ns, const CStr& name, std::vector<CStr> values);
/**
* Remove a config value in the specified namespace.
*/
bool RemoveValue(EConfigNamespace ns, const CStr& name);
/**
* Set the path to the config file used to populate the specified namespace
* Note that this function does not actually load the config file. Use
* the Reload() method if you want to read the config file at the same time.
*
* 'path': The path to the config file.
*/
void SetConfigFile(EConfigNamespace ns, const VfsPath& path);
/**
* Reload the config file associated with the specified config namespace
* (the last config file path set with SetConfigFile)
*
* Returns:
* true: if the reload succeeded,
* false: if the reload failed
*/
bool Reload(EConfigNamespace);
/**
* Write the current state of the specified config namespace to the file
* specified by 'path'
*
* Returns:
* true: if the config namespace was successfully written to the file
* false: if an error occurred
*/
bool WriteFile(EConfigNamespace ns, const VfsPath& path) const;
/**
* Write the current state of the specified config namespace to the file
* it was originally loaded from.
*
* Returns:
* true: if the config namespace was successfully written to the file
* false: if an error occurred
*/
bool WriteFile(EConfigNamespace ns) const;
/**
* Write a config value to the file specified by 'path'
*
* Returns:
* true: if the config value was successfully saved and written to the file
* false: if an error occurred
*/
bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value, const VfsPath& path);
bool WriteValueToFile(EConfigNamespace ns, const CStr& name, const CStr& value);
/**
* Register a simple lambda that will be called anytime the value changes in any namespace
* This is simple on purpose, the hook is responsible for checking if it should do something.
* When RegisterHookAndCall is called, the hook is immediately triggered.
* NB: CConfigDBHook will auto-unregister the hook when destroyed,
* so you can use it to tie the lifetime of the hook to your object.
* The hook will be deleted alongside ConfigDB anyways.
*/
[[nodiscard]] CConfigDBHook RegisterHookAndCall(const CStr& name, std::function<void()> hook);
void UnregisterHook(CConfigDBHook&& hook);
void UnregisterHook(std::unique_ptr<CConfigDBHook> hook);
private:
std::array<std::map<CStr, CConfigValueSet>, CFG_LAST> m_Map;
std::multimap<CStr, std::function<void()>> m_Hooks;
std::array<VfsPath, CFG_LAST> m_ConfigFile;
std::array<bool, CFG_LAST> m_HasChanges;
mutable std::recursive_mutex m_Mutex;
};
class CConfigDBHook
{
friend class CConfigDB;
public:
CConfigDBHook() = delete;
CConfigDBHook(const CConfigDBHook&) = delete;
// Point the moved-from hook to end, which is checked for in UnregisterHook,
// to avoid a double-erase error.
CConfigDBHook(CConfigDBHook&& h) : m_ConfigDB(h.m_ConfigDB)
{
m_Ptr = std::move(h.m_Ptr);
h.m_Ptr = m_ConfigDB.m_Hooks.end();
}
// Unregisters the hook. Must be called before the original ConfigDB gets deleted.
~CConfigDBHook()
{
m_ConfigDB.UnregisterHook(std::move(*this));
}
private:
CConfigDBHook(CConfigDB& cdb, std::multimap<CStr, std::function<void()>>::iterator p)
: m_ConfigDB(cdb), m_Ptr(p)
{};
std::multimap<CStr, std::function<void()>>::iterator m_Ptr;
CConfigDB& m_ConfigDB;
};
// stores the value of the given key into <destination>. this quasi-template
// convenience wrapper on top of GetValue simplifies user code
#define CFG_GET_VAL(name, destination)\
g_ConfigDB.GetValue(CFG_USER, name, destination)
#endif // INCLUDED_CONFIGDB