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forked from 0ad/0ad
0ad/source/renderer/backend/dummy
vladislavbelov b9fd6f18f0 Adds proper IBuffer usage instead of dynamic flag.
Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D5281
This was SVN commit r28107.
2024-06-10 19:31:41 +00:00
..
Buffer.cpp Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
Buffer.h Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
Device.cpp Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
Device.h Adds proper IBuffer usage instead of dynamic flag. 2024-06-10 19:31:41 +00:00
DeviceCommandContext.cpp Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
DeviceCommandContext.h Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
DeviceForward.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Framebuffer.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Framebuffer.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
PipelineState.cpp Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
PipelineState.h Adds compute shaders support and scaling with FSR. 2024-01-17 19:40:27 +00:00
ShaderProgram.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
ShaderProgram.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Texture.cpp Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
Texture.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00