1
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forked from 0ad/0ad
0ad/source/ps/CConsole.cpp
janwas c0ed950657 had to remove uint and ulong from lib/types.h due to conflict with other library.
this snowballed into a massive search+destroy of the hodgepodge of
mostly equivalent types we had in use (int, uint, unsigned, unsigned
int, i32, u32, ulong, uintN).

it is more efficient to use 64-bit types in 64-bit mode, so the
preferred default is size_t (for anything remotely resembling a size or
index). tile coordinates are ssize_t to allow more efficient conversion
to/from floating point. flags are int because we almost never need more
than 15 distinct bits, bit test/set is not slower and int is fastest to
type. finally, some data that is pretty much directly passed to OpenGL
is now typed accordingly.

after several hours, the code now requires fewer casts and less
guesswork.

other changes:
- unit and player IDs now have an "invalid id" constant in the
respective class to avoid casting and -1
- fix some endian/64-bit bugs in the map (un)packing. added a
convenience function to write/read a size_t.
- ia32: change CPUID interface to allow passing in ecx (required for
cache topology detection, which I need at work). remove some unneeded
functions from asm, replace with intrinsics where possible.

This was SVN commit r5942.
2008-05-11 18:48:32 +00:00

848 lines
20 KiB
C++

/**
* =========================================================================
* File : CConsole.cpp
* Project : 0 A.D.
* Description : Implements the in-game console with scripting support.
* =========================================================================
*/
#include "precompiled.h"
#include <wctype.h>
#include "CConsole.h"
#include "lib/ogl.h"
#include "lib/res/graphics/unifont.h"
#include "lib/sysdep/clipboard.h"
#include "maths/MathUtil.h"
#include "network/Client.h"
#include "network/Server.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "ps/Globals.h"
#include "ps/Hotkey.h"
#include "ps/Interact.h"
#include "ps/Pyrogenesis.h"
#include "scripting/ScriptingHost.h"
#include "simulation/Entity.h"
CConsole* g_Console = 0;
CConsole::CConsole()
{
m_bToggle = false;
m_bVisible = false;
m_fVisibleFrac = 0.0f;
m_szBuffer = new wchar_t[CONSOLE_BUFFER_SIZE];
FlushBuffer();
m_iMsgHistPos = 1;
m_charsPerPage=0;
m_ScriptObject = NULL; // scripting host isn't initialised yet - we'll set this later
InsertMessage(L"[ 0 A.D. Console v0.12 ] type \"\\info\" for help");
InsertMessage(L"");
if (FileExists("gui/text/help.txt"))
{
shared_ptr<u8> buf; size_t size;
if ( g_VFS->LoadFile("gui/text/help.txt", buf, size) < 0 )
{
LOG(CLogger::Error, "Console", "Help file not found for console");
return;
}
// TODO: read in text mode, or at least get rid of the \r\n somehow
// TODO: maybe the help file should be UTF-8 - we assume it's iso-8859-1 here
m_helpText = CStrW(CStr( (const char*)buf.get() ));
}
else
{
InsertMessage(L"No help file found.");
}
}
CConsole::~CConsole()
{
m_mapFuncList.clear();
m_deqMsgHistory.clear();
m_deqBufHistory.clear();
delete[] m_szBuffer;
if (m_ScriptObject)
JS_RemoveRoot(g_ScriptingHost.GetContext(), &m_ScriptObject);
}
void CConsole::SetSize(float X, float Y, float W, float H)
{
m_fX = X;
m_fY = Y;
m_fWidth = W;
m_fHeight = H;
}
void CConsole::UpdateScreenSize(int w, int h)
{
float height = h * 0.6f;
SetSize(0, h-height, (float)w, height);
}
void CConsole::ToggleVisible()
{
m_bToggle = true;
m_bVisible = !m_bVisible;
}
void CConsole::SetVisible( bool visible )
{
if( visible != m_bVisible )
m_bToggle = true;
m_bVisible = visible;
}
void CConsole::FlushBuffer(void)
{
// Clear the buffer and set the cursor and length to 0
memset(m_szBuffer, '\0', sizeof(wchar_t) * CONSOLE_BUFFER_SIZE);
m_iBufferPos = m_iBufferLength = 0;
}
void CConsole::ToLower(wchar_t* szMessage, size_t iSize)
{
size_t L = (size_t)wcslen(szMessage);
if (L <= 0) return;
if (iSize && iSize < L) L = iSize;
for(size_t i = 0; i < L; i++)
szMessage[i] = towlower(szMessage[i]);
}
void CConsole::Trim(wchar_t* szMessage, const wchar_t cChar, size_t iSize)
{
size_t L = wcslen(szMessage);
if(!L)
return;
if (iSize && iSize < L) L = iSize;
wchar_t szChar[2] = { cChar, 0 };
// Find the first point at which szChar does not
// exist in the message
size_t ofs = wcsspn(szMessage, szChar);
if(ofs == 0) // no leading <cChar> chars - we're done
return;
// move everything <ofs> chars left, replacing leading cChar chars
L -= ofs;
memmove(szMessage, szMessage+ofs, L*sizeof(wchar_t));
for(ssize_t i = (ssize_t)L; i >= 0; i--)
{
szMessage[i] = '\0';
if (szMessage[i - 1] != cChar) break;
}
}
void CConsole::RegisterFunc(fptr F, const wchar_t* szName)
{
// need to allocate a copy - szName may be a const string literal
// (we'll change it - stripping out spaces and converting to lowercase).
wchar_t copy[CONSOLE_BUFFER_SIZE];
copy[CONSOLE_BUFFER_SIZE-1] = '\0';
wcsncpy(copy, szName, CONSOLE_BUFFER_SIZE-1);
Trim(copy);
ToLower(copy);
m_mapFuncList.insert(std::pair<std::wstring, fptr>(copy, F));
}
void CConsole::Update(const float DeltaTime)
{
if(m_bToggle)
{
const float AnimateTime = .30f;
const float Delta = DeltaTime / AnimateTime;
if(m_bVisible)
{
m_fVisibleFrac += Delta;
if(m_fVisibleFrac > 1.0f)
{
m_fVisibleFrac = 1.0f;
m_bToggle = false;
}
}
else
{
m_fVisibleFrac -= Delta;
if(m_fVisibleFrac < 0.0f)
{
m_fVisibleFrac = 0.0f;
m_bToggle = false;
}
}
}
}
//Render Manager.
void CConsole::Render()
{
if (! (m_bVisible || m_bToggle) ) return;
// animation: slide in from top of screen
const float MaxY = m_fHeight;
const float DeltaY = (1.0f - m_fVisibleFrac) * MaxY;
glTranslatef(m_fX, m_fY + DeltaY, 0.0f); //Move to window position
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
DrawWindow();
DrawHistory();
DrawBuffer();
glDisable(GL_BLEND);
}
void CConsole::DrawWindow(void)
{
// TODO: Add texturing
glDisable(GL_TEXTURE_2D);
glPushMatrix();
// Draw Background
// Set the color to a translucent blue
glColor4f(0.0f, 0.0f, 0.5f, 0.6f);
glBegin(GL_QUADS);
glVertex2f(0.0f, 0.0f);
glVertex2f(m_fWidth-1.0f, 0.0f);
glVertex2f(m_fWidth-1.0f, m_fHeight-1.0f);
glVertex2f(0.0f, m_fHeight-1.0f);
glEnd();
// Draw Border
// Set the color to a translucent yellow
glColor4f(0.5f, 0.5f, 0.0f, 0.6f);
glBegin(GL_LINE_LOOP);
glVertex2f(0.0f, 0.0f);
glVertex2f(m_fWidth-1.0f, 0.0f);
glVertex2f(m_fWidth-1.0f, m_fHeight-1.0f);
glVertex2f(0.0f, m_fHeight-1.0f);
glEnd();
if (m_fHeight > m_iFontHeight + 4)
{
glBegin(GL_LINES);
glVertex2f(0.0f, (GLfloat)(m_iFontHeight + 4));
glVertex2f(m_fWidth, (GLfloat)(m_iFontHeight + 4));
glEnd();
}
glPopMatrix();
glEnable(GL_TEXTURE_2D);
}
void CConsole::DrawHistory(void) {
int i = 1;
std::deque<std::wstring>::iterator Iter; //History iterator
glPushMatrix();
glColor3f(1.0f, 1.0f, 1.0f); //Set color of text
glTranslatef(9.0f, (float)m_iFontOffset, 0.0f); //move away from the border
// Draw the text upside-down, because it's aligned with
// the GUI (which uses the top-left as (0,0))
glScalef(1.0f, -1.0f, 1.0f);
for (Iter = m_deqMsgHistory.begin();
Iter != m_deqMsgHistory.end()
&& (((i - m_iMsgHistPos + 1) * m_iFontHeight) < m_fHeight);
Iter++)
{
if (i >= m_iMsgHistPos){
glTranslatef(0.0f, -(float)m_iFontHeight, 0.0f);
glPushMatrix();
glwprintf(L"%ls", Iter->data());
glPopMatrix();
}
i++;
}
glPopMatrix();
}
//Renders the buffer to the screen.
void CConsole::DrawBuffer(void)
{
if (m_fHeight < m_iFontHeight) return;
glPushMatrix();
glColor3f(1.0f, 1.0f, 0.0f);
glTranslatef(2.0f, (float)m_iFontOffset, 0);
glScalef(1.0f, -1.0f, 1.0f);
glwprintf(L"]");
glColor3f(1.0f, 1.0f, 1.0f);
if (m_iBufferPos==0) DrawCursor();
for (int i = 0; i < m_iBufferLength; i++){
glwprintf(L"%lc", m_szBuffer[i]);
if (m_iBufferPos-1==i) DrawCursor();
}
glPopMatrix();
}
void CConsole::DrawCursor(void)
{
// (glPushMatrix is necessary because glwprintf does glTranslatef)
glPushMatrix();
// Slightly translucent yellow
glColor4f(1.0f, 1.0f, 0.0f, 0.8f);
// Cursor character is chosen to be an underscore
glwprintf(L"_");
// Revert to the standard text colour
glColor3f(1.0f, 1.0f, 1.0f);
glPopMatrix();
}
//Inserts a character into the buffer.
void CConsole::InsertChar(const int szChar, const wchar_t cooked )
{
static int iHistoryPos = -1;
if (!m_bVisible) return;
switch (szChar){
case SDLK_RETURN:
iHistoryPos = -1;
m_iMsgHistPos = 1;
ProcessBuffer(m_szBuffer);
FlushBuffer();
return;
case SDLK_TAB:
// Auto Complete
return;
case SDLK_BACKSPACE:
if (IsEmpty() || IsBOB()) return;
if (m_iBufferPos == m_iBufferLength)
m_szBuffer[m_iBufferPos - 1] = '\0';
else{
for(int j=m_iBufferPos-1; j<m_iBufferLength-1; j++)
m_szBuffer[j] = m_szBuffer[j+1]; // move chars to left
m_szBuffer[m_iBufferLength-1] = '\0';
}
m_iBufferPos--;
m_iBufferLength--;
return;
case SDLK_DELETE:
if (IsEmpty() || IsEOB()) return;
if (m_iBufferPos == m_iBufferLength-1)
{
m_szBuffer[m_iBufferPos] = '\0';
m_iBufferLength--;
}
else
{
if (g_keys[SDLK_RCTRL] || g_keys[SDLK_LCTRL])
{
// Make Ctrl-Delete delete up to end of line
m_szBuffer[m_iBufferPos] = '\0';
m_iBufferLength = m_iBufferPos;
}
else
{
// Delete just one char and move the others left
for(int j=m_iBufferPos; j<m_iBufferLength-1; j++)
m_szBuffer[j] = m_szBuffer[j+1];
m_szBuffer[m_iBufferLength-1] = '\0';
m_iBufferLength--;
}
}
return;
case SDLK_HOME:
if (g_keys[SDLK_RCTRL] || g_keys[SDLK_LCTRL])
{
int linesShown = (int)m_fHeight/m_iFontHeight - 4;
m_iMsgHistPos = clamp((int)m_deqMsgHistory.size() - linesShown, 1, (int)m_deqMsgHistory.size());
}
else
{
m_iBufferPos = 0;
}
return;
case SDLK_END:
if (g_keys[SDLK_RCTRL] || g_keys[SDLK_LCTRL])
{
m_iMsgHistPos = 1;
}
else
{
m_iBufferPos = m_iBufferLength;
}
return;
case SDLK_LEFT:
if (m_iBufferPos) m_iBufferPos--;
return;
case SDLK_RIGHT:
if (m_iBufferPos != m_iBufferLength) m_iBufferPos++;
return;
// BEGIN: Buffer History Lookup
case SDLK_UP:
if ( m_deqBufHistory.size() )
{
int oldHistoryPos = iHistoryPos;
while( iHistoryPos != (int)m_deqBufHistory.size() - 1)
{
iHistoryPos++;
std::wstring& histString = m_deqBufHistory.at(iHistoryPos);
if((int)histString.length() >= m_iBufferPos)
{
bool bad = false;
for(int i=0; i<m_iBufferPos; i++)
{
if(histString[i] != m_szBuffer[i])
{
bad = true; break;
}
}
if(!bad)
{
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
return;
}
}
}
// if we got here, failed to find a string with the right prefix;
// revert to the old position in case the user types more stuff
iHistoryPos = oldHistoryPos;
}
return;
case SDLK_DOWN:
if ( m_deqBufHistory.size() && iHistoryPos > 0 )
{
int oldHistoryPos = iHistoryPos;
while( iHistoryPos != 0)
{
iHistoryPos--;
std::wstring& histString = m_deqBufHistory.at(iHistoryPos);
if((int)histString.length() >= m_iBufferPos)
{
bool bad = false;
for(int i=0; i<m_iBufferPos; i++)
{
if(histString[i] != m_szBuffer[i])
{
bad = true; break;
}
}
if(!bad)
{
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
return;
}
}
}
// if we got here, failed to find a string with the right prefix;
// revert to the old position in case the user types more stuff,
// and also clear any complietion we might've added going up
iHistoryPos = oldHistoryPos;
m_szBuffer[m_iBufferPos] = 0;
m_iBufferLength = m_iBufferPos;
}
return;
// END: Buffer History Lookup
// BEGIN: Message History Lookup
case SDLK_PAGEUP:
if (m_iMsgHistPos != (int)m_deqMsgHistory.size()) m_iMsgHistPos++;
return;
case SDLK_PAGEDOWN:
if (m_iMsgHistPos != 1) m_iMsgHistPos--;
return;
// END: Message History Lookup
default: //Insert a character
if (IsFull()) return;
if (cooked == 0) return;
if (IsEOB()) //are we at the end of the buffer?
m_szBuffer[m_iBufferPos] = cooked; //cat char onto end
else{ //we need to insert
int i;
for(i=m_iBufferLength; i>m_iBufferPos; i--)
m_szBuffer[i] = m_szBuffer[i-1]; // move chars to right
m_szBuffer[i] = cooked;
}
m_iBufferPos++;
m_iBufferLength++;
return;
}
}
void CConsole::InsertMessage(const wchar_t* szMessage, ...)
{
va_list args;
wchar_t szBuffer[CONSOLE_MESSAGE_SIZE];
va_start(args, szMessage);
if (vswprintf(szBuffer, CONSOLE_MESSAGE_SIZE, szMessage, args) == -1)
{
debug_printf("Error printfing console message (buffer size exceeded?)\n");
// Make it obvious that the text was trimmed (assuming it was)
wcscpy(szBuffer+CONSOLE_MESSAGE_SIZE-4, L"...");
}
va_end(args);
InsertMessageRaw(CStrW(szBuffer));
}
void CConsole::InsertMessageRaw(const CStrW& message)
{
// (TODO: this text-wrapping is rubbish since we now use variable-width fonts)
//Insert newlines to wraparound text where needed
CStrW wrapAround(message);
CStrW newline(L'\n');
size_t oldNewline=0;
size_t distance;
//make sure everything has been initialized
if ( m_charsPerPage != 0 )
{
while ( oldNewline+m_charsPerPage < wrapAround.length() )
{
distance = wrapAround.find(newline, oldNewline) - oldNewline;
if ( distance > m_charsPerPage )
{
oldNewline += m_charsPerPage;
wrapAround.insert( oldNewline++, newline );
}
else
oldNewline += distance+1;
}
}
// Split into lines and add each one individually
oldNewline = 0;
while ( (distance = wrapAround.find(newline, oldNewline)) != wrapAround.npos)
{
distance -= oldNewline;
m_deqMsgHistory.push_front(wrapAround.substr(oldNewline, distance));
oldNewline += distance+1;
}
m_deqMsgHistory.push_front(wrapAround.substr(oldNewline));
}
const wchar_t* CConsole::GetBuffer()
{
m_szBuffer[m_iBufferLength] = 0;
return( m_szBuffer );
}
void CConsole::SetBuffer(const wchar_t* szMessage, ...)
{
int oldBufferPos = m_iBufferPos; // remember since FlushBuffer will set it to 0
va_list args;
wchar_t szBuffer[CONSOLE_BUFFER_SIZE];
va_start(args, szMessage);
vswprintf(szBuffer, CONSOLE_BUFFER_SIZE, szMessage, args);
va_end(args);
FlushBuffer();
wcsncpy(m_szBuffer, szMessage, CONSOLE_BUFFER_SIZE);
m_iBufferLength = (int)wcslen(m_szBuffer);
m_iBufferPos = std::min(oldBufferPos, m_iBufferLength);
}
void CConsole::UseHistoryFile(const VfsPath& filename, int max_history_lines)
{
m_MaxHistoryLines = max_history_lines;
m_sHistoryFile = filename;
LoadHistory();
}
void CConsole::ProcessBuffer(const wchar_t* szLine)
{
if (szLine == NULL) return;
if (wcslen(szLine) <= 0) return;
debug_assert(wcslen(szLine) < CONSOLE_BUFFER_SIZE);
m_deqBufHistory.push_front(szLine);
SaveHistory(); // Do this each line for the moment; if a script causes
// a crash it's a useful record.
wchar_t szCommand[CONSOLE_BUFFER_SIZE] = { 0 };
std::map<std::wstring, fptr>::iterator Iter;
if (szLine[0] == '\\')
{
if (swscanf(szLine, L"\\%ls", szCommand) != 1)
return;
Trim(szCommand);
ToLower(szCommand);
if (!wcscmp(szCommand, L"info"))
{
InsertMessage(L"");
InsertMessage(L"[Information]");
InsertMessage(L" -View commands \"\\commands\"");
InsertMessage(L" -Call command \"\\<command>\"");
InsertMessage(L" -Say \"<string>\"");
InsertMessage(L" -Help - Lists functions usable from console");
InsertMessage(L"");
}
else if (!wcscmp(szCommand, L"commands"))
{
InsertMessage(L"");
InsertMessage(L"[Commands]");
if (!m_mapFuncList.size()) InsertMessage(L" (none registered)");
for (Iter = m_mapFuncList.begin(); Iter != m_mapFuncList.end(); Iter++)
InsertMessage(L" \\%ls", Iter->first.data());
InsertMessage(L"");
}
else if (! (wcscmp(szCommand, L"Help") && wcscmp(szCommand, L"help")) )
{
InsertMessage(L"");
InsertMessage(L"[Help]");
InsertMessageRaw(m_helpText);
}
else
{
Iter = m_mapFuncList.find(szCommand);
if (Iter == m_mapFuncList.end())
InsertMessage(L"unknown command <%ls>", szCommand);
else
Iter->second();
}
}
else if (szLine[0] == ':' || szLine[0] == '?')
{
// Process it as JavaScript
// Run the script inside the first selected entity, if there is one.
// (Actually do it by using a separate object with the entity as its parent, so the script
// can read the entities variables but will define new variables in a private scope)
// (NOTE: this doesn't actually work, because the entities don't really have properties
// since they aren't sufficiently like real JS objects, which makes them get ignored in
// this situation. But this code is here so that it will work when the entities get fixed.)
if (! m_ScriptObject)
{
m_ScriptObject = JS_NewObject(g_ScriptingHost.GetContext(), NULL, NULL, NULL);
JS_AddRoot(g_ScriptingHost.GetContext(), &m_ScriptObject); // gets unrooted in ~CConsole
}
if (! g_Selection.m_selected.empty())
{
JS_SetParent(g_ScriptingHost.GetContext(), m_ScriptObject, g_Selection.m_selected[0]->GetScript());
}
jsval rval = g_ScriptingHost.ExecuteScript( CStrW( szLine + 1 ), L"Console", m_ScriptObject );
if (szLine[0] == '?' && rval)
{
try {
InsertMessage( L"%ls", g_ScriptingHost.ValueToUCString( rval ).c_str() );
} catch (PSERROR_Scripting_ConversionFailed) {
InsertMessage( L"%hs", "<error converting return value to string>" );
}
}
JS_SetParent(g_ScriptingHost.GetContext(), m_ScriptObject, JS_GetGlobalObject(g_ScriptingHost.GetContext())); // so the previous parent can get garbage-collected
}
else
{
SendChatMessage(szLine);
}
}
void CConsole::LoadHistory()
{
// note: we don't care if this file doesn't exist or can't be read;
// just don't load anything in that case.
// do this before LoadFile to avoid an error message if file not found.
if (!FileExists(m_sHistoryFile))
return;
shared_ptr<u8> buf; size_t buflen;
if (g_VFS->LoadFile(m_sHistoryFile, buf, buflen) < 0)
return;
CStr bytes ((char*)buf.get(), buflen);
CStrW str (bytes.FromUTF8());
size_t pos = 0;
while (pos != CStrW::npos)
{
pos = str.find('\n');
if (pos != CStrW::npos)
{
if (pos > 0)
m_deqBufHistory.push_front(str.Left(str[pos-1] == '\r' ? pos - 1 : pos));
str = str.substr(pos + 1);
}
else if (str.length() > 0)
m_deqBufHistory.push_front(str);
}
}
void CConsole::SaveHistory()
{
WriteBuffer buffer;
const int linesToSkip = (int)m_deqBufHistory.size() - m_MaxHistoryLines;
std::deque<std::wstring>::const_reverse_iterator it = m_deqBufHistory.rbegin();
if(linesToSkip > 0)
std::advance(it, linesToSkip);
for (; it != m_deqBufHistory.rend(); ++it)
{
CStr8 line = CStrW(*it).ToUTF8();
buffer.Append(line.data(), line.length());
static const char newline = '\n';
buffer.Append(&newline, 1);
}
g_VFS->CreateFile(m_sHistoryFile, buffer.Data(), buffer.Size());
}
void CConsole::SendChatMessage(const wchar_t *szMessage)
{
if (g_NetClient || g_NetServer)
{
CChatMessage *msg=new CChatMessage();
msg->m_Recipient = PS_CHAT_RCP_ALL;
msg->m_Message = szMessage;
if (g_NetClient)
g_NetClient->Push(msg);
else
{
msg->m_Sender=0;
ReceivedChatMessage(g_NetServer->GetServerPlayerName(), msg->m_Message.c_str());
g_NetServer->Broadcast(msg);
}
}
}
void CConsole::ReceivedChatMessage(const wchar_t *szSender, const wchar_t *szMessage)
{
InsertMessage(L"%ls: %ls", szSender, szMessage);
}
static bool isUnprintableChar(SDL_keysym key)
{
// U+0000 to U+001F are control characters
if (key.unicode < 0x20)
{
switch (key.sym)
{
// We want to allow some, which are handled specially
case SDLK_RETURN: case SDLK_TAB:
case SDLK_BACKSPACE: case SDLK_DELETE:
case SDLK_HOME: case SDLK_END:
case SDLK_LEFT: case SDLK_RIGHT:
case SDLK_UP: case SDLK_DOWN:
case SDLK_PAGEUP: case SDLK_PAGEDOWN:
return false;
// Ignore the others
default:
return true;
}
}
return false;
}
InReaction conInputHandler(const SDL_Event_* ev)
{
if( ev->ev.type == SDL_HOTKEYDOWN )
{
if( ev->ev.user.code == HOTKEY_CONSOLE_TOGGLE )
{
g_Console->ToggleVisible();
return IN_HANDLED;
}
else if( ev->ev.user.code == HOTKEY_CONSOLE_COPY )
{
sys_clipboard_set( g_Console->GetBuffer() );
return IN_HANDLED;
}
else if( ev->ev.user.code == HOTKEY_CONSOLE_PASTE )
{
wchar_t* text = sys_clipboard_get();
if(text)
{
for(wchar_t* c = text; *c; c++)
g_Console->InsertChar(0, *c);
sys_clipboard_free(text);
}
return IN_HANDLED;
}
}
if( ev->ev.type != SDL_KEYDOWN)
return IN_PASS;
SDLKey sym = ev->ev.key.keysym.sym;
if(!g_Console->IsActive())
return IN_PASS;
// Stop unprintable characters (ctrl+, alt+ and escape),
// also prevent ` and/or ~ appearing in console every time it's toggled.
if( !isUnprintableChar(ev->ev.key.keysym) &&
!hotkeys[HOTKEY_CONSOLE_TOGGLE] )
g_Console->InsertChar(sym, (wchar_t)ev->ev.key.keysym.unicode );
return IN_PASS;
}