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forked from 0ad/0ad
0ad/source/renderer
Ykkrosh 97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
..
AlphaMapCalculator.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
AlphaMapCalculator.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
BlendShapes.h fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions) 2009-05-03 11:47:38 +00:00
DecalRData.cpp Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
DecalRData.h Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
FixedFunctionModelRenderer.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
FixedFunctionModelRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HWLightingModelRenderer.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
HWLightingModelRenderer.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
InstancingModelRenderer.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
InstancingModelRenderer.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
ModelRenderer.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
ModelRenderer.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
ModelVertexRenderer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
OverlayRenderer.cpp # Add on-screen health bars 2010-10-02 12:41:29 +00:00
OverlayRenderer.h # Add on-screen health bars 2010-10-02 12:41:29 +00:00
PatchRData.cpp Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain. 2011-03-30 21:42:35 +00:00
PatchRData.h Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain. 2011-03-30 21:42:35 +00:00
PlayerRenderer.cpp # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
PlayerRenderer.h # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
Renderer.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
Renderer.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
RenderModifiers.cpp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
RenderModifiers.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
RenderPathVertexShader.cpp Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247 2010-12-05 08:41:55 +00:00
RenderPathVertexShader.h Add GPL header 2009-04-18 17:00:33 +00:00
Scene.cpp # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
Scene.h # Initial version of terrain decal textures. 2011-03-13 19:22:05 +00:00
ShadowMap.cpp Fix use of uninitialised variable 2011-03-14 21:54:44 +00:00
ShadowMap.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SkyManager.cpp Build fixes and whatnot 2011-03-23 21:15:22 +00:00
SkyManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TerrainOverlay.cpp # Explicitly triangulate terrain tiles. 2011-03-13 19:10:38 +00:00
TerrainOverlay.h # Fix terrain blending logic. 2011-01-29 16:31:48 +00:00
TerrainRenderer.cpp Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
TerrainRenderer.h # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
TransparencyRenderer.cpp Fix flag filtering of transparent models 2011-03-22 23:09:38 +00:00
TransparencyRenderer.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
VertexArray.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexArray.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexBuffer.cpp # Optimise terrain renderer. 2011-03-13 19:06:33 +00:00
VertexBuffer.h # Optimise terrain renderer. 2011-03-13 19:06:33 +00:00
VertexBufferManager.cpp Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
VertexBufferManager.h Support storing index data in VBOs. 2011-03-13 18:58:09 +00:00
WaterManager.cpp # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
WaterManager.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00