1
0
forked from 0ad/0ad
0ad/source/maths
prefect 04650efe7a Lots of gcc -Wall fixes. The common ones:
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.

This was SVN commit r2864.
2005-10-07 15:24:29 +00:00
..
scripting Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00
Bound.cpp rename assert2 debug_assert; use instead of all plain assert(), since there are no longer any issues (e.g. can't use while handling an exception) 2005-06-28 04:06:25 +00:00
Bound.h Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things. 2005-02-09 23:19:48 +00:00
MathUtil.cpp newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
MathUtil.h Atlas: simple camera control and terrain editing. 2005-07-03 16:25:48 +00:00
Matrix3D.cpp Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Matrix3D.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Plane.cpp MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Plane.h MiniMap GCC and crash bug fix as well as some miscellany 2005-02-02 17:03:37 +00:00
Quaternion.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Quaternion.h Atlas: Camera controls. 2005-09-15 05:31:49 +00:00
Vector3D.cpp CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector3D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00
Vector4D.h CVSROOT: doesn't seem particularly useful now 2005-09-30 00:59:42 +00:00