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forked from 0ad/0ad
0ad/binaries/data/mods/official
2006-07-27 12:53:56 +00:00
..
art # Orchards, Fields, Plots, Corrals 2006-07-21 06:36:39 +00:00
audio updated mono ogg assets 2006-07-27 12:53:56 +00:00
entities Modified entity XML's so regen and decay rates are actual rates rather than "time to full health". 2006-07-24 01:29:02 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers. 2006-06-09 23:04:47 +00:00
gui # Added 4 sample techs. 2006-07-21 22:54:01 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps # Orchards, Fields, Plots, Corrals 2006-07-21 06:36:39 +00:00
scripts # Added 4 sample techs. 2006-07-21 22:54:01 +00:00
shaders Added water murkiness parameters to shaders. 2006-06-22 21:11:56 +00:00
technologies Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes. 2006-07-23 17:26:37 +00:00
temp This was SVN commit r3661. 2006-03-18 05:49:56 +00:00