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0ad/source/graphics/tests/test_Terrain.h
2020-11-26 22:28:50 +00:00

474 lines
13 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "graphics/Terrain.h"
#include "graphics/Patch.h"
#include "graphics/RenderableObject.h"
#include "maths/Fixed.h"
#include "maths/FixedVector3D.h"
#include <sstream>
#include <vector>
class TestTerrain : public CxxTest::TestSuite
{
void SetVertex(CTerrain& terrain, ssize_t i, ssize_t j, u16 height)
{
terrain.GetHeightMap()[j*terrain.GetVerticesPerSide() + i] = height;
terrain.MakeDirty(RENDERDATA_UPDATE_VERTICES);
}
u16 GetVertex(CTerrain& terrain, ssize_t i, ssize_t j)
{
return terrain.GetHeightMap()[j*terrain.GetVerticesPerSide() + i];
}
void Set45Slope(CTerrain& terrain)
{
SetVertex(terrain, 0, 0, 100);
SetVertex(terrain, 0, 1, 100);
SetVertex(terrain, 0, 2, 100);
SetVertex(terrain, 1, 0, 100 + TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 1, 1, 100 + TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 1, 2, 100 + TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 2, 0, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 2, 1, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 2, 2, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 3, 0, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 3, 1, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 3, 2, 100 + 2*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
}
void SetHighPlateau(CTerrain& terrain, int height)
{
SetVertex(terrain, 4, 0, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 4, 1, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 4, 2, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 5, 0, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 5, 1, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
SetVertex(terrain, 5, 2, 100 + height*TERRAIN_TILE_SIZE*HEIGHT_UNITS_PER_METRE);
}
public:
void test_GetExactGroundLevel()
{
CTerrain terrain;
terrain.Initialize(4, NULL);
Set45Slope(terrain);
SetHighPlateau(terrain, 20);
float ground;
ground = terrain.GetExactGroundLevel(0.f, 1.5f*TERRAIN_TILE_SIZE);
TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE, 0.01f);
ground = terrain.GetExactGroundLevel(0.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+0.5f*TERRAIN_TILE_SIZE, 0.01f);
ground = terrain.GetExactGroundLevel(1.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+1.5f*TERRAIN_TILE_SIZE, 0.01f);
ground = terrain.GetExactGroundLevel(2.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+2.f*TERRAIN_TILE_SIZE, 0.01f);
ground = terrain.GetExactGroundLevel(3.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+11.f*TERRAIN_TILE_SIZE, 0.01f);
ground = terrain.GetExactGroundLevel(4.5f*TERRAIN_TILE_SIZE, 1.5f*TERRAIN_TILE_SIZE);
TS_ASSERT_DELTA(ground, 100.f/HEIGHT_UNITS_PER_METRE+20.f*TERRAIN_TILE_SIZE, 0.01f);
}
void test_GetExactGroundLevelFixed()
{
CTerrain terrain;
terrain.Initialize(4, NULL);
Set45Slope(terrain);
SetHighPlateau(terrain, 20);
const double maxDelta = 0.0001;
fixed ground;
ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(0.f), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE, maxDelta);
ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(0.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+0.5*TERRAIN_TILE_SIZE, maxDelta);
ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+1.5*TERRAIN_TILE_SIZE, maxDelta);
ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(2.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+2.0*TERRAIN_TILE_SIZE, maxDelta);
ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(3.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+11.0*TERRAIN_TILE_SIZE, maxDelta);
ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(4.5f*TERRAIN_TILE_SIZE), fixed::FromFloat(1.5f*TERRAIN_TILE_SIZE));
TS_ASSERT_DELTA(ground.ToDouble(), 100.0/HEIGHT_UNITS_PER_METRE+20.0*TERRAIN_TILE_SIZE, maxDelta);
}
void test_GetExactGroundLevelFixed_max()
{
CTerrain terrain;
terrain.Initialize(4, NULL);
SetVertex(terrain, 0, 0, 65535);
SetVertex(terrain, 0, 1, 65535);
SetVertex(terrain, 1, 0, 65535);
SetVertex(terrain, 1, 1, 65535);
const double maxDelta = 0.024;
int p = 255;
for (int zi = 0; zi < p; ++zi)
{
for (int xi = 0; xi < p; ++xi)
{
fixed ground = terrain.GetExactGroundLevelFixed(fixed::FromFloat(xi/(float)p*TERRAIN_TILE_SIZE), fixed::FromFloat(zi/(float)p*TERRAIN_TILE_SIZE));
TS_ASSERT_DELTA(ground.ToDouble(), 65535.0/HEIGHT_UNITS_PER_METRE, maxDelta);
}
}
}
void test_CalcNormal()
{
CTerrain terrain;
terrain.Initialize(4, NULL);
Set45Slope(terrain);
CVector3D vec;
terrain.CalcNormal(1, 1, vec);
TS_ASSERT_DELTA(vec.X, -1.f/sqrt(2.f), 0.01f);
TS_ASSERT_DELTA(vec.Y, 1.f/sqrt(2.f), 0.01f);
TS_ASSERT_EQUALS(vec.Z, 0.f);
terrain.CalcNormal(2, 1, vec);
TS_ASSERT_DELTA(vec.X, (-1.f/sqrt(2.f)) / sqrt(2.f+sqrt(2.f)), 0.01f);
TS_ASSERT_DELTA(vec.Y, (1.f+1.f/sqrt(2.f)) / sqrt(2.f+sqrt(2.f)), 0.01f);
TS_ASSERT_EQUALS(vec.Z, 0);
terrain.CalcNormal(5, 1, vec);
TS_ASSERT_EQUALS(vec.X, 0.f);
TS_ASSERT_EQUALS(vec.Y, 1.f);
TS_ASSERT_EQUALS(vec.Z, 0.f);
}
void test_CalcNormalFixed()
{
CTerrain terrain;
terrain.Initialize(4, NULL);
Set45Slope(terrain);
CFixedVector3D vec;
terrain.CalcNormalFixed(1, 1, vec);
TS_ASSERT_DELTA(vec.X.ToFloat(), -1.f/sqrt(2.f), 0.01f);
TS_ASSERT_DELTA(vec.Y.ToFloat(), 1.f/sqrt(2.f), 0.01f);
TS_ASSERT_EQUALS(vec.Z.ToFloat(), 0.f);
terrain.CalcNormalFixed(2, 1, vec);
TS_ASSERT_DELTA(vec.X.ToFloat(), (-1.f/sqrt(2.f)) / sqrt(2.f+sqrt(2.f)), 0.01f);
TS_ASSERT_DELTA(vec.Y.ToFloat(), (1.f+1.f/sqrt(2.f)) / sqrt(2.f+sqrt(2.f)), 0.01f);
TS_ASSERT_EQUALS(vec.Z.ToFloat(), 0);
terrain.CalcNormalFixed(5, 1, vec);
TS_ASSERT_EQUALS(vec.X.ToFloat(), 0.f);
TS_ASSERT_EQUALS(vec.Y.ToFloat(), 1.f);
TS_ASSERT_EQUALS(vec.Z.ToFloat(), 0.f);
}
void test_Resize()
{
// We do resize by size in patches, so it doesn't make sense to
// fill each vertex with a different value. Instead we use a single
// value per a patch.
struct ResizeTestCase
{
ssize_t horizontalOffset, verticalOffset;
std::vector<std::vector<u16>> sourcePatches;
std::vector<std::vector<u16>> expectedPatches;
};
const ResizeTestCase testCases[] = {
// Without offset.
{
0, 0,
{
{42}
},
{
{42}
}
},
{
0, 0,
{
{1, 2},
{3, 4}
},
{
{1, 2},
{3, 4}
}
},
{
0, 0,
{
{1, 2},
{3, 4}
},
{
{1, 1, 2, 2},
{1, 1, 2, 2},
{3, 3, 4, 4},
{3, 3, 4, 4}
}
},
{
0, 0,
{
{ 1, 2 , 3, 4},
{ 5, 6 , 7, 8},
{ 9, 10, 11, 12},
{13, 14, 15, 16}
},
{
{ 6, 7},
{10, 11},
}
},
// With offset.
{
-2, -2,
{
{1, 2},
{3, 4}
},
{
{0, 0},
{0, 0}
}
},
{
-2, 0,
{
{1, 2},
{3, 4}
},
{
{0, 0},
{0, 0}
}
},
{
4, 4,
{
{1, 2},
{3, 4}
},
{
{0, 0},
{0, 0}
}
},
{
1, 1,
{
{ 1, 2 , 3, 4},
{ 5, 6 , 7, 8},
{ 9, 10, 11, 12},
{13, 14, 15, 16}
},
{
{ 6 , 7, 8, 8},
{10, 11, 12, 12},
{14, 15, 16, 16},
{14, 15, 16, 16}
}
},
{
1, 1,
{
{1, 2},
{3, 4}
},
{
{4, 4},
{4, 4}
}
},
{
-2, 0,
{
{ 1, 2 , 3, 4},
{ 5, 6 , 7, 8},
{ 9, 10, 11, 12},
{13, 14, 15, 16}
},
{
{5, 5},
{9, 9}
}
},
{
2, -2,
{
{ 1, 2 , 3, 4},
{ 5, 6 , 7, 8},
{ 9, 10, 11, 12},
{13, 14, 15, 16}
},
{
{4, 4},
{4, 4}
}
},
{
3, -1,
{
{ 1, 2 , 3, 4},
{ 5, 6 , 7, 8},
{ 9, 10, 11, 12},
{13, 14, 15, 16}
},
{
{0, 0},
{0, 0}
}
},
{
-2, -1,
{
{1, 2},
{3, 4}
},
{
{1, 1, 1, 1},
{1, 1, 1, 1},
{1, 1, 1, 1},
{3, 3, 3, 3}
}
},
};
for (const ResizeTestCase& testCase : testCases)
{
const ssize_t sourceSize = testCase.sourcePatches.size();
const ssize_t expectedSize = testCase.expectedPatches.size();
TS_ASSERT_LESS_THAN(0, sourceSize);
TS_ASSERT_LESS_THAN(0, expectedSize);
const ssize_t sourceMapSize = sourceSize * PATCH_SIZE + 1;
const ssize_t expectedMapSize = expectedSize * PATCH_SIZE + 1;
CTerrain terrain;
{
std::vector<u16> heightmap(sourceMapSize * sourceMapSize);
for (ssize_t jTile = 0; jTile < sourceSize; ++jTile)
{
TS_ASSERT_EQUALS(sourceSize, testCase.sourcePatches[jTile].size());
for (ssize_t iTile = 0; iTile < sourceSize; ++iTile)
{
for (ssize_t j = 0; j < PATCH_SIZE; ++j)
for (ssize_t i = 0; i < PATCH_SIZE; ++i)
{
const ssize_t idx =
(jTile * PATCH_SIZE + j) * sourceMapSize +
iTile * PATCH_SIZE + i;
heightmap[idx] = testCase.sourcePatches[jTile][iTile];
}
}
}
terrain.Initialize(sourceSize, heightmap.data());
}
terrain.ResizeAndOffset(expectedSize, testCase.horizontalOffset, testCase.verticalOffset);
TS_ASSERT_EQUALS(expectedMapSize, terrain.GetVerticesPerSide());
TS_ASSERT_EQUALS(expectedSize, terrain.GetPatchesPerSide());
for (ssize_t jTile = 0; jTile < expectedSize; ++jTile)
{
TS_ASSERT_EQUALS(
expectedSize, testCase.expectedPatches[jTile].size());
for (ssize_t iTile = 0; iTile < expectedSize; ++iTile)
{
for (ssize_t j = 0; j < PATCH_SIZE; ++j)
for (ssize_t i = 0; i < PATCH_SIZE; ++i)
{
// The whole patch should have the same height,
// since we resize by patches.
if (GetVertex(terrain, iTile * PATCH_SIZE,
jTile * PATCH_SIZE) ==
GetVertex(terrain, iTile * PATCH_SIZE + i,
jTile * PATCH_SIZE + j))
continue;
TS_FAIL("The whole patch should have the same height");
std::stringstream ss;
ss << "iTile=" << iTile << " jTile=" << jTile
<< " i=" << i << " j=" << j;
TS_WARN(ss.str());
ss.str(std::string());
ss << "found=" << GetVertex(terrain, iTile * PATCH_SIZE + i,
jTile * PATCH_SIZE + j)
<< " expected=" << GetVertex(terrain, iTile * PATCH_SIZE,
jTile * PATCH_SIZE);
TS_WARN(ss.str());
return;
}
if (testCase.expectedPatches[jTile][iTile] ==
GetVertex(terrain, iTile * PATCH_SIZE,
jTile * PATCH_SIZE))
continue;
std::stringstream ss;
ss << "The patch has wrong height"
<< " (i=" << iTile << " j=" << jTile << "):"
<< " found=" << GetVertex(terrain, iTile * PATCH_SIZE,
jTile * PATCH_SIZE)
<< " expected=" << testCase.expectedPatches[jTile][iTile];
TS_FAIL(ss.str());
ss.str(std::string());
ss << "Terrain (" << terrain.GetPatchesPerSide()
<< "x" << terrain.GetPatchesPerSide() << "):";
TS_WARN(ss.str());
for (ssize_t jj = 0; jj < expectedSize; ++jj)
{
ss.str(std::string());
ss << "[";
for (ssize_t ii = 0; ii < expectedSize; ++ii)
{
if (ii)
ss << ", ";
ss << GetVertex(terrain, ii * PATCH_SIZE,
jj * PATCH_SIZE);
}
ss << "]";
TS_WARN(ss.str());
}
return;
}
}
}
}
};