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forked from 0ad/0ad
0ad/source/simulation2/system
historic_bruno 7ff167e7de Removes more unused variables, based on patch by Markus, refs #1852.
Adds TODOs to use POT textures in fancy water rendering.

This was SVN commit r13663.
2013-08-15 18:25:32 +00:00
..
CmpPtr.cpp # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
CmpPtr.h Avoid unused parameter warnings due to safe bool operators. 2012-02-25 06:24:24 +00:00
Component.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
ComponentManager.cpp Increases simulation script runtime to 32 MB to reduce OOM errors, refs #1436, #1966, #2035 2013-08-15 05:15:54 +00:00
ComponentManager.h Added support for putting technologies in folders. Fixes #1462. 2012-08-15 22:25:25 +00:00
ComponentManagerSerialization.cpp Removes more unused variables, based on patch by Markus, refs #1852. 2013-08-15 18:25:32 +00:00
Components.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ComponentTest.h Changes terrain anchoring to use faster CalcExactNormal instead of CalcNormalFixed, refs #1988, #2039 2013-07-17 05:42:16 +00:00
Entity.h # Object creation in Atlas with new simulation system 2010-01-14 20:36:29 +00:00
IComponent.cpp Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
IComponent.h Simplify component interface: remove explicit context parameter, use GetSimContext() instead. 2011-01-16 14:08:38 +00:00
Interface.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
InterfaceScripted.h Give an elevation advantage to ranged units. Patch by sanderd17. Fix #1960. 2013-08-03 19:20:20 +00:00
Message.h Fix serialize/deserialize API asymmetry. 2010-09-17 17:53:26 +00:00
ParamNode.cpp Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
ParamNode.h Wall placement. Closes #786. 2012-05-05 19:22:22 +00:00
SimContext.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
SimContext.h # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00