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scripting
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Refactor all usage of RegisterFunction to ScriptFunction::Register
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2021-03-02 20:01:14 +00:00 |
AlphaMapCalculator.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
AlphaMapCalculator.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
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Do not generate render data in case CDecal calculated wrong coordinates.
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2021-02-18 21:09:41 +00:00 |
DecalRData.h
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Switches decals to VBChunk to reduce the number of state changes.
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2021-02-10 23:48:43 +00:00 |
HWLightingModelRenderer.cpp
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Removes CPU lighting after no FFP
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2021-01-13 21:03:55 +00:00 |
HWLightingModelRenderer.h
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Removes CPU lighting after no FFP
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2021-01-13 21:03:55 +00:00 |
InstancingModelRenderer.cpp
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Removes redundant normalizations for float types.
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2021-02-04 20:03:03 +00:00 |
InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MikktspaceWrap.cpp
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Further cleanup of MikkTSpace
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2019-05-30 23:03:01 +00:00 |
MikktspaceWrap.h
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Further cleanup of MikkTSpace
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2019-05-30 23:03:01 +00:00 |
ModelRenderer.cpp
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Fix renderer crash in GCC 7.5.
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2021-01-06 14:56:17 +00:00 |
ModelRenderer.h
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Fix ODR violation for ShaderModelRendererInternals.
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2020-08-06 11:33:26 +00:00 |
ModelVertexRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
OverlayRenderer.cpp
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Removes deprecated gl_*Matrix builtins from GLSL shaders.
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2021-03-05 22:32:32 +00:00 |
OverlayRenderer.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
ParticleRenderer.cpp
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Removes usages of GetRenderPath to checking for support of shaders.
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2021-01-16 23:18:56 +00:00 |
ParticleRenderer.h
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Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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2014-07-02 22:36:45 +00:00 |
PatchRData.cpp
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Switches decals to VBChunk to reduce the number of state changes.
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2021-02-10 23:48:43 +00:00 |
PatchRData.h
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Separates allocated vertex buffers into groups for data locality.
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2021-02-08 22:34:10 +00:00 |
PostprocManager.cpp
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Removes useless framebuffer clears by glClear.
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2021-03-02 21:20:26 +00:00 |
PostprocManager.h
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Clean up header includes, add new forward declarations.
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2020-11-21 11:20:29 +00:00 |
Renderer.cpp
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Removes unused shadow settings forgotten in 12e2428495 , removes direct SkipSubmit access.
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2021-04-14 20:25:05 +00:00 |
Renderer.h
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Removes unused shadow settings forgotten in 12e2428495 , removes direct SkipSubmit access.
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2021-04-14 20:25:05 +00:00 |
RenderingOptions.cpp
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Implement quality levels for actors & corresponding setting.
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2021-04-08 07:22:24 +00:00 |
RenderingOptions.h
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Removes useless option to show sky
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2021-01-16 21:16:31 +00:00 |
RenderModifiers.cpp
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Removes code duplications for binding shadows to shaders.
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2021-01-19 19:19:04 +00:00 |
RenderModifiers.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
Scene.cpp
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Allow empty actor files.
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2021-04-09 15:45:31 +00:00 |
Scene.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
ShadowMap.cpp
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Removes unused shadow settings forgotten in 12e2428495 , removes direct SkipSubmit access.
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2021-04-14 20:25:05 +00:00 |
ShadowMap.h
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Cleanups ShadowMap, fixes possibly wrong depth format name for GLES.
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2021-03-25 12:09:56 +00:00 |
SilhouetteRenderer.cpp
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Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763.
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2019-09-18 14:44:31 +00:00 |
SilhouetteRenderer.h
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Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
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2015-03-15 18:06:32 +00:00 |
SkyManager.cpp
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Partly restores the requested functionality to hide skies removed in 78d4dd0109 .
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2021-01-17 13:28:37 +00:00 |
SkyManager.h
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Fix no pch build.
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2021-01-17 15:40:10 +00:00 |
TerrainOverlay.cpp
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Fixes terrain overlays by removing fixed pipeline dependency.
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2020-11-09 18:50:40 +00:00 |
TerrainOverlay.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
TerrainRenderer.cpp
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Uses sky as a water reflection instead of a fixed color.
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2021-03-24 16:40:03 +00:00 |
TerrainRenderer.h
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Removes unused GL texture properties after removed FFP.
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2021-01-12 23:18:29 +00:00 |
TexturedLineRData.cpp
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Moves Frustum from graphics to maths to more related geometric primitives like bounding ones.
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2021-03-29 17:28:13 +00:00 |
TexturedLineRData.h
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Optimise out of frustum rendering of texture overlays.
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2019-12-10 23:13:37 +00:00 |
TimeManager.cpp
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
TimeManager.h
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Removes unused header dependencies from CTimeManager.
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2021-04-14 22:14:37 +00:00 |
VertexArray.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
VertexArray.h
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Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/.
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2016-11-23 11:18:37 +00:00 |
VertexBuffer.cpp
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Separates allocated vertex buffers into groups for data locality.
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2021-02-08 22:34:10 +00:00 |
VertexBuffer.h
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Separates allocated vertex buffers into groups for data locality.
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2021-02-08 22:34:10 +00:00 |
VertexBufferManager.cpp
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Changes CVertexBufferManager container from std::list to std::vector.
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2021-02-08 22:37:44 +00:00 |
VertexBufferManager.h
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Changes CVertexBufferManager container from std::list to std::vector.
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2021-02-08 22:37:44 +00:00 |
WaterManager.cpp
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Removes unused shadow settings forgotten in 12e2428495 , removes direct SkipSubmit access.
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2021-04-14 20:25:05 +00:00 |
WaterManager.h
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Removes useless option for shadows on water
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2021-01-15 15:45:39 +00:00 |