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forked from 0ad/0ad
0ad/build
wraitii 0c419b5bab CI linting: fix issues with char being null for cppcheck.
The CPPCheck linter outputs 'char: null', which trips the
phabricator-jenkins-plugin, and fails to lint on CI.
To avoid this, filter out null values, since e.g. char is optional
anyways. We do want to fail if non-optional values are missing.

Differential Revision: https://code.wildfiregames.com/D3730
This was SVN commit r25112.
2021-03-23 17:43:19 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
arclint CI linting: fix issues with char being null for cppcheck. 2021-03-23 17:43:19 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Linter fix on CI. 2021-03-19 09:13:00 +00:00
premake Adds logs to CameraController for speed changes of camera scroll, rotate and zoom. 2021-03-12 20:57:33 +00:00
resources Fix MacOs bundle for Python3 2020-11-28 10:23:06 +00:00
svn_revision Fix lineendings. 2019-07-12 17:40:40 +00:00
workspaces Use pkgconfig to find libpng 2021-03-03 16:11:41 +00:00