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forked from 0ad/0ad
0ad/source/graphics
2013-03-15 10:22:24 +00:00
..
tests Fixes tests by checking CConfigDB is initialized before using CFG_GET_USER_VAL 2012-12-05 18:27:42 +00:00
Camera.cpp Add support for specular materials. 2012-04-08 15:55:06 +00:00
Camera.h Even more GLES compatibility 2012-02-13 15:06:25 +00:00
CinemaTrack.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
CinemaTrack.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ColladaManager.cpp Remove some redundant code 2012-03-05 18:30:00 +00:00
ColladaManager.h Corrects some Doxygen comments and adds a few others of interest. 2012-03-01 03:55:05 +00:00
Color.cpp sync with work: 2011-12-27 14:12:31 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Decal.cpp Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
Decal.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
Entity.h Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977. 2011-09-26 21:36:33 +00:00
Frustum.cpp Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
Frustum.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
GameView.cpp Stop following units into FoW. Patch by crezax. Fixes #1827. 2013-03-13 18:17:58 +00:00
GameView.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
HeightMipmap.cpp Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
HeightMipmap.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
HFTracer.cpp Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. 2012-01-12 12:51:10 +00:00
HFTracer.h Add some missing consts to arguments. 2010-07-25 14:10:46 +00:00
LightEnv.cpp Fixes MSVC warnings of truncation from double to float 2012-10-30 02:03:40 +00:00
LightEnv.h Postproc manager 2012-10-15 10:34:23 +00:00
LOSTexture.cpp Making sure LOS really is black after Reveal Map option is used... 2012-08-31 18:33:03 +00:00
LOSTexture.h smooth LOS 2012-08-06 22:38:42 +00:00
MapGenerator.cpp Adds the server-side part of the javascript debugger. Refs #410 2013-03-07 13:49:49 +00:00
MapGenerator.h Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen). 2011-07-24 03:28:18 +00:00
MapIO.h Implements random map system, fixes #6. 2011-03-22 01:34:45 +00:00
MapReader.cpp Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861. 2013-03-11 16:42:41 +00:00
MapReader.h Postproc manager 2012-10-15 10:34:23 +00:00
MapWriter.cpp Adds actor seed support to scenario XML data, optionally used in place of entity ID. 2013-02-03 02:16:52 +00:00
MapWriter.h Postproc manager 2012-10-15 10:34:23 +00:00
Material.cpp ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
Material.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MaterialManager.cpp New Year's clean-up. 2013-01-01 18:33:53 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Adds more specific error messages to failed model or animation loading. 2012-02-21 05:00:21 +00:00
MeshManager.h refactor path interface: 2011-03-23 13:36:20 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
Model.cpp Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
Model.h Experimental GPU skinning. 2012-04-12 15:43:59 +00:00
ModelAbstract.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
ModelAbstract.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
ModelDef.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ModelDef.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ObjectBase.cpp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ObjectBase.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ObjectEntry.cpp Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors. 2012-09-06 21:05:34 +00:00
ObjectEntry.h Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
ObjectManager.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
ObjectManager.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
Overlay.cpp Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
Overlay.h Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495. 2012-06-17 03:40:35 +00:00
ParticleEmitter.cpp Fix particle to correctly display in the FOW, and to adapt slightly to sunColor settings (both on ARB and GLSL). 2013-03-15 10:22:24 +00:00
ParticleEmitter.h Bind textures correctly to GLSL sampler uniforms. 2012-04-10 21:07:52 +00:00
ParticleEmitterType.cpp Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
ParticleEmitterType.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
ParticleManager.cpp Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
ParticleManager.h Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824. 2012-06-06 19:37:03 +00:00
Patch.cpp Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
Patch.h # Add solid black sides to the map, to hide underwater terrain. 2011-02-03 14:36:54 +00:00
RenderableObject.h Pretty unit selection overlay rings. Fixes #824. 2012-04-22 04:04:02 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
ShaderDefines.h Water and waterfall shaders, materials and examples. 2012-09-08 18:56:13 +00:00
ShaderManager.cpp Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
ShaderManager.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
ShaderProgram.cpp Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
ShaderProgram.h Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory. 2012-10-03 12:40:01 +00:00
ShaderProgramFFP.cpp Fixes some unreferenced formal parameter warnings 2012-09-02 23:07:16 +00:00
ShaderTechnique.cpp Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
ShaderTechnique.h Update renderer design to be more flexible and data-driven based on material and shader definitions. 2012-04-03 18:44:46 +00:00
SkeletonAnim.h Better selection boxes. Closes #914, #295, #810. 2011-11-25 06:36:13 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp Adds more specific error messages to failed model or animation loading. 2012-02-21 05:00:21 +00:00
SkeletonAnimManager.h replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!) 2011-02-19 21:24:39 +00:00
Terrain.cpp Avoid assertion failure when editing terrain off the edge of the map 2012-04-21 13:07:47 +00:00
Terrain.h Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger. 2012-04-18 20:39:00 +00:00
TerrainProperties.cpp # Support separate rotation and scaling for each terrain texture 2012-01-22 18:20:33 +00:00
TerrainProperties.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureEntry.cpp Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind) 2013-03-07 03:54:41 +00:00
TerrainTextureEntry.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.cpp Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerrainTextureManager.h Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
TerritoryBoundary.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
TerritoryBoundary.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
TerritoryTexture.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
TerritoryTexture.h # Initial support for territories 2011-07-20 19:48:06 +00:00
TextRenderer.cpp Avoid unnecessary use of printf in text renderer. 2012-02-25 17:14:47 +00:00
TextRenderer.h Avoid unnecessary use of printf in text renderer. 2012-02-25 17:14:47 +00:00
Texture.h # Add new texture loading system with automatic compression. 2010-09-10 21:02:10 +00:00
TextureConverter.cpp Displays error when converting a grayscale texture instead of possibly crashing, refs #1640 2012-08-30 19:24:24 +00:00
TextureConverter.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
TextureManager.cpp Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360 2012-07-29 23:04:22 +00:00
TextureManager.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
Unit.cpp Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
Unit.h Adds building previews that rise during construction, fixes #1174, refs #21. 2013-02-03 02:08:20 +00:00
UnitAnimation.cpp Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. 2012-02-08 02:46:15 +00:00
UnitAnimation.h Fix entity ID association with animations. Fixes #790. 2011-04-20 00:04:05 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00