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wraitii 0e403632cf Allow giving different weights to different templates when pushing.
This makes it possible to make units heavier, which both push more & get
pushed less by other units.
In particular, the diff does it for siege units & elephants.

This improves movement for these units in crowd situation, since they
will now basically not move when other regular units push into them.

Supported By: asterix, marder
Refs #6127

Differential Revision: https://code.wildfiregames.com/D4452
This was SVN commit r26275.
2022-01-30 14:22:27 +00:00
..
collada Forbids using more than 64 bones for GPU skinning. 2021-12-13 19:22:27 +00:00
graphics Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor 2022-01-29 08:28:04 +00:00
gui Fix bug where 'archive' XMB files could end up being written to the user mod 2022-01-30 12:50:43 +00:00
i18n Split ScriptRequest in its own header. 2021-05-03 16:07:26 +00:00
lib Uses MIPs for terrain textures previews following e4455a8e8f. 2022-01-24 07:00:55 +00:00
lobby Adds std namespace to shared_ptr usages in network and engine. 2021-05-22 19:28:40 +00:00
maths Add tests for fixed::FromFraction 2022-01-30 12:57:08 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
pch Include CStrInternStatic where necessary only. 2021-05-18 11:09:54 +00:00
ps Fix bug where 'archive' XMB files could end up being written to the user mod 2022-01-30 12:50:43 +00:00
renderer Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
rlinterface Split off JSON-related function from ScriptInterface, clean up headers. 2021-05-14 10:18:03 +00:00
scriptinterface Run the AI in the same Compartment as the simulation. Let the AI access Sim data. 2022-01-30 13:33:34 +00:00
simulation2 Allow giving different weights to different templates when pushing. 2022-01-30 14:22:27 +00:00
soundmanager Removes mentions of legacy and unused GL calls, unifies AsFloatArray. 2021-10-11 12:39:01 +00:00
third_party Optimization for include resolving in PreprocessorWrapper. 2021-01-20 23:05:15 +00:00
tools Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor 2022-01-29 08:28:04 +00:00
main.cpp Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz 2022-01-13 14:30:23 +00:00
test_setup.cpp Implement a global task manager using a pool of worker threads 2021-06-03 14:48:38 +00:00