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0
forked from 0ad/0ad
0ad/source/graphics/Patch.h
bb 157c6af18e Make the space in 0 A.D. non-breaking throughout the codebase.
Avoid cases of filenames
Update years in terms and other legal(ish) documents
Don't update years in license headers, since change is not meaningful

Will add linter rule in seperate commit

Happy recompiling everyone!

Original Patch By: Nescio
Comment By: Gallaecio
Differential Revision: D2620
This was SVN commit r27786.
2023-07-27 20:54:46 +00:00

76 lines
1.9 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* A patch of terrain holding NxN MiniPatch tiles
*/
#ifndef INCLUDED_PATCH
#define INCLUDED_PATCH
#include "MiniPatch.h"
#include "RenderableObject.h"
class CTerrain;
///////////////////////////////////////////////////////////////////////////////
// Terrain Constants:
//
// PATCH_SIZE: number of tiles in each patch
const ssize_t PATCH_SIZE = 16;
// Flags for whether the patch should be drawn with a solid plane
// on each side
enum CPatchSideFlags
{
CPATCH_SIDE_NEGX = (1 << 0),
CPATCH_SIDE_POSX = (1 << 1),
CPATCH_SIDE_NEGZ = (1 << 2),
CPATCH_SIDE_POSZ = (1 << 3),
};
///////////////////////////////////////////////////////////////////////////////
// CPatch: a single terrain patch, PATCH_SIZE tiles square
class CPatch : public CRenderableObject
{
public:
// constructor
CPatch();
// destructor
~CPatch();
// initialize the patch
void Initialize(CTerrain* parent,ssize_t x,ssize_t z);
// calculate and store bounds of this patch
void CalcBounds();
public:
// minipatches (tiles) making up the patch
CMiniPatch m_MiniPatches[PATCH_SIZE][PATCH_SIZE];
// position of patch in parent terrain grid
int m_X,m_Z;
// parent terrain
CTerrain* m_Parent;
int GetSideFlags();
};
#endif