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forked from 0ad/0ad
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Matei 1036799546 # Units will now back away from enemies when below minimum range.
Also a small water specular strength tweak.

This was SVN commit r4481.
2006-10-04 04:47:58 +00:00
..
graphics # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
gui # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
i18n Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
lib Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
maths # Added tool for viewing models and animations outside the game. 2006-08-28 17:36:42 +00:00
network # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
renderer # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
scripting # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
simulation # Units will now back away from enemies when below minimum range. 2006-10-04 04:47:58 +00:00
sound Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
tools Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC. 2006-09-30 21:36:19 +00:00
main.cpp # SwEng (reduce full recompiles by splitting up master error header) 2006-09-22 13:19:40 +00:00