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forked from 0ad/0ad
0ad/source/graphics
Ykkrosh 11a20e1bcf # Handle terrain passability and movement costs in pathfinder.
Simplify terrain code (remove Handle indirection).
Delete unused terrain properties.

This was SVN commit r7590.
2010-05-27 23:31:03 +00:00
..
scripting Fix some GCC warnings 2009-08-02 19:52:31 +00:00
tests Make tests clean up after themselves 2010-05-07 17:50:38 +00:00
Camera.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Camera.h # Basic bandbox selection of units in new simulation system 2010-03-11 20:01:16 +00:00
CinemaTrack.cpp Fix MSVC compiler warnings (replace most M_PI with (float)M_PI) 2010-03-26 19:04:40 +00:00
CinemaTrack.h Add GPL header 2009-04-18 17:00:33 +00:00
ColladaManager.cpp refactor: move reload functionality into ps/Filesystem to allow reloading non-resource files (e.g. scripts); VFS is now responsible for returning VirtualPath and invalidating the changed file/directory 2009-11-06 11:50:04 +00:00
ColladaManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Color.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
DefaultEmitter.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Frustum.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
GameView.cpp Expand the culling frustum to reduce shadow popping (see #504). Based on patch from Zoomastigophora. 2010-05-21 18:31:47 +00:00
GameView.h Expand the culling frustum to reduce shadow popping (see #504). Based on patch from Zoomastigophora. 2010-05-21 18:31:47 +00:00
HFTracer.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
HFTracer.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
LightEnv.h move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h) 2010-03-20 20:54:03 +00:00
MapIO.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MapReader.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MapReader.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MapWriter.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MapWriter.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Material.cpp const-correctness 2010-03-17 22:51:47 +00:00
Material.h const-correctness 2010-03-17 22:51:47 +00:00
MaterialManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MaterialManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
MeshManager.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Model.cpp # Fix animation syncing. 2010-04-05 23:09:34 +00:00
Model.h # Fix animation syncing. 2010-04-05 23:09:34 +00:00
ModelDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ModelDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectBase.cpp Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
ObjectBase.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectEntry.cpp # Use the correct projectile models. 2010-04-17 11:34:40 +00:00
ObjectEntry.h # Use the correct projectile models. 2010-04-17 11:34:40 +00:00
ObjectManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ObjectManager.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
Overlay.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
ParticleEmitter.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEmitter.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ParticleEngine.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Patch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Patch.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
RenderableObject.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
SkeletonAnim.h # Fix animation syncing. 2010-04-05 23:09:34 +00:00
SkeletonAnimDef.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
SkeletonAnimManager.h Fix build and tests on Linux 2009-11-06 18:35:32 +00:00
Sprite.cpp Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Sprite.h Simplify the overly-complex CppDoc-breaking file headers 2009-04-18 17:51:05 +00:00
Terrain.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Terrain.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainProperties.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TerrainProperties.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Texture.h huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
TextureEntry.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureEntry.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureManager.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
TextureManager.h # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
Unit.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
Unit.h # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
UnitAnimation.cpp Make CUnit::GetModel return a reference so it's clear it can never be NULL. 2010-04-17 11:44:08 +00:00
UnitAnimation.h # Fix animation syncing. 2010-04-05 23:09:34 +00:00
UnitManager.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00
UnitManager.h # Use the correct projectile models. 2010-04-17 11:34:40 +00:00